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wip(shared): adapt to v3
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250
common/script/ops/scoreTask.js
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250
common/script/ops/scoreTask.js
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import _ from 'lodash';
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import {
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NotAuthorized,
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} from '../libs/errors';
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import i18n from '../i18n';
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const MAX_TASK_VALUE = 21.27;
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const MIN_TASK_VALUE = -47.27;
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const CLOSE_ENOUGH = 0.00001;
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function _getTaskValue (taskValue) {
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if (taskValue < MIN_TASK_VALUE) {
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return MIN_TASK_VALUE;
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} else if (taskValue > MAX_TASK_VALUE) {
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return MAX_TASK_VALUE;
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} else {
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return taskValue;
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}
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}
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// Calculates the next task.value based on direction
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// Uses a capped inverse log y=.95^x, y>= -5
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function _calculateDelta (task, direction, cron) {
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// Min/max on task redness
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let currVal = _getTaskValue(task.value);
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let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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// Checklists
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if (task.checklist && task.checklist.length > 0) {
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// If the Daily, only dock them them a portion based on their checklist completion
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if (direction === 'down' && task.type === 'daily' && cron) {
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nextDelta *= 1 - _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
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}
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// If To-Do, point-match the TD per checklist item completed
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if (task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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}
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return nextDelta;
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}
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// Approximates the reverse delta for the task value
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// This is meant to return the task value to its original value when unchecking a task.
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// First, calculate the the value using the normal way for our first guess although
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// it will be a bit off
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function _calculateReverseDelta (task, direction) {
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let currVal = _getTaskValue(task.value);
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let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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// Now keep moving closer to the original value until we get "close enough"
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// Check how close we are to the original value by computing the delta off our guess
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// and looking at the difference between that and our current value.
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while (true) { // eslint-disable-line no-constant-condition
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let calc = testVal + Math.pow(0.9747, testVal);
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let diff = currVal - calc;
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if (Math.abs(diff) < CLOSE_ENOUGH) break;
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if (diff > 0) {
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testVal -= diff;
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} else {
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testVal += diff;
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}
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}
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// When we get close enough, return the difference between our approximated value
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// and the current value. This will be the delta calculated from the original value
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// before the task was checked.
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let nextDelta = testVal - currVal;
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// Checklists - If To-Do, point-match the TD per checklist item completed
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if (task.checklist && task.checklist.length > 0 && task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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return nextDelta;
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}
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function _gainMP (user, val) {
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val *= user._tmp.crit || 1;
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user.stats.mp += val;
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if (user.stats.mp >= user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
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if (user.stats.mp < 0) {
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user.stats.mp = 0;
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return user.stats.mp;
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}
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}
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// HP modifier
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// ===== CONSTITUTION =====
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// TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
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function _subtractPoints (user, task, stats, delta) {
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let conBonus = 1 - user._statsComputed.con / 250;
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if (conBonus < 0.1) conBonus = 0.1;
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let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
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stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
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return stats.hp;
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}
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function _addPoints (user, task, stats, direction, delta) {
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// ===== CRITICAL HITS =====
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// allow critical hit only when checking off a task, not when unchecking it:
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let _crit = delta > 0 ? user.fns.crit() : 1;
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// if there was a crit, alert the user via notification
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if (_crit > 1) user._tmp.crit = _crit;
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// Exp Modifier
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// ===== Intelligence =====
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// TODO Increases Experience gain by .2% per point.
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let intBonus = 1 + user._statsComputed.int * 0.025;
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stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
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// GP modifier
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// ===== PERCEPTION =====
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// TODO Increases Gold gained from tasks by .3% per point.
