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item pinning (#8918)
* toggle pinned state of items server + client * pin quests / add pin src * add officially pinned items and api to get in app rewards * update schema and get items deatils * update pin actions to the new logic * show countBadge only with a number * extract getPinKey - pin seasonal items * togglePinned in buy-dialogs * add pinKey to shop items * wip * wip * fix path * togglePinnedItem as common.op / use in client * fix linting * pinning: getItemInfo and save in db path and type * make api more consistent, fix bugs * updates * fix bugs * update actions to current api * marketGear * change to pinType * add mystery_set to getItemInfo * fix isPinned * ignore animals * list shopItems (initial) * shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear * show buyModal for the rewards * show mystery_set icon * add info whether item is suggested * write migration, fix style issues * pin potion and armoire * make potion, armoire not unpinnable * show notes for armoire and potion, add default items for new users * show unpin notification * add/remove pinned gear on class-change * remove pinned & add new gear on purchase - refactoring pinning methods - fixes * always allow to purchase armoire * highlight item if suggested
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@@ -7,8 +7,11 @@ import {
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NotAuthorized,
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BadRequest,
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} from '../libs/errors';
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import { removePinnedGearByClass, addPinnedGearByClass } from './pinnedGearUtils';
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function resetClass (user, req = {}) {
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removePinnedGearByClass(user);
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if (user.preferences.disableClasses) {
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user.preferences.disableClasses = false;
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user.preferences.autoAllocate = false;
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@@ -41,6 +44,8 @@ module.exports = function changeClass (user, req = {}, analytics) {
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user.stats.class = klass;
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user.flags.classSelected = true;
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addPinnedGearByClass(user);
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user.items.gear.owned[`weapon_${klass}_0`] = true;
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if (klass === 'rogue') user.items.gear.owned[`shield_${klass}_0`] = true;
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