Database Access optimisations (#14544)

* Optimize database access during spell casting

* load less data when casting spells

* Begin migrating update calls to updateOne and updateMany

* Only update user objects that don’t have notification yet

* fix test

* fix spy

* Don’t unnecessarily update user when requesting invalid guild

* fix sort order for middlewares to not load user twice every request

* fix tests

* fix integration test

* fix skill usage not always deducting mp

* addtest case for blessing spell

* fix healAll

* fix lint

* Fix error for when some spells are used outside of party

* Add check to not run bulk spells in web client

* fix(tags): change const to let

---------

Co-authored-by: SabreCat <sabe@habitica.com>
This commit is contained in:
Phillip Thelen
2023-05-16 19:21:45 +02:00
committed by GitHub
parent f0637dcf49
commit 8150fef993
20 changed files with 223 additions and 133 deletions

View File

@@ -77,13 +77,11 @@ spells.wizard = {
lvl: 12,
target: 'party',
notes: t('spellWizardMPHealNotes'),
cast (user, target) {
each(target, member => {
const bonus = statsComputed(user).int;
if (user._id !== member._id && member.stats.class !== 'wizard') {
member.stats.mp += Math.ceil(diminishingReturns(bonus, 25, 125));
}
});
bulk: true,
cast (user, data) {
const bonus = statsComputed(user).int;
data.query['stats.class'] = { $ne: 'wizard' };
data.update = { $inc: { 'stats.mp': Math.ceil(diminishingReturns(bonus, 25, 125)) } };
},
},
earth: { // Earthquake
@@ -92,12 +90,10 @@ spells.wizard = {
lvl: 13,
target: 'party',
notes: t('spellWizardEarthNotes'),
cast (user, target) {
each(target, member => {
const bonus = statsComputed(user).int - user.stats.buffs.int;
if (!member.stats.buffs.int) member.stats.buffs.int = 0;
member.stats.buffs.int += Math.ceil(diminishingReturns(bonus, 30, 200));
});
bulk: true,
cast (user, data) {
const bonus = statsComputed(user).int - user.stats.buffs.int;
data.update = { $inc: { 'stats.buffs.int': Math.ceil(diminishingReturns(bonus, 30, 200)) } };
},
},
frost: { // Chilling Frost
@@ -147,12 +143,10 @@ spells.warrior = {
lvl: 13,
target: 'party',
notes: t('spellWarriorValorousPresenceNotes'),
cast (user, target) {
each(target, member => {
const bonus = statsComputed(user).str - user.stats.buffs.str;
if (!member.stats.buffs.str) member.stats.buffs.str = 0;
member.stats.buffs.str += Math.ceil(diminishingReturns(bonus, 20, 200));
});
bulk: true,
cast (user, data) {
const bonus = statsComputed(user).str - user.stats.buffs.str;
data.update = { $inc: { 'stats.buffs.str': Math.ceil(diminishingReturns(bonus, 20, 200)) } };
},
},
intimidate: { // Intimidating Gaze
@@ -161,12 +155,10 @@ spells.warrior = {
lvl: 14,
target: 'party',
notes: t('spellWarriorIntimidateNotes'),
cast (user, target) {
each(target, member => {
const bonus = statsComputed(user).con - user.stats.buffs.con;
if (!member.stats.buffs.con) member.stats.buffs.con = 0;
member.stats.buffs.con += Math.ceil(diminishingReturns(bonus, 24, 200));
});
bulk: true,
cast (user, data) {
const bonus = statsComputed(user).con - user.stats.buffs.con;
data.update = { $inc: { 'stats.buffs.con': Math.ceil(diminishingReturns(bonus, 24, 200)) } };
},
},
};
@@ -203,12 +195,10 @@ spells.rogue = {
lvl: 13,
target: 'party',
notes: t('spellRogueToolsOfTradeNotes'),
cast (user, target) {
each(target, member => {
const bonus = statsComputed(user).per - user.stats.buffs.per;
if (!member.stats.buffs.per) member.stats.buffs.per = 0;
member.stats.buffs.per += Math.ceil(diminishingReturns(bonus, 100, 50));
});
bulk: true,
cast (user, data) {
const bonus = statsComputed(user).per - user.stats.buffs.per;
data.update = { $inc: { 'stats.buffs.per': Math.ceil(diminishingReturns(bonus, 100, 50)) } };
},
},
stealth: { // Stealth
@@ -257,12 +247,10 @@ spells.healer = {
lvl: 13,
target: 'party',
notes: t('spellHealerProtectAuraNotes'),
cast (user, target) {
each(target, member => {
const bonus = statsComputed(user).con - user.stats.buffs.con;
if (!member.stats.buffs.con) member.stats.buffs.con = 0;
member.stats.buffs.con += Math.ceil(diminishingReturns(bonus, 200, 200));
});
bulk: true,
cast (user, data) {
const bonus = statsComputed(user).con - user.stats.buffs.con;
data.update = { $inc: { 'stats.buffs.con': Math.ceil(diminishingReturns(bonus, 200, 200)) } };
},
},
healAll: { // Blessing