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let perBonus = 1 + user._statsComputed.per * 0.02;
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let gpMod = delta * task.priority * _crit * perBonus;
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if (task.streak) {
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let currStreak = direction === 'down' ? task.streak - 1 : task.streak;
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let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
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let afterStreak = gpMod * streakBonus;
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if (currStreak > 0 && gpMod > 0) {
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user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus
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}
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stats.gp += afterStreak;
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} else {
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stats.gp += gpMod;
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}
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}
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function _changeTaskValue (user, task, direction, times, cron) {
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let addToDelta = 0;
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// If multiple days have passed, multiply times days missed
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_.times(times, () => {
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// Each iteration calculate the nextDelta, which is then accumulated in the total delta.
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let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron);
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if (task.type !== 'reward') {
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if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
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user.stats.training[task.attribute] += nextDelta;
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}
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if (direction === 'up') { // Make progress on quest based on STR
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user.party.quest.progress.up = user.party.quest.progress.up || 0;
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if (task.type === 'todo' || task.type === 'daily') {
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user.party.quest.progress.up += nextDelta * (1 + user._statsComputed.str / 200);
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} else if (task.type === 'habit') {
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user.party.quest.progress.up += nextDelta * (0.5 + user._statsComputed.str / 400);
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}
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}
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task.value += nextDelta;
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}
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addToDelta += nextDelta;
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});
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return addToDelta;
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}
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module.exports = function scoreTask (options = {}, req = {}) {
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let {user, task, direction, times = 1, cron = false} = options;
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let delta = 0;
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let stats = {
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gp: user.stats.gp,
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hp: user.stats.hp,
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exp: user.stats.exp,
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};
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// This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
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// the API consumer, then cleared afterwards
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user._tmp = {};
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// If they're trying to purhcase a too-expensive reward, don't allow them to do that.
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if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
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// ===== starting to actually do stuff, most of above was definitions =====
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if (task.type === 'habit') {
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delta += _changeTaskValue(user, task, direction, times, cron);
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// Add habit value to habit-history (if different)
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if (delta > 0) {
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_addPoints(user, task, stats, direction, delta);
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} else {
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_subtractPoints(user, task, stats, delta);
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}
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_gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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// Add history entry, even more than 1 per day
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task.history.push({
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date: Number(new Date()), // TODO are we going to cast history entries?
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value: task.value,
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});
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} else if (task.type === 'daily') {
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if (cron) {
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delta += _changeTaskValue(user, task, direction, times, cron);
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_subtractPoints(user, task, stats, delta);
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if (!user.stats.buffs.streaks) task.streak = 0;
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} else {
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delta += _changeTaskValue(user, task, direction, times, cron);
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if (direction === 'down') delta = _calculateDelta(task, direction, delta); // recalculate delta for unchecking so the gp and exp come out correctly
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_addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes
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_gainMP(user, _.max([1, 0.01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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if (direction === 'up') {
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task.streak += 1;
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// Give a streak achievement when the streak is a multiple of 21
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if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
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} else {
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// Remove a streak achievement if streak was a multiple of 21 and the daily was undone
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if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
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task.streak -= 1;
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}
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}
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} else if (task.type === 'todo') {
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if (cron) { // don't touch stats on cron
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delta += _changeTaskValue(user, task, direction, times, cron);
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} else {
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task.dateCompleted = direction === 'up' ? new Date() : undefined;
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delta += _changeTaskValue(user, task, direction, times, cron);
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if (direction === 'down') delta = _calculateDelta(task, direction, delta); // recalculate delta for unchecking so the gp and exp come out correctly
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_addPoints(user, task, stats, direction, delta);
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// MP++ per checklist item in ToDo, bonus per CLI
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let multiplier = _.max([_.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]);
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_gainMP(user, _.max([multiplier, 0.01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
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}
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} else if (task.type === 'reward') {
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// Don't adjust values for rewards
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delta += _changeTaskValue(user, task, direction, times, cron);
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// purchase item
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stats.gp -= Math.abs(task.value);
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// hp - gp difference
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if (stats.gp < 0) {
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stats.hp += stats.gp;
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stats.gp = 0;
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}
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}
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user.fns.updateStats(stats, req);
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return delta;
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};
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