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https://github.com/HabitRPG/habitica.git
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Database Access optimisations (#14544)
* Optimize database access during spell casting * load less data when casting spells * Begin migrating update calls to updateOne and updateMany * Only update user objects that don’t have notification yet * fix test * fix spy * Don’t unnecessarily update user when requesting invalid guild * fix sort order for middlewares to not load user twice every request * fix tests * fix integration test * fix skill usage not always deducting mp * addtest case for blessing spell * fix healAll * fix lint * Fix error for when some spells are used outside of party * Add check to not run bulk spells in web client * fix(tags): change const to let --------- Co-authored-by: SabreCat <sabe@habitica.com>
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@@ -77,13 +77,11 @@ spells.wizard = {
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lvl: 12,
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target: 'party',
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notes: t('spellWizardMPHealNotes'),
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cast (user, target) {
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each(target, member => {
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const bonus = statsComputed(user).int;
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if (user._id !== member._id && member.stats.class !== 'wizard') {
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member.stats.mp += Math.ceil(diminishingReturns(bonus, 25, 125));
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}
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});
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bulk: true,
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cast (user, data) {
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const bonus = statsComputed(user).int;
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data.query['stats.class'] = { $ne: 'wizard' };
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data.update = { $inc: { 'stats.mp': Math.ceil(diminishingReturns(bonus, 25, 125)) } };
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},
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},
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earth: { // Earthquake
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@@ -92,12 +90,10 @@ spells.wizard = {
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lvl: 13,
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target: 'party',
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notes: t('spellWizardEarthNotes'),
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cast (user, target) {
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each(target, member => {
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const bonus = statsComputed(user).int - user.stats.buffs.int;
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if (!member.stats.buffs.int) member.stats.buffs.int = 0;
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member.stats.buffs.int += Math.ceil(diminishingReturns(bonus, 30, 200));
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});
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bulk: true,
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cast (user, data) {
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const bonus = statsComputed(user).int - user.stats.buffs.int;
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data.update = { $inc: { 'stats.buffs.int': Math.ceil(diminishingReturns(bonus, 30, 200)) } };
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},
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},
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frost: { // Chilling Frost
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@@ -147,12 +143,10 @@ spells.warrior = {
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lvl: 13,
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target: 'party',
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notes: t('spellWarriorValorousPresenceNotes'),
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cast (user, target) {
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each(target, member => {
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const bonus = statsComputed(user).str - user.stats.buffs.str;
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if (!member.stats.buffs.str) member.stats.buffs.str = 0;
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member.stats.buffs.str += Math.ceil(diminishingReturns(bonus, 20, 200));
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});
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bulk: true,
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cast (user, data) {
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const bonus = statsComputed(user).str - user.stats.buffs.str;
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data.update = { $inc: { 'stats.buffs.str': Math.ceil(diminishingReturns(bonus, 20, 200)) } };
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},
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},
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intimidate: { // Intimidating Gaze
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@@ -161,12 +155,10 @@ spells.warrior = {
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lvl: 14,
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target: 'party',
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notes: t('spellWarriorIntimidateNotes'),
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cast (user, target) {
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each(target, member => {
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const bonus = statsComputed(user).con - user.stats.buffs.con;
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if (!member.stats.buffs.con) member.stats.buffs.con = 0;
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member.stats.buffs.con += Math.ceil(diminishingReturns(bonus, 24, 200));
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});
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bulk: true,
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cast (user, data) {
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const bonus = statsComputed(user).con - user.stats.buffs.con;
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data.update = { $inc: { 'stats.buffs.con': Math.ceil(diminishingReturns(bonus, 24, 200)) } };
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},
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},
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};
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@@ -203,12 +195,10 @@ spells.rogue = {
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lvl: 13,
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target: 'party',
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notes: t('spellRogueToolsOfTradeNotes'),
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cast (user, target) {
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each(target, member => {
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const bonus = statsComputed(user).per - user.stats.buffs.per;
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if (!member.stats.buffs.per) member.stats.buffs.per = 0;
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member.stats.buffs.per += Math.ceil(diminishingReturns(bonus, 100, 50));
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});
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bulk: true,
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cast (user, data) {
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const bonus = statsComputed(user).per - user.stats.buffs.per;
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data.update = { $inc: { 'stats.buffs.per': Math.ceil(diminishingReturns(bonus, 100, 50)) } };
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},
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},
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stealth: { // Stealth
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@@ -257,12 +247,10 @@ spells.healer = {
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lvl: 13,
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target: 'party',
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notes: t('spellHealerProtectAuraNotes'),
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cast (user, target) {
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each(target, member => {
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const bonus = statsComputed(user).con - user.stats.buffs.con;
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if (!member.stats.buffs.con) member.stats.buffs.con = 0;
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member.stats.buffs.con += Math.ceil(diminishingReturns(bonus, 200, 200));
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});
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bulk: true,
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cast (user, data) {
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const bonus = statsComputed(user).con - user.stats.buffs.con;
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data.update = { $inc: { 'stats.buffs.con': Math.ceil(diminishingReturns(bonus, 200, 200)) } };
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},
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},
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healAll: { // Blessing
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