Avatar Edit Modal: addtional none options (#11539)

* addtional none options

* show gear-"none"-options as active if property has no value
This commit is contained in:
negue
2019-11-25 17:07:16 +01:00
committed by Matteo Pagliazzi
parent 8983e7fea2
commit 91d75bae29

View File

@@ -151,7 +151,13 @@ export default {
'blackTopFrame', 'blueTopFrame', 'greenTopFrame', 'pinkTopFrame', 'redTopFrame', 'whiteTopFrame', 'yellowTopFrame',
'blackHalfMoon', 'blueHalfMoon', 'greenHalfMoon', 'pinkHalfMoon', 'redHalfMoon', 'whiteHalfMoon', 'yellowHalfMoon',
];
const options = keys.map(key => {
const noneOption = this.createGearItem(0, 'eyewear', 'base');
noneOption.none = true;
const options = [
noneOption,
];
for (const key of keys) {
const newKey = `eyewear_special_${key}`;
const option = {};
option.key = key;
@@ -164,8 +170,9 @@ export default {
return this.equip(newKey, type);
};
return option;
});
options.push(option);
}
return options;
},
freeShirts () {
@@ -179,20 +186,18 @@ export default {
},
headbands () {
const keys = ['blackHeadband', 'blueHeadband', 'greenHeadband', 'pinkHeadband', 'redHeadband', 'whiteHeadband', 'yellowHeadband'];
const options = keys.map(key => {
const newKey = `headAccessory_special_${key}`;
const option = {};
option.key = key;
option.active = this.user.preferences.costume
? this.user.items.gear.costume.headAccessory === newKey
: this.user.items.gear.equipped.headAccessory === newKey;
option.class = `headAccessory_special_${option.key} headband`;
option.click = () => {
const type = this.user.preferences.costume ? 'costume' : 'equipped';
return this.equip(newKey, type);
};
return option;
});
const noneOption = this.createGearItem(0, 'headAccessory', 'base', 'headband');
noneOption.none = true;
const options = [
noneOption,
];
for (const key of keys) {
const option = this.createGearItem(key, 'headAccessory', 'special', 'headband');
options.push(option);
}
return options;
},
chairs () {
@@ -234,7 +239,14 @@ export default {
// user purchases object, this is not recomputed. Hack for now
let backgroundUpdate = this.backgroundUpdate; // eslint-disable-line
const keys = this.animalItemKeys[category];
const options = keys.map(key => {
const noneOption = this.createGearItem(0, category, 'base', category);
noneOption.none = true;
const options = [
noneOption,
];
for (const key of keys) {
const newKey = `${category}_special_${key}`;
const userPurchased = this.user.items.gear.owned[newKey];
@@ -265,8 +277,10 @@ export default {
const type = this.user.preferences.costume ? 'costume' : 'equipped';
return this.equip(newKey, type);
};
return option;
});
options.push(option);
}
return options;
},
animalItemsUnlockString (category) {
@@ -285,6 +299,44 @@ export default {
});
return own;
},
createGearItem (key, gearType, subGearType, additionalClass) {
const newKey = `${gearType}_${subGearType ? `${subGearType}_` : ''}${key}`;
const option = {};
option.key = key;
const visibleGearType = this.user.preferences.costume ? 'costume' : 'equipped';
const currentlyEquippedValue = this.user.items.gear[visibleGearType][gearType];
option.active = currentlyEquippedValue === newKey;
if (key === 0) {
// if key is the "none" option check if a property
// doesn't have a value and mark it as active
option.active = option.active || !currentlyEquippedValue;
}
option.class = `${newKey} ${additionalClass}`;
option.click = () => {
const type = this.user.preferences.costume ? 'costume' : 'equipped';
const currentlyEquipped = this.user.items.gear[type][gearType];
// no need to call api/equip-op if its already selected
if (currentlyEquipped === newKey || (key === 0 && !currentlyEquipped)) {
return;
}
let keyToEquip = newKey;
if (option.none) {
// you need to "equip" the current selected AGAIN in order to un-equip it
// the "none-key" isn't allowed to be sent
keyToEquip = currentlyEquipped;
}
this.equip(keyToEquip, type);
};
return option;
},
},
};
</script>