mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-15 05:37:22 +01:00
Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
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@@ -1,4 +1,9 @@
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import _ from 'lodash';
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import cloneDeepWith from 'lodash/cloneDeepWith';
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import isFunction from 'lodash/isFunction';
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import min from 'lodash/min';
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import reduce from 'lodash/reduce';
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import filter from 'lodash/filter';
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import pickBy from 'lodash/pickBy';
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import content from '../content/index';
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import i18n from '../i18n';
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import { daysSince } from '../cron';
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@@ -10,8 +15,8 @@ import randomVal from '../libs/randomVal';
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// Clone a drop object maintaining its functions so that we can change it without affecting the original item
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function cloneDropItem (drop) {
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return _.cloneDeep(drop, (val) => {
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return _.isFunction(val) ? val : undefined; // undefined will be handled by lodash
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return cloneDeepWith(drop, (val) => {
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return isFunction(val) ? val : undefined; // undefined will be handled by lodash
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});
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}
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@@ -28,14 +33,14 @@ module.exports = function randomDrop (user, options, req = {}) {
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let predictableRandom = options.predictableRandom || trueRandom;
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let task = options.task;
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let chance = _.min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02;
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let chance = min([Math.abs(task.value - 21.27), 37.5]) / 150 + 0.02;
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chance *= task.priority * // Task priority: +50% for Medium, +100% for Hard
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(1 + (task.streak / 100 || 0)) * // Streak bonus: +1% per streak
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(1 + user._statsComputed.per / 100) * // PERception: +1% per point
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(1 + (user.contributor.level / 40 || 0)) * // Contrib levels: +2.5% per level
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(1 + (user.achievements.rebirths / 20 || 0)) * // Rebirths: +5% per achievement
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(1 + (user.achievements.streak / 200 || 0)) * // Streak achievements: +0.5% per achievement
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(user._tmp.crit || 1) * (1 + 0.5 * (_.reduce(task.checklist, (m, i) => {
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(user._tmp.crit || 1) * (1 + 0.5 * (reduce(task.checklist, (m, i) => {
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return m + (i.completed ? 1 : 0); // +50% per checklist item complete. TODO: make this into X individual drop chances instead
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}, 0) || 0));
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chance = diminishingReturns(chance, 0.75);
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@@ -63,7 +68,7 @@ module.exports = function randomDrop (user, options, req = {}) {
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rarity = predictableRandom();
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if (rarity > 0.6) { // food 40% chance
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drop = cloneDropItem(randomVal(_.where(content.food, {
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drop = cloneDropItem(randomVal(filter(content.food, {
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canDrop: true,
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})));
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@@ -98,7 +103,7 @@ module.exports = function randomDrop (user, options, req = {}) {
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} else { // common, 40% of 30%
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acceptableDrops = ['Base', 'White', 'Desert'];
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}
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drop = cloneDropItem(randomVal(_.pick(content.hatchingPotions, (v, k) => {
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drop = cloneDropItem(randomVal(pickBy(content.hatchingPotions, (v, k) => {
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return acceptableDrops.indexOf(k) >= 0;
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})));
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if (!user.items.hatchingPotions[drop.key]) {
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