mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 14:47:53 +01:00
fix test lint
This commit is contained in:
@@ -14,8 +14,8 @@ import {
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describe('shared.ops.rebirth', () => {
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let user;
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let animal = 'Wolf-Base';
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let userStats = ['per', 'int', 'con', 'str', 'points', 'gp', 'exp', 'mp'];
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const animal = 'Wolf-Base';
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const userStats = ['per', 'int', 'con', 'str', 'points', 'gp', 'exp', 'mp'];
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let tasks = [];
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beforeEach(() => {
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@@ -24,7 +24,7 @@ describe('shared.ops.rebirth', () => {
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tasks = [generateHabit(), generateDaily(), generateTodo(), generateReward()];
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});
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it('returns an error when user balance is too low and user is less than max level', (done) => {
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it('returns an error when user balance is too low and user is less than max level', done => {
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user.balance = 0;
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try {
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@@ -37,7 +37,7 @@ describe('shared.ops.rebirth', () => {
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});
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it('rebirths a user with enough gems', () => {
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let [, message] = rebirth(user);
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const [, message] = rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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});
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@@ -46,7 +46,7 @@ describe('shared.ops.rebirth', () => {
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user.balance = 0;
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user.stats.lvl = MAX_LEVEL;
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let [, message] = rebirth(user);
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const [, message] = rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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expect(user.flags.lastFreeRebirth).to.exist;
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@@ -56,7 +56,7 @@ describe('shared.ops.rebirth', () => {
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user.balance = 0;
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user.stats.lvl = MAX_LEVEL + 1;
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let [, message] = rebirth(user);
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const [, message] = rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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});
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@@ -65,7 +65,7 @@ describe('shared.ops.rebirth', () => {
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user.stats.lvl = MAX_LEVEL + 1;
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user.flags.lastFreeRebirth = new Date();
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let [, message] = rebirth(user);
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const [, message] = rebirth(user);
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expect(message).to.equal(i18n.t('rebirthComplete'));
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expect(user.balance).to.equal(0);
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@@ -98,7 +98,7 @@ describe('shared.ops.rebirth', () => {
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});
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it('resets a user\'s buffs', () => {
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user.stats.buffs = {test: 'test'};
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user.stats.buffs = { test: 'test' };
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rebirth(user);
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@@ -123,21 +123,21 @@ describe('shared.ops.rebirth', () => {
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it('resets a user\'s stats', () => {
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user.stats.class = 'rouge';
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_.each(userStats, function setUsersStats (value) {
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_.each(userStats, value => {
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user.stats[value] = 10;
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});
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rebirth(user);
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_.each(userStats, function resetUserStats (value) {
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_.each(userStats, value => {
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user.stats[value] = 0;
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});
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});
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it('retains a user\'s gear', () => {
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let prevGearEquipped = user.items.gear.equipped;
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let prevGearCostume = user.items.gear.costume;
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let prevPrefCostume = user.preferences.costume;
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const prevGearEquipped = user.items.gear.equipped;
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const prevGearCostume = user.items.gear.costume;
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const prevPrefCostume = user.preferences.costume;
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rebirth(user);
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@@ -148,7 +148,7 @@ describe('shared.ops.rebirth', () => {
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it('retains a user\'s gear owned', () => {
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user.items.gear.owned.weapon_warrior_1 = true; // eslint-disable-line camelcase
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let prevGearOwned = user.items.gear.owned;
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const prevGearOwned = user.items.gear.owned;
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rebirth(user);
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@@ -176,7 +176,7 @@ describe('shared.ops.rebirth', () => {
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user.flags.dropsEnabled = true;
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user.flags.classSelected = true;
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user.flags.rebirthEnabled = true;
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user.flags.levelDrops = {test: 'test'};
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user.flags.levelDrops = { test: 'test' };
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rebirth(user);
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@@ -228,7 +228,8 @@ describe('shared.ops.rebirth', () => {
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it('always increments rebirth achievements when level is MAX_LEVEL', () => {
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user.stats.lvl = MAX_LEVEL;
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user.achievements.rebirths = 1;
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user.achievements.rebirthLevel = MAX_LEVEL + 1; // this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
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// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
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user.achievements.rebirthLevel = MAX_LEVEL + 1;
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rebirth(user);
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@@ -239,7 +240,8 @@ describe('shared.ops.rebirth', () => {
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it('always increments rebirth achievements when level is greater than MAX_LEVEL', () => {
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user.stats.lvl = MAX_LEVEL + 1;
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user.achievements.rebirths = 1;
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user.achievements.rebirthLevel = MAX_LEVEL + 2; // this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
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// this value is not actually possible (actually capped at MAX_LEVEL) but makes a good test
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user.achievements.rebirthLevel = MAX_LEVEL + 2;
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rebirth(user);
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