item pinning (#8918)

* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
This commit is contained in:
negue
2017-08-14 19:15:32 +02:00
committed by GitHub
parent fcea1ecbc2
commit 87f39b4273
34 changed files with 955 additions and 274 deletions

View File

@@ -0,0 +1,119 @@
import content from '../content/index';
import getItemInfo from '../libs/getItemInfo';
import get from 'lodash/get';
import { BadRequest } from '../libs/errors';
import i18n from '../i18n';
const officialPinnedItems = content.officialPinnedItems;
import updateStore from '../libs/updateStore';
function addPinnedGearByClass (user) {
if (user.flags.classSelected) {
let newPinnedItems = updateStore(user);
for (let item of newPinnedItems) {
let itemInfo = getItemInfo(user, 'marketGear', item);
user.pinnedItems.push({
type: 'marketGear',
path: itemInfo.path,
});
}
}
}
function removeItemByPath (user, path) {
const foundIndex = user.pinnedItems.findIndex(pinnedItem => {
return pinnedItem.path === path;
});
if (foundIndex >= 0) {
user.pinnedItems.splice(foundIndex, 1);
return true;
}
return false;
}
function removePinnedGearByClass (user) {
if (user.flags.classSelected) {
let currentPinnedItems = updateStore(user);
for (let item of currentPinnedItems) {
let itemInfo = getItemInfo(user, 'marketGear', item);
removeItemByPath(user, itemInfo.path);
}
}
}
function removePinnedGearAddPossibleNewOnes (user, itemPath) {
let currentPinnedItems = updateStore(user);
let removeAndAddAllItems = false;
for (let item of currentPinnedItems) {
let itemInfo = getItemInfo(user, 'marketGear', item);
if (itemInfo.path === itemPath) {
removeAndAddAllItems = true;
break;
}
}
removeItemByPath(user, itemPath);
if (removeAndAddAllItems) {
// an item of the users current "new" gear was bought
// remove the old pinned gear items and add the new gear back
removePinnedGearByClass(user);
addPinnedGearByClass(user);
}
}
/**
* @returns {boolean} TRUE added the item / FALSE removed it
*/
function togglePinnedItem (user, {item, type, path}, req = {}) {
let arrayToChange;
if (!path) { // If path isn't passed it means an item was passed
path = getItemInfo(user, type, item, req.language).path;
}
if (!item) item = get(content, path);
if (path === 'armoire' || path === 'potion') {
throw new BadRequest(i18n.t('cannotUpinArmoirPotion', req.language));
}
let isOfficialPinned = officialPinnedItems.find(officialPinnedItem => {
return officialPinnedItem.path === path;
}) !== undefined;
if (isOfficialPinned) {
arrayToChange = user.unpinnedItems;
} else {
arrayToChange = user.pinnedItems;
}
const foundIndex = arrayToChange.findIndex(pinnedItem => {
return pinnedItem.path === path;
});
if (foundIndex >= 0) {
arrayToChange.splice(foundIndex, 1);
return isOfficialPinned;
} else {
arrayToChange.push({path, type});
return !isOfficialPinned;
}
}
module.exports = {
addPinnedGearByClass,
removePinnedGearByClass,
removePinnedGearAddPossibleNewOnes,
togglePinnedItem,
removeItemByPath,
};