mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 22:57:21 +01:00
wip(shared): adapt to v3
This commit is contained in:
@@ -42,7 +42,7 @@ import disableClasses from './disableClasses';
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import allocate from './allocate';
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import readCard from './readCard';
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import openMysteryItem from './openMysteryItem';
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import score from './score';
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import scoreTask from './scoreTask';
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module.exports = {
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update,
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@@ -89,5 +89,5 @@ module.exports = {
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allocate,
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readCard,
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openMysteryItem,
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score,
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scoreTask,
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};
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@@ -1,221 +0,0 @@
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import moment from 'moment';
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import _ from 'lodash';
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import i18n from '../i18n';
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module.exports = function(user, req, cb) {
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var addPoints, calculateDelta, calculateReverseDelta, changeTaskValue, delta, direction, gainMP, id, multiplier, num, options, ref, stats, subtractPoints, task, th;
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ref = req.params, id = ref.id, direction = ref.direction;
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task = user.tasks[id];
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options = req.query || {};
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_.defaults(options, {
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times: 1,
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cron: false
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});
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user._tmp = {};
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stats = {
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gp: +user.stats.gp,
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hp: +user.stats.hp,
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exp: +user.stats.exp
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};
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task.value = +task.value;
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task.streak = ~~task.streak;
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if (task.priority == null) {
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task.priority = 1;
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}
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if (task.value > stats.gp && task.type === 'reward') {
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return typeof cb === "function" ? cb({
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code: 401,
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message: i18n.t('messageNotEnoughGold', req.language)
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}) : void 0;
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}
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delta = 0;
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calculateDelta = function() {
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var currVal, nextDelta, ref1;
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currVal = task.value < -47.27 ? -47.27 : task.value > 21.27 ? 21.27 : task.value;
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nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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if (((ref1 = task.checklist) != null ? ref1.length : void 0) > 0) {
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if (direction === 'down' && task.type === 'daily' && options.cron) {
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nextDelta *= 1 - _.reduce(task.checklist, (function(m, i) {
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return m + (i.completed ? 1 : 0);
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}), 0) / task.checklist.length;
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}
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if (task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (function(m, i) {
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return m + (i.completed ? 1 : 0);
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}), 0);
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}
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}
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return nextDelta;
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};
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calculateReverseDelta = function() {
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var calc, closeEnough, currVal, diff, nextDelta, ref1, testVal;
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currVal = task.value < -47.27 ? -47.27 : task.value > 21.27 ? 21.27 : task.value;
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testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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closeEnough = 0.00001;
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while (true) {
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calc = testVal + Math.pow(0.9747, testVal);
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diff = currVal - calc;
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if (Math.abs(diff) < closeEnough) {
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break;
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}
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if (diff > 0) {
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testVal -= diff;
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} else {
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testVal += diff;
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}
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}
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nextDelta = testVal - currVal;
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if (((ref1 = task.checklist) != null ? ref1.length : void 0) > 0) {
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if (task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (function(m, i) {
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return m + (i.completed ? 1 : 0);
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}), 0);
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}
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}
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return nextDelta;
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};
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changeTaskValue = function() {
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return _.times(options.times, function() {
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var nextDelta, ref1;
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nextDelta = !options.cron && direction === 'down' ? calculateReverseDelta() : calculateDelta();
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if (task.type !== 'reward') {
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if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
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user.stats.training[task.attribute] += nextDelta;
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}
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if (direction === 'up') {
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user.party.quest.progress.up = user.party.quest.progress.up || 0;
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if ((ref1 = task.type) === 'daily' || ref1 === 'todo') {
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user.party.quest.progress.up += nextDelta * (1 + (user._statsComputed.str / 200));
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}
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if (task.type === 'habit') {
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user.party.quest.progress.up += nextDelta * (0.5 + (user._statsComputed.str / 400));
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}
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}
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task.value += nextDelta;
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}
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return delta += nextDelta;
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});
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};
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addPoints = function() {
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var _crit, afterStreak, currStreak, gpMod, intBonus, perBonus, streakBonus;
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_crit = (delta > 0 ? user.fns.crit() : 1);
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if (_crit > 1) {
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user._tmp.crit = _crit;
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}
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intBonus = 1 + (user._statsComputed.int * .025);
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stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
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perBonus = 1 + user._statsComputed.per * .02;
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gpMod = delta * task.priority * _crit * perBonus;
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return stats.gp += task.streak ? (currStreak = direction === 'down' ? task.streak - 1 : task.streak, streakBonus = currStreak / 100 + 1, afterStreak = gpMod * streakBonus, currStreak > 0 ? gpMod > 0 ? user._tmp.streakBonus = afterStreak - gpMod : void 0 : void 0, afterStreak) : gpMod;
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};
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subtractPoints = function() {
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var conBonus, hpMod;
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conBonus = 1 - (user._statsComputed.con / 250);
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if (conBonus < .1) {
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conBonus = 0.1;
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}
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hpMod = delta * conBonus * task.priority * 2;
