mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-16 22:27:26 +01:00
item pinning (#8918)
* toggle pinned state of items server + client * pin quests / add pin src * add officially pinned items and api to get in app rewards * update schema and get items deatils * update pin actions to the new logic * show countBadge only with a number * extract getPinKey - pin seasonal items * togglePinned in buy-dialogs * add pinKey to shop items * wip * wip * fix path * togglePinnedItem as common.op / use in client * fix linting * pinning: getItemInfo and save in db path and type * make api more consistent, fix bugs * updates * fix bugs * update actions to current api * marketGear * change to pinType * add mystery_set to getItemInfo * fix isPinned * ignore animals * list shopItems (initial) * shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear * show buyModal for the rewards * show mystery_set icon * add info whether item is suggested * write migration, fix style issues * pin potion and armoire * make potion, armoire not unpinnable * show notes for armoire and potion, add default items for new users * show unpin notification * add/remove pinned gear on class-change * remove pinned & add new gear on purchase - refactoring pinning methods - fixes * always allow to purchase armoire * highlight item if suggested
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@@ -74,7 +74,38 @@
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:isUser="true", :searchText="searchTextThrottled",
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:selectedTags="selectedTags",
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@editTask="editTask",
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@openBuyDialog="openBuyDialog($event)"
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)
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buyModal(
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:item="selectedItemToBuy",
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:priceType="selectedItemToBuy ? selectedItemToBuy.currency : ''",
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@change="resetItemToBuy($event)",
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@buyPressed="buyItem($event)",
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@togglePinned="togglePinned($event)"
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)
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template(slot="item", scope="ctx")
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div(v-if="ctx.item.purchaseType === 'gear'")
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avatar.inline(
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:member="user",
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:avatarOnly="true",
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:withBackground="true",
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:overrideAvatarGear="memberOverrideAvatarGear(ctx.item)"
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)
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item.flat(
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:item="ctx.item",
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:itemContentClass="ctx.item.class",
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:showPopover="false",
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v-else
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)
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template(slot="additionalInfo", scope="ctx")
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equipmentAttributesGrid.bordered(
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:item="ctx.item",
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v-if="ctx.item.purchaseType === 'gear'"
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)
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</template>
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<style lang="scss">
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@@ -246,12 +277,21 @@ import cloneDeep from 'lodash/cloneDeep';
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import { mapState, mapActions } from 'client/libs/store';
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import taskDefaults from 'common/script/libs/taskDefaults';
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import BuyModal from 'client/components/shops/buyModal.vue';
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import Item from 'client/components/inventory/item.vue';
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import Avatar from 'client/components/avatar';
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import EquipmentAttributesGrid from 'client/components/shops/market/equipmentAttributesGrid.vue';
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export default {
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components: {
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TaskColumn,
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TaskModal,
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bDropdown,
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bDropdownItem,
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BuyModal,
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Item,
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Avatar,
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EquipmentAttributesGrid,
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},
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data () {
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return {
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@@ -275,6 +315,8 @@ export default {
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newTag: null,
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editingTask: null,
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creatingTask: null,
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selectedItemToBuy: null,
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};
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},
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computed: {
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@@ -393,6 +435,26 @@ export default {
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if (this.temporarilySelectedTags.indexOf(tagId) !== -1) return true;
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return false;
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},
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resetItemToBuy ($event) {
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if (!$event) {
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this.selectedItemToBuy = null;
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}
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},
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memberOverrideAvatarGear (gear) {
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return {
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[gear.type]: gear.key,
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};
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},
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buyItem (item) {
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if (item.currency === 'gold') {
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this.$store.dispatch('shops:buyItem', {key: item.key});
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} else {
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this.$store.dispatch('shops:purchase', {type: item.purchaseType, key: item.key});
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}
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},
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openBuyDialog (rewardItem) {
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this.selectedItemToBuy = rewardItem;
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},
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},
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};
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</script>
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