mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 07:07:35 +01:00
Add comment to gear file
This commit is contained in:
@@ -2,6 +2,53 @@ import {translator as t} from '../helpers';
|
|||||||
import {each, defaults} from 'lodash';
|
import {each, defaults} from 'lodash';
|
||||||
import moment from 'moment';
|
import moment from 'moment';
|
||||||
|
|
||||||
|
//--------------------------------------------------
|
||||||
|
// Gear is structured by equipment type, but organized by set. Each set exports the equipment for each type that it has
|
||||||
|
//
|
||||||
|
// The class sets have numbered key values, as they are purchased sequentially
|
||||||
|
//
|
||||||
|
// <equipment_key> : {
|
||||||
|
// key: <gear_type>_<set_name>_<index>,
|
||||||
|
// type: <gear_type>,
|
||||||
|
// klass: <set_name>,
|
||||||
|
// index: <index>,
|
||||||
|
// text: t(<gear_type><set_name><formatted_equipment_key>Text),
|
||||||
|
// notes: t(<gear_type><set_name><formatted_equipment_key>Notes {
|
||||||
|
// <gear_attributes>
|
||||||
|
// }),
|
||||||
|
// con: <con_value>,
|
||||||
|
// int: <int_value>,
|
||||||
|
// per: <per_value>,
|
||||||
|
// str: <str_value>,
|
||||||
|
// value: <value>,
|
||||||
|
// last: <last_boolean>,
|
||||||
|
//
|
||||||
|
// event: <event>,
|
||||||
|
// canOwn: <canOwn_function>,
|
||||||
|
// mystery: <mystery_set_key>
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// <gear_type> - What type of euqipment it is (armor, head, weapon, etc)
|
||||||
|
// <set_name> - What set this gear is a part of (special, mystery, warrior, etc)
|
||||||
|
// <index> - The order in this particular set
|
||||||
|
// <formatted_equipment_key> - CamelCased version of key
|
||||||
|
//
|
||||||
|
// <gear_attributes> - if gear has stat bonuses, they are automatically applied to notes
|
||||||
|
//
|
||||||
|
// <con_value> - Boost to con, defaults to 0
|
||||||
|
// <int_value> - Boost to int, defaults to 0
|
||||||
|
// <per_value> - Boost to per, defaults to 0
|
||||||
|
// <str_value> - Boost to str, defaults to 0
|
||||||
|
//
|
||||||
|
// <value> - Price in gold
|
||||||
|
// <last_boolean> - whether this is the last in a particular class set
|
||||||
|
//
|
||||||
|
// <event> - the event key, present if gear is part of an event
|
||||||
|
// <canOwn_function> - a function that determines whether or not gear can be purchased in the rewards column
|
||||||
|
// <mystery_set_key> - the mystery set key, present if item is a mystery item
|
||||||
|
//
|
||||||
|
//--------------------------------------------------
|
||||||
|
|
||||||
import classes from '../classes';
|
import classes from '../classes';
|
||||||
|
|
||||||
import weapon from './weapon';
|
import weapon from './weapon';
|
||||||
|
|||||||
Reference in New Issue
Block a user