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https://github.com/HabitRPG/habitica.git
synced 2025-12-14 13:17:24 +01:00
Database Access optimisations (#14544)
* Optimize database access during spell casting * load less data when casting spells * Begin migrating update calls to updateOne and updateMany * Only update user objects that don’t have notification yet * fix test * fix spy * Don’t unnecessarily update user when requesting invalid guild * fix sort order for middlewares to not load user twice every request * fix tests * fix integration test * fix skill usage not always deducting mp * addtest case for blessing spell * fix healAll * fix lint * Fix error for when some spells are used outside of party * Add check to not run bulk spells in web client * fix(tags): change const to let --------- Co-authored-by: SabreCat <sabe@habitica.com>
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@@ -1732,7 +1732,7 @@ describe('Group Model', () => {
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});
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it('updates participting members (not including user)', async () => {
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sandbox.spy(User, 'update');
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sandbox.spy(User, 'updateMany');
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await party.startQuest(nonParticipatingMember);
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@@ -1740,7 +1740,7 @@ describe('Group Model', () => {
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questLeader._id, participatingMember._id, sleepingParticipatingMember._id,
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];
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expect(User.update).to.be.calledWith(
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expect(User.updateMany).to.be.calledWith(
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{ _id: { $in: members } },
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{
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$set: {
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@@ -1753,11 +1753,11 @@ describe('Group Model', () => {
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});
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it('updates non-user quest leader and decrements quest scroll', async () => {
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sandbox.spy(User, 'update');
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sandbox.spy(User, 'updateOne');
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await party.startQuest(participatingMember);
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expect(User.update).to.be.calledWith(
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expect(User.updateOne).to.be.calledWith(
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{ _id: questLeader._id },
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{
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$inc: {
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@@ -1819,29 +1819,29 @@ describe('Group Model', () => {
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};
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it('doesn\'t retry successful operations', async () => {
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sandbox.stub(User, 'update').returns(successfulMock);
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sandbox.stub(User, 'updateOne').returns(successfulMock);
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await party.finishQuest(quest);
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expect(User.update).to.be.calledThrice;
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expect(User.updateOne).to.be.calledThrice;
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});
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it('stops retrying when a successful update has occurred', async () => {
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const updateStub = sandbox.stub(User, 'update');
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const updateStub = sandbox.stub(User, 'updateOne');
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updateStub.onCall(0).returns(failedMock);
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updateStub.returns(successfulMock);
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await party.finishQuest(quest);
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expect(User.update.callCount).to.equal(4);
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expect(User.updateOne.callCount).to.equal(4);
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});
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it('retries failed updates at most five times per user', async () => {
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sandbox.stub(User, 'update').returns(failedMock);
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sandbox.stub(User, 'updateOne').returns(failedMock);
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await expect(party.finishQuest(quest)).to.eventually.be.rejected;
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expect(User.update.callCount).to.eql(15); // for 3 users
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expect(User.updateOne.callCount).to.eql(15); // for 3 users
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});
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});
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@@ -2088,17 +2088,17 @@ describe('Group Model', () => {
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context('Party quests', () => {
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it('updates participating members with rewards', async () => {
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sandbox.spy(User, 'update');
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sandbox.spy(User, 'updateOne');
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await party.finishQuest(quest);
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expect(User.update).to.be.calledThrice;
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expect(User.update).to.be.calledWithMatch({
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expect(User.updateOne).to.be.calledThrice;
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expect(User.updateOne).to.be.calledWithMatch({
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_id: questLeader._id,
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});
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expect(User.update).to.be.calledWithMatch({
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expect(User.updateOne).to.be.calledWithMatch({
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_id: participatingMember._id,
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});
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expect(User.update).to.be.calledWithMatch({
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expect(User.updateOne).to.be.calledWithMatch({
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_id: sleepingParticipatingMember._id,
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});
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});
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@@ -2173,11 +2173,11 @@ describe('Group Model', () => {
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});
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it('updates all users with rewards', async () => {
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sandbox.spy(User, 'update');
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sandbox.spy(User, 'updateMany');
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await party.finishQuest(tavernQuest);
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expect(User.update).to.be.calledOnce;
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expect(User.update).to.be.calledWithMatch({});
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expect(User.updateMany).to.be.calledOnce;
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expect(User.updateMany).to.be.calledWithMatch({});
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});
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it('sets quest completed to the world quest key', async () => {
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