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return stats.hp += Math.round(hpMod * 10) / 10;
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};
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gainMP = function(delta) {
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delta *= user._tmp.crit || 1;
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user.stats.mp += delta;
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if (user.stats.mp >= user._statsComputed.maxMP) {
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user.stats.mp = user._statsComputed.maxMP;
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}
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if (user.stats.mp < 0) {
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return user.stats.mp = 0;
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}
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};
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switch (task.type) {
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case 'habit':
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changeTaskValue();
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if (delta > 0) {
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addPoints();
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} else {
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subtractPoints();
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}
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gainMP(_.max([0.25, .0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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th = (task.history != null ? task.history : task.history = []);
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if (th[th.length - 1] && moment(th[th.length - 1].date).isSame(new Date, 'day')) {
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th[th.length - 1].value = task.value;
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} else {
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th.push({
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date: +(new Date),
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value: task.value
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});
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}
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if (typeof user.markModified === "function") {
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user.markModified("habits." + (_.findIndex(user.habits, {
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id: task.id
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})) + ".history");
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}
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break;
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case 'daily':
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if (options.cron) {
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changeTaskValue();
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subtractPoints();
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if (!user.stats.buffs.streaks) {
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task.streak = 0;
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}
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} else {
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changeTaskValue();
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if (direction === 'down') {
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delta = calculateDelta();
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}
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addPoints();
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gainMP(_.max([1, .01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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if (direction === 'up') {
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task.streak = task.streak ? task.streak + 1 : 1;
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if ((task.streak % 21) === 0) {
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user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
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}
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} else {
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if ((task.streak % 21) === 0) {
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user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
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}
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task.streak = task.streak ? task.streak - 1 : 0;
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}
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}
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break;
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case 'todo':
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if (options.cron) {
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changeTaskValue();
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} else {
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task.dateCompleted = direction === 'up' ? new Date : void 0;
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changeTaskValue();
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if (direction === 'down') {
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delta = calculateDelta();
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}
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addPoints();
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multiplier = _.max([
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_.reduce(task.checklist, (function(m, i) {
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return m + (i.completed ? 1 : 0);
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}), 1), 1
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]);
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gainMP(_.max([multiplier, .01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
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}
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break;
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case 'reward':
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changeTaskValue();
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stats.gp -= Math.abs(task.value);
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num = parseFloat(task.value).toFixed(2);
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if (stats.gp < 0) {
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stats.hp += stats.gp;
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stats.gp = 0;
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}
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}
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user.fns.updateStats(stats, req);
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if (typeof window === 'undefined') {
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if (direction === 'up') {
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user.fns.randomDrop({
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task: task,
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delta: delta
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}, req);
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}
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}
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if (typeof cb === "function") {
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cb(null, user);
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}
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return delta;
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};
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250
common/script/ops/scoreTask.js
Normal file
250
common/script/ops/scoreTask.js
Normal file
@@ -0,0 +1,250 @@
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import _ from 'lodash';
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import {
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NotAuthorized,
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} from '../libs/errors';
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import i18n from '../i18n';
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const MAX_TASK_VALUE = 21.27;
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const MIN_TASK_VALUE = -47.27;
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const CLOSE_ENOUGH = 0.00001;
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function _getTaskValue (taskValue) {
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if (taskValue < MIN_TASK_VALUE) {
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return MIN_TASK_VALUE;
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} else if (taskValue > MAX_TASK_VALUE) {
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return MAX_TASK_VALUE;
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} else {
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return taskValue;
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}
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}
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// Calculates the next task.value based on direction
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// Uses a capped inverse log y=.95^x, y>= -5
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function _calculateDelta (task, direction, cron) {
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// Min/max on task redness
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let currVal = _getTaskValue(task.value);
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let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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// Checklists
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if (task.checklist && task.checklist.length > 0) {
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// If the Daily, only dock them them a portion based on their checklist completion
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if (direction === 'down' && task.type === 'daily' && cron) {
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nextDelta *= 1 - _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
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}
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// If To-Do, point-match the TD per checklist item completed
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if (task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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}
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return nextDelta;
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}
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// Approximates the reverse delta for the task value
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// This is meant to return the task value to its original value when unchecking a task.
