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item pinning (#8918)
* toggle pinned state of items server + client * pin quests / add pin src * add officially pinned items and api to get in app rewards * update schema and get items deatils * update pin actions to the new logic * show countBadge only with a number * extract getPinKey - pin seasonal items * togglePinned in buy-dialogs * add pinKey to shop items * wip * wip * fix path * togglePinnedItem as common.op / use in client * fix linting * pinning: getItemInfo and save in db path and type * make api more consistent, fix bugs * updates * fix bugs * update actions to current api * marketGear * change to pinType * add mystery_set to getItemInfo * fix isPinned * ignore animals * list shopItems (initial) * shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear * show buyModal for the rewards * show mystery_set icon * add info whether item is suggested * write migration, fix style issues * pin potion and armoire * make potion, armoire not unpinnable * show notes for armoire and potion, add default items for new users * show unpin notification * add/remove pinned gear on class-change * remove pinned & add new gear on purchase - refactoring pinning methods - fixes * always allow to purchase armoire * highlight item if suggested
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@@ -40,6 +40,7 @@ import readCard from './readCard';
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import openMysteryItem from './openMysteryItem';
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import scoreTask from './scoreTask';
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import markPmsRead from './markPMSRead';
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import * as pinnedGearUtils from './pinnedGearUtils';
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module.exports = {
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sleep,
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@@ -84,4 +85,5 @@ module.exports = {
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openMysteryItem,
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scoreTask,
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markPmsRead,
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pinnedGearUtils,
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};
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