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https://github.com/HabitRPG/habitica.git
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Onboarding guide and initial achievements refactoring (#11536)
* add achievements to user * add placeholder strings * add to achievements to common script * add onboarding achievements category * add notifications * more notifications * award achievements * wip notification panel * add achievements icons and copy * do not count onboarding tasks for the created task achievement * add notes * sprites, fixes and completion status and reward * add onboarding panel * add toggle * fix toggle size * fix tests * fix typo * add notification * start adding modal * fix remove button positionin, timeout, progress bar * modal + fixes * disable broken social links from level up modal * change toggle icon color on hover * add border bottom to onboarding guide panel * add collapse animation * expanded onboarding on first open * onboarding: flip toggle colors * onboarding: show progress bar all the time * onboarding: fix panel closing on click * onboarding modal: add close icon and fix padding * wip: add migration for existing users * fix titles in guide * fix achievements copy * do not award completed task achievement when direction is down * start implementing new achievements * start migrating client * remove social links from achievements modals * prevent skipping tutorial + fix achievement notification * sync fixes * start redesign achievement modal * misc fixes to achievements, polish generic achievement modal and hatched pet modal * add special badge for onboarding * fix badge condition * modals fixes * hatched pet modal: add close icon * fix badge typo * fix justin button * new scrolling behavior for dropdowns * fix strings capitalization * add common tests * add api unit tests * add date check * achievements modal polishing * typos * add toggle for achievements categories * typo * fix test * fix edit avatar modal cannot be closed * finish migration and correct launch date * fix migration * migration fixes * fix tests
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@@ -231,6 +231,59 @@ schema.statics.pushNotification = async function pushNotification (
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).exec();
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};
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/**
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* Adds an achievement and a related notification to the user.
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*
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* @param achievement The key identifying the achievement to award.
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*/
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schema.methods.addAchievement = function addAchievement (achievement) {
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const achievementData = common.content.achievements[achievement];
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if (!achievementData) throw new Error(`Achievement ${achievement} does not exist.`);
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this.achievements[achievement] = true;
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this.notifications.push({
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type: 'ACHIEVEMENT',
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data: {
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achievement,
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},
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seen: false,
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});
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};
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/**
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* Adds an achievement and a related notification to the user, saving it directly to the database
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* To be used when the user object is not loaded or we don't want to use `user.save`
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*
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* @param query A Mongoose query defining the users to add the notification to.
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* @param achievement The key identifying the achievement to award.
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*/
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schema.statics.addAchievementUpdate = async function addAchievementUpdate (query, achievement) {
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const achievementData = common.content.achievements[achievement];
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if (!achievementData) throw new Error(`Achievement ${achievement} does not exist.`);
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const newNotification = new UserNotification({
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type: 'ACHIEVEMENT',
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data: {
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achievement,
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},
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seen: false,
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});
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const validationResult = newNotification.validateSync();
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if (validationResult) throw validationResult;
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await this.update(
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query,
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{
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$push: { notifications: newNotification.toObject() },
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$set: { [`achievements.${achievement}`]: true },
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},
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{ multi: true },
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).exec();
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};
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// Static method to add/remove properties to a JSON User object,
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// For example for when the user is returned using `.lean()` and thus doesn't
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// have access to any mongoose helper
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