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Proposed bug fix, issue #6668 - erroneous reward purchase sound
This commit is contained in:
committed by
Blade Barringer
parent
2a4a8466ca
commit
7b708f51ba
@@ -12,7 +12,10 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','N
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$scope.score = function(task, direction) {
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switch (task.type) {
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case 'reward':
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$rootScope.playSound('Reward');
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//Covers custom rewards
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if(task.value <= User.user.stats.gp){
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$rootScope.playSound('Reward');
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}
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break;
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case 'daily':
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$rootScope.playSound('Daily');
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@@ -221,7 +224,11 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','N
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$scope.buy = function(item) {
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User.user.ops.buy({params:{key:item.key}});
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$rootScope.playSound('Reward');
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//Plays sound for built in rewards (armor, potions etc)
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if(item.value <= User.user.stats.gp){
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$rootScope.playSound('Reward');
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}
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};
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