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https://github.com/HabitRPG/habitica.git
synced 2025-12-18 23:27:26 +01:00
feat(numbers!): rounding
This commit is contained in:
@@ -134,10 +134,10 @@
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></div>
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></div>
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{{
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{{
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(Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100)
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(Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}} / {{
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}} / {{
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parseFloat(questData.boss.hp)
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parseFloat(questData.boss.hp)
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| localizeNumber(user.preferences.language, { toFixed:2 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}}
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}}
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<strong>HP</strong>
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<strong>HP</strong>
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@@ -160,7 +160,7 @@
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{{
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{{
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(user.party.quest.progress.up || 0)
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(user.party.quest.progress.up || 0)
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| floor(10)
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| floor(10)
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| localizeNumber(user.preferences.language, { toFixed:1 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}}
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}}
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{{ $t('pendingDamageLabel') }}
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{{ $t('pendingDamageLabel') }}
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</span>
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</span>
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@@ -198,7 +198,7 @@
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class="float-left"
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class="float-left"
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>{{ $t('rage') }} {{
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>{{ $t('rage') }} {{
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parseFloat(group.quest.progress.rage)
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parseFloat(group.quest.progress.rage)
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| localizeNumber(user.preferences.language, { toFixed: 2 })
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| localizeNumber(user.preferences.language, { toFixed: 0 })
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}} / {{
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}} / {{
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questData.boss.rage.value
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questData.boss.rage.value
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| localizeNumber(user.preferences.language)
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| localizeNumber(user.preferences.language)
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@@ -113,7 +113,7 @@ export default {
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filters: {
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filters: {
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statFloor (value) {
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statFloor (value) {
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if (value < 1 && value > 0) {
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if (value < 1 && value > 0) {
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return Math.ceil(value * 10) / 10;
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return 1;
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}
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}
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return Math.floor(value);
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return Math.floor(value);
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},
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},
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@@ -1,15 +1,15 @@
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import round from './round';
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import round from './round';
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function _convertToThousand (num) {
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function _convertToThousand (num) {
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return `${(num / (10 ** 3)).toFixed(1)}k`;
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return `${(num / (10 ** 3)).toFixed(0)}k`;
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}
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}
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function _convertToMillion (num) {
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function _convertToMillion (num) {
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return `${(num / (10 ** 6)).toFixed(1)}m`;
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return `${(num / (10 ** 6)).toFixed(0)}m`;
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}
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}
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function _convertToBillion (num) {
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function _convertToBillion (num) {
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return `${(num / (10 ** 9)).toFixed(1)}b`;
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return `${(num / (10 ** 9)).toFixed(0)}b`;
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}
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}
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export default function roundBigNumber (num) {
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export default function roundBigNumber (num) {
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@@ -43,7 +43,7 @@ export function getSign (number) {
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}
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}
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export function round (number, nDigits) {
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export function round (number, nDigits) {
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return Math.abs(number.toFixed(nDigits || 1));
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return Math.abs(number.toFixed(nDigits || 0));
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}
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}
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export function getXPMessage (val) {
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export function getXPMessage (val) {
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@@ -4,19 +4,13 @@ import {
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getDropClass, getXPMessage, getSign, round,
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getDropClass, getXPMessage, getSign, round,
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} from '@/libs/notifications';
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} from '@/libs/notifications';
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// See https://stackoverflow.com/questions/4187146/truncate-number-to-two-decimal-places-without-rounding
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function toFixedWithoutRounding (num, fixed) {
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const re = new RegExp(`^-?\\d+(?:\.\\d{0,${(fixed || -1)}})?`); // eslint-disable-line no-useless-escape
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return num.toString().match(re)[0];
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}
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export const NotificationMixins = {
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export const NotificationMixins = {
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computed: {
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computed: {
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...mapState({ notifications: 'notificationStore' }),
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...mapState({ notifications: 'notificationStore' }),
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},
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},
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methods: {
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methods: {
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coins (money) {
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coins (money) {
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return this.round(money, 2);
