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https://github.com/HabitRPG/habitica.git
synced 2025-12-16 22:27:26 +01:00
WIP(chat): first pass deprecation
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@@ -11,8 +11,6 @@
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<low-health />
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<level-up />
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<choose-class />
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<testing />
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<testingletiant />
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<rebirth-enabled />
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<contributor />
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<won-challenge />
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@@ -127,8 +125,6 @@ import chooseClass from './achievements/chooseClass';
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import armoireEmpty from './achievements/armoireEmpty';
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import questCompleted from './achievements/questCompleted';
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import questInvitation from './achievements/questInvitation';
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import testing from './achievements/testing';
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import testingletiant from './achievements/testingletiant';
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import rebirthEnabled from './achievements/rebirthEnabled';
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import contributor from './achievements/contributor';
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import invitedFriend from './achievements/invitedFriend';
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@@ -269,8 +265,6 @@ export default {
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armoireEmpty,
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questCompleted,
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questInvitation,
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testing,
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testingletiant,
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rebirthEnabled,
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contributor,
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loginIncentives,
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@@ -300,7 +294,6 @@ export default {
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// general notifications
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'CRON',
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'FIRST_DROPS',
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'GUILD_PROMPT',
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'LOGIN_INCENTIVE',
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'NEW_CONTRIBUTOR_LEVEL',
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'ONBOARDING_COMPLETE',
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@@ -705,14 +698,6 @@ export default {
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this.$root.$emit('bv::show::modal', 'first-drops');
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}
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break;
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case 'GUILD_PROMPT':
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// @TODO: I'm pretty sure we can find better names for these
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if (notification.data.textletiant === -1) {
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this.$root.$emit('bv::show::modal', 'testing');
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} else {
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this.$root.$emit('bv::show::modal', 'testingletiant');
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}
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break;
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case 'REBIRTH_ENABLED':
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this.$root.$emit('bv::show::modal', 'rebirth-enabled');
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break;
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