Upgrade lodash to v4 and lint more files (#8495)

* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
This commit is contained in:
Matteo Pagliazzi
2017-03-01 17:10:48 +01:00
committed by GitHub
parent ef02e59590
commit 98c019a0b6
150 changed files with 4996 additions and 1533 deletions

View File

@@ -134,7 +134,7 @@ habitrpg.controller("InventoryCtrl",
if ($scope.selectedEgg && $scope.selectedEgg.key == egg) {
return $scope.selectedEgg = null; // clicked same egg, unselect
}
var eggData = _.findWhere(Content.eggs, {key:egg});
var eggData = _.find(Content.eggs, {key:egg});
if (!$scope.selectedPotion) {
$scope.selectedEgg = eggData;
} else {
@@ -148,7 +148,7 @@ habitrpg.controller("InventoryCtrl",
return $scope.selectedPotion = null; // clicked same egg, unselect
}
// we really didn't think through the way these things are stored and getting passed around...
var potionData = _.findWhere(Content.hatchingPotions, {key:potion});
var potionData = _.find(Content.hatchingPotions, {key:potion});
if (!$scope.selectedEgg) {
$scope.selectedPotion = potionData;
} else {
@@ -175,7 +175,7 @@ habitrpg.controller("InventoryCtrl",
}
$scope.ownedItems = function(inventory){
return _.pick(inventory, function(v,k){return v>0;});
return _.pickBy(inventory, function(v,k){return v>0;});
}
$scope.hatch = function(egg, potion){
@@ -274,7 +274,7 @@ habitrpg.controller("InventoryCtrl",
$scope.getSeasonalShopArray = function(set){
var flatGearArray = _.toArray(Content.gear.flat);
var filteredArray = _.where(flatGearArray, {index: set});
var filteredArray = _.filter(flatGearArray, {index: set});
return filteredArray;
};