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return this.round(money, 0);
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},
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},
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crit (val) {
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crit (val) {
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const message = `${this.$t('critBonus')} ${Math.round(val)} %`;
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const message = `${this.$t('critBonus')} ${Math.round(val)} %`;
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@@ -57,7 +51,7 @@ export const NotificationMixins = {
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},
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},
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mp (val) {
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mp (val) {
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const cleanMp = `${val}`.replace('-', '').replace('+', '');
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const cleanMp = `${val}`.replace('-', '').replace('+', '');
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this.notify(`${this.sign(val)} ${toFixedWithoutRounding(cleanMp, 1)}`, 'mp', 'glyphicon glyphicon-fire', this.sign(val));
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this.notify(`${this.sign(val)} ${cleanMp < 0 ? Math.floor(cleanMp) : Math.ceil(cleanMp)}`, 'mp', 'glyphicon glyphicon-fire', this.sign(val));
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},
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},
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purchased (itemName) {
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purchased (itemName) {
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this.text(this.$t('purchasedItem', {
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this.text(this.$t('purchasedItem', {
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@@ -94,7 +94,7 @@ export default {
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if (quest && user.party.quest && user.party.quest.key) {
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if (quest && user.party.quest && user.party.quest.key) {
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const userQuest = Content.quests[user.party.quest.key];
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const userQuest = Content.quests[user.party.quest.key];
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if (quest.progressDelta && userQuest.boss) {
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if (quest.progressDelta && userQuest.boss) {
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this.damage(quest.progressDelta.toFixed(1));
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this.damage(quest.progressDelta.toFixed(0));
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} else if (quest.collection && userQuest.collect) {
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} else if (quest.collection && userQuest.collect) {
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user.party.quest.progress.collectedItems += 1;
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user.party.quest.progress.collectedItems += 1;
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this.quest('questCollection', quest.collection);
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this.quest('questCollection', quest.collection);
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@@ -179,7 +179,7 @@ export default {
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if (questProgress > 0) {
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if (questProgress > 0) {
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const userQuest = quests.quests[this.user.party.quest.key];
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const userQuest = quests.quests[this.user.party.quest.key];
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if (userQuest.boss) {
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if (userQuest.boss) {
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this.damage(questProgress.toFixed(1));
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this.damage(questProgress.toFixed(0));
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} else if (userQuest.collection && userQuest.collect) {
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} else if (userQuest.collection && userQuest.collect) {
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this.quest('questCollection', questProgress);
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this.quest('questCollection', questProgress);
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}
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}
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@@ -51,8 +51,10 @@ function _calculateDelta (task, direction, cron) {
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nextDelta *= 1 + reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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nextDelta *= 1 + reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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}
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}
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}
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if (nextDelta < 0) {
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return nextDelta;
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return Math.floor(nextDelta);
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}
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return Math.ceil(nextDelta);
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}
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}
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// Approximates the reverse delta for the task value
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// Approximates the reverse delta for the task value
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@@ -89,12 +91,15 @@ function _calculateReverseDelta (task, direction) {
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nextDelta *= 1 + reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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nextDelta *= 1 + reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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}
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return nextDelta;
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if (nextDelta < 0) {
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return Math.floor(nextDelta);
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}
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return Math.ceil(nextDelta);
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}
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}
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function _gainMP (user, val) {
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function _gainMP (user, val) {
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val *= user._tmp.crit || 1; // eslint-disable-line no-param-reassign
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val *= user._tmp.crit || 1; // eslint-disable-line no-param-reassign
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user.stats.mp += val;
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user.stats.mp += Math.ceil(val);
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if (user.stats.mp >= statsComputed(user).maxMP) user.stats.mp = statsComputed(user).maxMP;
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if (user.stats.mp >= statsComputed(user).maxMP) user.stats.mp = statsComputed(user).maxMP;
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if (user.stats.mp < 0) {
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if (user.stats.mp < 0) {
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@@ -111,7 +116,7 @@ function _subtractPoints (user, task, stats, delta) {
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if (conBonus < 0.1) conBonus = 0.1;
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if (conBonus < 0.1) conBonus = 0.1;
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const hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
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const hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
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stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
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stats.hp += Math.round(hpMod); // round to 0dp
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return stats.hp;
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return stats.hp;
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}
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}
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@@ -128,12 +133,12 @@ function _addPoints (user, task, stats, direction, delta) {
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// ===== PERCEPTION =====
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// ===== PERCEPTION =====
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// TODO Increases Gold gained from tasks by .3% per point.
