Database Access optimisations (#14544)

* Optimize database access during spell casting

* load less data when casting spells

* Begin migrating update calls to updateOne and updateMany

* Only update user objects that don’t have notification yet

* fix test

* fix spy

* Don’t unnecessarily update user when requesting invalid guild

* fix sort order for middlewares to not load user twice every request

* fix tests

* fix integration test

* fix skill usage not always deducting mp

* addtest case for blessing spell

* fix healAll

* fix lint

* Fix error for when some spells are used outside of party

* Add check to not run bulk spells in web client

* fix(tags): change const to let

---------

Co-authored-by: SabreCat <sabe@habitica.com>
This commit is contained in:
Phillip Thelen
2023-05-16 19:21:45 +02:00
committed by GitHub
parent f0637dcf49
commit 8150fef993
20 changed files with 223 additions and 133 deletions

View File

@@ -225,10 +225,9 @@ schema.statics.pushNotification = async function pushNotification (
throw validationResult;
}
await this.update(
await this.updateMany(
query,
{ $push: { notifications: newNotification.toObject() } },
{ multi: true },
).exec();
};
@@ -274,13 +273,12 @@ schema.statics.addAchievementUpdate = async function addAchievementUpdate (query
const validationResult = newNotification.validateSync();
if (validationResult) throw validationResult;
await this.update(
await this.updateMany(
query,
{
$push: { notifications: newNotification.toObject() },
$set: { [`achievements.${achievement}`]: true },
},
{ multi: true },
).exec();
};