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// First, calculate the the value using the normal way for our first guess although
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// it will be a bit off
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function _calculateReverseDelta (task, direction) {
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let currVal = _getTaskValue(task.value);
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let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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// Now keep moving closer to the original value until we get "close enough"
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// Check how close we are to the original value by computing the delta off our guess
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// and looking at the difference between that and our current value.
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while (true) { // eslint-disable-line no-constant-condition
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let calc = testVal + Math.pow(0.9747, testVal);
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let diff = currVal - calc;
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if (Math.abs(diff) < CLOSE_ENOUGH) break;
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if (diff > 0) {
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testVal -= diff;
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} else {
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testVal += diff;
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}
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}
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// When we get close enough, return the difference between our approximated value
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// and the current value. This will be the delta calculated from the original value
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// before the task was checked.
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let nextDelta = testVal - currVal;
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// Checklists - If To-Do, point-match the TD per checklist item completed
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if (task.checklist && task.checklist.length > 0 && task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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return nextDelta;
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}
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function _gainMP (user, val) {
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val *= user._tmp.crit || 1;
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user.stats.mp += val;
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if (user.stats.mp >= user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
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if (user.stats.mp < 0) {
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user.stats.mp = 0;
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return user.stats.mp;
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}
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}
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// HP modifier
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// ===== CONSTITUTION =====
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// TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
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function _subtractPoints (user, task, stats, delta) {
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let conBonus = 1 - user._statsComputed.con / 250;
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if (conBonus < 0.1) conBonus = 0.1;
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let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
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stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
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return stats.hp;
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}
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function _addPoints (user, task, stats, direction, delta) {
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// ===== CRITICAL HITS =====
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// allow critical hit only when checking off a task, not when unchecking it:
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let _crit = delta > 0 ? user.fns.crit() : 1;
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// if there was a crit, alert the user via notification
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if (_crit > 1) user._tmp.crit = _crit;
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// Exp Modifier
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// ===== Intelligence =====
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// TODO Increases Experience gain by .2% per point.
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let intBonus = 1 + user._statsComputed.int * 0.025;
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stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
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// GP modifier
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// ===== PERCEPTION =====
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// TODO Increases Gold gained from tasks by .3% per point.
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let perBonus = 1 + user._statsComputed.per * 0.02;
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let gpMod = delta * task.priority * _crit * perBonus;
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if (task.streak) {
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let currStreak = direction === 'down' ? task.streak - 1 : task.streak;
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let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
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let afterStreak = gpMod * streakBonus;
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if (currStreak > 0 && gpMod > 0) {
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user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus
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}
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stats.gp += afterStreak;
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} else {
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stats.gp += gpMod;
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}
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}
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function _changeTaskValue (user, task, direction, times, cron) {
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let addToDelta = 0;
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// If multiple days have passed, multiply times days missed
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_.times(times, () => {
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// Each iteration calculate the nextDelta, which is then accumulated in the total delta.