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// TODO Increases Gold gained from tasks by .3% per point.
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const perBonus = 1 + statsComputed(user).per * 0.02;
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const perBonus = 1 + statsComputed(user).per * 0.02;
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const gpMod = delta * task.priority * _crit * perBonus;
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const gpMod = Math.ceil(delta * task.priority * _crit * perBonus);
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if (task.streak) {
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if (task.streak) {
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const currStreak = direction === 'down' ? task.streak - 1 : task.streak;
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const currStreak = direction === 'down' ? task.streak - 1 : task.streak;
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const streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
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const streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
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const afterStreak = gpMod * streakBonus;
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const afterStreak = Math.ceil(gpMod * streakBonus);
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if (currStreak > 0 && gpMod > 0) {
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if (currStreak > 0 && gpMod > 0) {
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// keep this on-hand for later, so we can notify streak-bonus
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// keep this on-hand for later, so we can notify streak-bonus
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user._tmp.streakBonus = afterStreak - gpMod;
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user._tmp.streakBonus = afterStreak - gpMod;
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@@ -183,7 +188,10 @@ function _changeTaskValue (user, task, direction, times, cron) {
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addToDelta += nextDelta;
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addToDelta += nextDelta;
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});
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});
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return addToDelta;
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if (addToDelta < 0) {
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return Math.floor(addToDelta);
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}
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return Math.ceil(addToDelta);
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}
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}
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function _updateCounter (task, direction, times) {
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function _updateCounter (task, direction, times) {
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@@ -1051,21 +1051,21 @@ schema.methods._processBossQuest = async function processBossQuest (options) {
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type: 'boss_dont_attack',
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type: 'boss_dont_attack',
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user: user.profile.name,
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user: user.profile.name,
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quest: group.quest.key,
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quest: group.quest.key,
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userDamage: progress.up.toFixed(1),
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userDamage: progress.up.toFixed(0),
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},
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},
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});
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});
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promises.push(groupMessage.save());
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promises.push(groupMessage.save());
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} else {
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} else {
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const groupMessage = await group.sendChat({
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const groupMessage = await group.sendChat({
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message: `\`${shared.i18n.t('chatBossDamage', {
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message: `\`${shared.i18n.t('chatBossDamage', {
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username: user.profile.name, bossName: quest.boss.name('en'), userDamage: progress.up.toFixed(1), bossDamage: Math.abs(down).toFixed(1),
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username: user.profile.name, bossName: quest.boss.name('en'), userDamage: progress.up.toFixed(0), bossDamage: Math.abs(down).toFixed(0),
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}, user.preferences.language)}\``,
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}, user.preferences.language)}\``,
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info: {
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info: {
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type: 'boss_damage',
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type: 'boss_damage',
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user: user.profile.name,
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user: user.profile.name,
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quest: group.quest.key,
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quest: group.quest.key,
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userDamage: progress.up.toFixed(1),
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userDamage: progress.up.toFixed(0),
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bossDamage: Math.abs(down).toFixed(1),
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bossDamage: Math.abs(down).toFixed(0),
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},
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},
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});
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});
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promises.push(groupMessage.save());
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promises.push(groupMessage.save());
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