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Add comment to gear file
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@@ -2,6 +2,53 @@ import {translator as t} from '../helpers';
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import {each, defaults} from 'lodash';
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import moment from 'moment';
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//--------------------------------------------------
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// Gear is structured by equipment type, but organized by set. Each set exports the equipment for each type that it has
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//
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// The class sets have numbered key values, as they are purchased sequentially
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//
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// <equipment_key> : {
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// key: <gear_type>_<set_name>_<index>,
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// type: <gear_type>,
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// klass: <set_name>,
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// index: <index>,
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// text: t(<gear_type><set_name><formatted_equipment_key>Text),
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// notes: t(<gear_type><set_name><formatted_equipment_key>Notes {
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// <gear_attributes>
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// }),
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// con: <con_value>,
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// int: <int_value>,
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// per: <per_value>,
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// str: <str_value>,
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// value: <value>,
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// last: <last_boolean>,
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//
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// event: <event>,
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// canOwn: <canOwn_function>,
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// mystery: <mystery_set_key>
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// }
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//
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// <gear_type> - What type of euqipment it is (armor, head, weapon, etc)
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// <set_name> - What set this gear is a part of (special, mystery, warrior, etc)
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// <index> - The order in this particular set
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// <formatted_equipment_key> - CamelCased version of key
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//
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// <gear_attributes> - if gear has stat bonuses, they are automatically applied to notes
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//
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// <con_value> - Boost to con, defaults to 0
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// <int_value> - Boost to int, defaults to 0
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// <per_value> - Boost to per, defaults to 0
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// <str_value> - Boost to str, defaults to 0
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//
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// <value> - Price in gold
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// <last_boolean> - whether this is the last in a particular class set
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//
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// <event> - the event key, present if gear is part of an event
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// <canOwn_function> - a function that determines whether or not gear can be purchased in the rewards column
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// <mystery_set_key> - the mystery set key, present if item is a mystery item
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//
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//--------------------------------------------------
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import classes from '../classes';
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import weapon from './weapon';
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