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https://github.com/HabitRPG/habitica.git
synced 2025-12-17 06:37:23 +01:00
fix(api): correct world, cap level
This commit is contained in:
@@ -151,6 +151,8 @@ export default {
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return;
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return;
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}
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}
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if (this.restoreValues.stats.lvl > 999) this.restoreValues.stats.lvl = 999;
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const userChangedLevel = this.restoreValues.stats.lvl !== this.user.stats.lvl;
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const userChangedLevel = this.restoreValues.stats.lvl !== this.user.stats.lvl;
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const userDidNotChangeExp = this.restoreValues.stats.exp === this.user.stats.exp;
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const userDidNotChangeExp = this.restoreValues.stats.exp === this.user.stats.exp;
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if (userChangedLevel && userDidNotChangeExp) this.restoreValues.stats.exp = 0;
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if (userChangedLevel && userDidNotChangeExp) this.restoreValues.stats.exp = 0;
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@@ -29,7 +29,7 @@ api.getWorldState = {
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const worldState = {};
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const worldState = {};
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worldState.worldBoss = await getWorldBoss();
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worldState.worldBoss = await getWorldBoss();
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worldState.npcImageSuffix = 'spring';
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worldState.npcImageSuffix = '';
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worldState.currentEvent = getCurrentEvent();
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worldState.currentEvent = getCurrentEvent();
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@@ -166,7 +166,9 @@ export async function update (req, res, { isV3 = false }) {
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user.flags.lastNewStuffRead = lastNewsPost._id;
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user.flags.lastNewStuffRead = lastNewsPost._id;
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}
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}
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} else if (acceptablePUTPaths[key]) {
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} else if (acceptablePUTPaths[key]) {
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_.set(user, key, val);
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let adjustedVal = val;
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if (key === 'stats.lvl' && val > 999) adjustedVal = 999;
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_.set(user, key, adjustedVal);
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} else {
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} else {
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throw new NotAuthorized(res.t('messageUserOperationProtected', { operation: key }));
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throw new NotAuthorized(res.t('messageUserOperationProtected', { operation: key }));
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}
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}
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@@ -592,7 +592,12 @@ export default new Schema({
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mp: { $type: Number, default: 10 },
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mp: { $type: Number, default: 10 },
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exp: { $type: Number, default: 0 },
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exp: { $type: Number, default: 0 },
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gp: { $type: Number, default: 0 },
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gp: { $type: Number, default: 0 },
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lvl: { $type: Number, default: 1, min: 1 },
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lvl: {
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$type: Number,
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default: 1,
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min: 1,
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max: 999,
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},
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// Class System
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// Class System
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class: {
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class: {
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