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https://github.com/HabitRPG/habitica.git
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item pinning (#8918)
* toggle pinned state of items server + client * pin quests / add pin src * add officially pinned items and api to get in app rewards * update schema and get items deatils * update pin actions to the new logic * show countBadge only with a number * extract getPinKey - pin seasonal items * togglePinned in buy-dialogs * add pinKey to shop items * wip * wip * fix path * togglePinnedItem as common.op / use in client * fix linting * pinning: getItemInfo and save in db path and type * make api more consistent, fix bugs * updates * fix bugs * update actions to current api * marketGear * change to pinType * add mystery_set to getItemInfo * fix isPinned * ignore animals * list shopItems (initial) * shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear * show buyModal for the rewards * show mystery_set icon * add info whether item is suggested * write migration, fix style issues * pin potion and armoire * make potion, armoire not unpinnable * show notes for armoire and potion, add default items for new users * show unpin notification * add/remove pinned gear on class-change * remove pinned & add new gear on purchase - refactoring pinning methods - fixes * always allow to purchase armoire * highlight item if suggested
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@@ -90,6 +90,23 @@ function _populateDefaultTasks (user, taskTypes) {
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});
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}
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function pinBaseItems (user) {
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const itemsPaths = [
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'weapon_warrior_0', 'armor_warrior_1',
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'shield_warrior_1', 'head_warrior_1',
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];
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itemsPaths.map(p => user.pinnedItems.push({
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type: 'marketGear',
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path: `gear.flat.${p}`,
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}));
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user.pinnedItems.push(
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{type: 'potion', path: 'potion'},
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{type: 'armoire', path: 'armoire'},
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);
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}
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function _setUpNewUser (user) {
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let taskTypes;
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let iterableFlags = user.flags.toObject();
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@@ -137,6 +154,7 @@ function _setUpNewUser (user) {
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}
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}
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pinBaseItems(user);
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return _populateDefaultTasks(user, taskTypes);
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}
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