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https://github.com/HabitRPG/habitica.git
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Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
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@@ -1,4 +1,6 @@
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import _ from 'lodash';
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import each from 'lodash/each';
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import get from 'lodash/get';
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import values from 'lodash/values';
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import content from '../content/index';
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import * as statHelpers from '../statHelpers';
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@@ -11,9 +13,9 @@ function equipmentStatBonusComputed (stat, user) {
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// if toObject doesn't exist, we're on the client side and can assume the object is already plain JSON
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// see http://stackoverflow.com/questions/25767334/underscore-js-keys-and-omit-not-working-as-expected
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let equipped = user.items.gear.equipped;
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let equippedKeys = !equipped.toObject ? _.values(equipped) : _.values(equipped.toObject());
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let equippedKeys = values(!equipped.toObject ? equipped : equipped.toObject());
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_.each(equippedKeys, (equippedItem) => {
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each(equippedKeys, (equippedItem) => {
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let equipmentStat = gear[equippedItem][stat];
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let classBonusMultiplier = gear[equippedItem].klass === user.stats.class ||
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gear[equippedItem].specialClass === user.stats.class ? 0.5 : 0;
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@@ -35,9 +37,9 @@ module.exports = function statsComputed (user) {
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buff: {},
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levelBonus: {},
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};
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_.each(['per', 'con', 'str', 'int'], (stat) => {
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let baseStat = _.get(user, 'stats')[stat];
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let buff = _.get(user, 'stats.buffs')[stat];
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each(['per', 'con', 'str', 'int'], (stat) => {
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let baseStat = get(user, 'stats')[stat];
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let buff = get(user, 'stats.buffs')[stat];
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let equipmentBonus = equipmentStatBonusComputed(stat, user);
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statBreakdown[stat] = equipmentBonus.gearBonus + equipmentBonus.classBonus + baseStat + buff;
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