Database Access optimisations (#14544)

* Optimize database access during spell casting

* load less data when casting spells

* Begin migrating update calls to updateOne and updateMany

* Only update user objects that don’t have notification yet

* fix test

* fix spy

* Don’t unnecessarily update user when requesting invalid guild

* fix sort order for middlewares to not load user twice every request

* fix tests

* fix integration test

* fix skill usage not always deducting mp

* addtest case for blessing spell

* fix healAll

* fix lint

* Fix error for when some spells are used outside of party

* Add check to not run bulk spells in web client

* fix(tags): change const to let

---------

Co-authored-by: SabreCat <sabe@habitica.com>
This commit is contained in:
Phillip Thelen
2023-05-16 19:21:45 +02:00
committed by GitHub
parent f0637dcf49
commit 8150fef993
20 changed files with 223 additions and 133 deletions

View File

@@ -392,6 +392,13 @@ schema.pre('update', function preUpdateUser () {
this.update({}, { $inc: { _v: 1 } });
});
schema.pre('updateOne', function preUpdateUser () {
this.updateOne({}, { $inc: { _v: 1 } });
});
schema.pre('updateMany', function preUpdateUser () {
this.updateMany({}, { $inc: { _v: 1 } });
});
schema.post('save', function postSaveUser () {
// Send a webhook notification when the user has leveled up
if (this._tmp && this._tmp.leveledUp && this._tmp.leveledUp.length > 0) {