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https://github.com/HabitRPG/habitica.git
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Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
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@@ -134,7 +134,7 @@ habitrpg.controller("InventoryCtrl",
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if ($scope.selectedEgg && $scope.selectedEgg.key == egg) {
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return $scope.selectedEgg = null; // clicked same egg, unselect
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}
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var eggData = _.findWhere(Content.eggs, {key:egg});
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var eggData = _.find(Content.eggs, {key:egg});
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if (!$scope.selectedPotion) {
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$scope.selectedEgg = eggData;
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} else {
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@@ -148,7 +148,7 @@ habitrpg.controller("InventoryCtrl",
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return $scope.selectedPotion = null; // clicked same egg, unselect
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}
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// we really didn't think through the way these things are stored and getting passed around...
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var potionData = _.findWhere(Content.hatchingPotions, {key:potion});
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var potionData = _.find(Content.hatchingPotions, {key:potion});
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if (!$scope.selectedEgg) {
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$scope.selectedPotion = potionData;
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} else {
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@@ -175,7 +175,7 @@ habitrpg.controller("InventoryCtrl",
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}
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$scope.ownedItems = function(inventory){
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return _.pick(inventory, function(v,k){return v>0;});
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return _.pickBy(inventory, function(v,k){return v>0;});
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}
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$scope.hatch = function(egg, potion){
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@@ -274,7 +274,7 @@ habitrpg.controller("InventoryCtrl",
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$scope.getSeasonalShopArray = function(set){
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var flatGearArray = _.toArray(Content.gear.flat);
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var filteredArray = _.where(flatGearArray, {index: set});
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var filteredArray = _.filter(flatGearArray, {index: set});
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return filteredArray;
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};
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