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Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately * remove test/content from .eslintignore, fix with eslint --fix content/index * lint test/content * lint content/index except for lodash methods * upgrade server/models * upgrade server/middlewares and server/libs * port server/controllers/top-level * port server/controllers/api-v3 * port views and tests * client old port lodash and _(, missing _. * upgrade client-old * port common/script (root level files only) * port common/script/fns * port common/libs * port common/script/ops * port common/script/content and common/script/libs/shops.js * misc fixes * misc fixes * misc fixes * more tests fixes * fix payments test stubbing, down to 2 failing tests * remove more instances of lodash wrapping * fix bug where toObject does not clone object * fix tests * upgrade migration or add lodash 4 note * update shrinkwrap * fix linting * upgrade eslint-config-habitrpg * update shrinkwrap * recompile shrinkwrap
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@@ -19,7 +19,7 @@ habitrpg.controller("GroupsCtrl", ['$scope', '$rootScope', 'Shared', 'Groups', '
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// If the group is a guild, just check for an intersection with the
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// current user's guilds, rather than checking the members of the group.
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if(group.type === 'guild') {
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return _.detect(User.user.guilds, function(guildId) { return guildId === group._id });
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return _.find(User.user.guilds, function(guildId) { return guildId === group._id });
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}
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// Similarly, if we're dealing with the user's current party, return true.
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