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let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron);
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if (task.type !== 'reward') {
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if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
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user.stats.training[task.attribute] += nextDelta;
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}
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if (direction === 'up') { // Make progress on quest based on STR
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user.party.quest.progress.up = user.party.quest.progress.up || 0;
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if (task.type === 'todo' || task.type === 'daily') {
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user.party.quest.progress.up += nextDelta * (1 + user._statsComputed.str / 200);
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} else if (task.type === 'habit') {
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user.party.quest.progress.up += nextDelta * (0.5 + user._statsComputed.str / 400);
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||||
}
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}
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task.value += nextDelta;
|
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}
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||||
|
||||
addToDelta += nextDelta;
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});
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||||
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return addToDelta;
|
||||
}
|
||||
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||||
module.exports = function scoreTask (options = {}, req = {}) {
|
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let {user, task, direction, times = 1, cron = false} = options;
|
||||
let delta = 0;
|
||||
let stats = {
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||||
gp: user.stats.gp,
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hp: user.stats.hp,
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exp: user.stats.exp,
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||||
};
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||||
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||||
// This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
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// the API consumer, then cleared afterwards
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user._tmp = {};
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||||
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// If they're trying to purhcase a too-expensive reward, don't allow them to do that.
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if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
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||||
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||||
// ===== starting to actually do stuff, most of above was definitions =====
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||||
if (task.type === 'habit') {
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||||
delta += _changeTaskValue(user, task, direction, times, cron);
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||||
// Add habit value to habit-history (if different)
|
||||
if (delta > 0) {
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||||
_addPoints(user, task, stats, direction, delta);
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} else {
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||||
_subtractPoints(user, task, stats, delta);
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||||
}
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||||
_gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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||||
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||||
// Add history entry, even more than 1 per day
|
||||
task.history.push({
|
||||
date: Number(new Date()), // TODO are we going to cast history entries?
|
||||
value: task.value,
|
||||
});
|
||||
} else if (task.type === 'daily') {
|
||||
if (cron) {
|
||||
delta += _changeTaskValue(user, task, direction, times, cron);
|
||||
_subtractPoints(user, task, stats, delta);
|
||||
if (!user.stats.buffs.streaks) task.streak = 0;
|
||||
} else {
|
||||
delta += _changeTaskValue(user, task, direction, times, cron);
|
||||
if (direction === 'down') delta = _calculateDelta(task, direction, delta); // recalculate delta for unchecking so the gp and exp come out correctly
|
||||
_addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes
|
||||
_gainMP(user, _.max([1, 0.01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
|
||||
|
||||
if (direction === 'up') {
|
||||
task.streak += 1;
|
||||
// Give a streak achievement when the streak is a multiple of 21
|
||||
if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
|
||||
} else {
|
||||
// Remove a streak achievement if streak was a multiple of 21 and the daily was undone
|
||||
if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
|
||||
task.streak -= 1;
|
||||
}
|
||||
}
|
||||
} else if (task.type === 'todo') {
|
||||
if (cron) { // don't touch stats on cron
|
||||
delta += _changeTaskValue(user, task, direction, times, cron);
|
||||
} else {
|
||||
task.dateCompleted = direction === 'up' ? new Date() : undefined;
|
||||
|
||||
delta += _changeTaskValue(user, task, direction, times, cron);
|
||||
if (direction === 'down') delta = _calculateDelta(task, direction, delta); // recalculate delta for unchecking so the gp and exp come out correctly
|
||||
_addPoints(user, task, stats, direction, delta);
|
||||
|
||||
// MP++ per checklist item in ToDo, bonus per CLI
|
||||
let multiplier = _.max([_.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]);
|
||||
_gainMP(user, _.max([multiplier, 0.01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
|
||||
}
|
||||
} else if (task.type === 'reward') {
|
||||
// Don't adjust values for rewards
|
||||
delta += _changeTaskValue(user, task, direction, times, cron);
|
||||
// purchase item
|
||||
stats.gp -= Math.abs(task.value);
|
||||
// hp - gp difference
|
||||
if (stats.gp < 0) {
|
||||
stats.hp += stats.gp;
|
||||
stats.gp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
user.fns.updateStats(stats, req);
|
||||
return delta;
|
||||
};
|
||||
Reference in New Issue
Block a user