item pinning (#8918)

* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
This commit is contained in:
negue
2017-08-14 19:15:32 +02:00
committed by GitHub
parent fcea1ecbc2
commit 87f39b4273
34 changed files with 955 additions and 274 deletions

View File

@@ -584,9 +584,11 @@ let backgrounds = {
};
/* eslint-enable quote-props */
forOwn(backgrounds, function prefillBackgroundSet (value) {
forOwn(value, function prefillBackground (bgObject) {
bgObject.price = 7;
forOwn(backgrounds, function prefillBackgroundSet (backgroundsInSet, set) {
forOwn(backgroundsInSet, function prefillBackground (background, bgKey) {
background.key = bgKey;
background.set = set;
background.price = 7;
});
});