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fix(armoire): missing strings and items
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@@ -850,6 +850,10 @@
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"weaponArmoireBeekeepersSmokerNotes": "Use this to calm your bees so you can retrieve some honey. The bees won’t mind. Honestly, we could all use a few extra minutes of calm from time to time. Increases Intelligence by <%= int %>. Enchanted Armoire: Beekeeper Set (Item 3 of 4).",
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"weaponArmoireBlacksmithsHammerText": "Blacksmith's Hammer",
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"weaponArmoireBlacksmithsHammerNotes": "This hammer is for metalworking, but it is perfectly adept amidst hot red coals and hot red Daily tasks, as well. Increases Strength by <%= str %>. Enchanted Armoire: Blacksmith Set (Item 3 of 3).",
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"weaponArmoireBambooFluteText": "Bamboo Flute",
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"weaponArmoireBambooFluteNotes": "Hwhoooo! Hu-whooooo! Gather your party for a meditation session or self-care nap while relaxing to tunes played on this bamboo flute. Increases Constitution and Intelligence by <%= attrs %> each. Enchanted Armoire: Musical Instrument Set 2 (Item 2 of 3)",
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"weaponArmoirePrettyPinkParasolText": "Pretty Pink Parasol",
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"weaponArmoirePrettyPinkParasolNotes": "Pretty and practical is the preeminent permutation. And for a particularly impressive presentation, give this parasol a spin! Increases all stats by <%= attrs %> each. Enchanted Armoire: Pretty in Pink Set (Item 1 of 2)",
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"armor": "armor",
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"armorCapitalized": "Armor",
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@@ -1794,6 +1798,8 @@
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"armorArmoireBlacksmithsApronNotes": "This apron doesn’t feel as heavy as it looks once you’ve got it on. It will shield you from stray sparks while allowing you to maneuver freely. Increases Constitution by <%= con %>. Enchanted Armoire: Blacksmith Set (Item 2 of 3).",
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"armorArmoireBlackPartyDressText": "Black Party Dress",
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"armorArmoireBlackPartyDressNotes": "You’re strong, smart, hearty, and so fashionable! Increases Strength, Intelligence, and Constitution by <%= attrs %> each. Enchanted Armoire: Black Hairbow Set (Item 2 of 2).",
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"armorArmoireLoneCowpokeOutfitText": "Lone Cowpoke Outfit",
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"armorArmoireLoneCowpokeOutfitNotes": "Whoa, there! Want to make a statement when you ride into town as a mysterious stranger ready to be productive? Here’s the perfect outfit, complete with chaps and a shining, silver belt buckle. Increases Constitution by <%= con %>. Enchanted Armoire: Lone Cowpoke Set (Item 2 of 2)",
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"headgear": "helm",
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"headgearCapitalized": "Headgear",
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@@ -2761,6 +2767,8 @@
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"headArmoireBlackHairbowNotes": "Become strong, smart, and hearty while wearing this beautiful Black Hairbow! Increases Strength, Intelligence, and Constitution by <%= attrs %> each. Enchanted Armoire: Black Hairbow Set (Item 1 of 2).",
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"headArmoireBlacksmithsGogglesText": "Blacksmith's Goggles",
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"headArmoireBlacksmithsGogglesNotes": "Shatter and heat-resistant ocular protection is yours when you’re working in a forge. Increases Perception by <%= per %>. Enchanted Armoire: Blacksmith Set (Item 1 of 3).",
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"headArmoireLoneCowpokeHatText": "Lone Cowpoke Hat",
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"headArmoireLoneCowpokeHatNotes": "Howdy there, pardner! D’you hate when you’re out on the range, workin’ on tasks, and sun gets in your eyes? Well, good thing you’ve got a hat for that now. Increases Perception by <%= per %>. Enchanted Armoire: Lone Cowpoke Set (Item 1 of 2)",
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"offhand": "off-hand item",
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"offHandCapitalized": "Off-Hand Item",
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@@ -3286,6 +3294,10 @@
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"shieldArmoireFlyFishingRodNotes": "Put a lure on this long and flexible rod and fish will mistake it for an insect every single time. Increases Strength and Intelligence by <%= attrs %> each. Enchanted Armoire: Fly Fishing Set (Item 3 of 3)",
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"shieldArmoireSoftOrangePillowText": "Soft Orange Pillow",
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"shieldArmoireSoftOrangePillowNotes": "The ready warrior packs a pillow for any expedition. Get ready to take on new obligations… even while you nap. Increases Intelligence and Perception by <%= attrs %> each. Enchanted Armoire: Orange Loungewear Set (Item 3 of 3).",
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"shieldArmoireDoubleBassText": "Double Bass",
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"shieldArmoireDoubleBassNotes": "Bom doo bom brrrr brr brr brrrr! Gather your party for some grounding or dancing as you listen to music on this deep double bass. Increases Constitution and Strength by <%= attrs %> each. Enchanted Armoire: Musical Instrument Set 2 (Item 3 of 3)",
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"shieldArmoirePrettyPinkGiftBoxText": "Pretty Pink Present",
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"shieldArmoirePrettyPinkGiftBoxNotes": "Is this gift from a dear friend? A caring relative? A true love? A secret admirer? Whoever sent it knows you’ll be pleased with what’s inside. Increases all stats by <%= attrs %> each. Enchanted Armoire: Pretty in Pink Set (Item 2 of 2)",
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"back": "Back Accessory",
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"backBase0Text": "No Back Accessory",
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@@ -3381,6 +3393,9 @@
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"backMystery202602Text": "Five Tails of Sakura",
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"backMystery202602Notes": "These fluffy tails are the color of cherry blossoms, a reminder that spring is on the way! Confers no benefit. February 2025 Subscriber Item.",
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"backArmoireHarpsichordText": "Harpsichord",
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"backArmoireHarpsichordNotes": "Pting! Ptiiing! Gather your party for a dinner or picnic and listen to a tinny melody on this harpsichord. Increases Perception and Intelligence by <%= attrs %> each. Enchanted Armoire: Musical Instrument Set 2 (Item 1 of 3)",
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"backSpecialWonderconRedText": "Mighty Cape",
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"backSpecialWonderconRedNotes": "Swishes with strength and beauty. Confers no benefit. Special Edition Convention Item.",
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"backSpecialWonderconBlackText": "Sneaky Cape",
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@@ -26,7 +26,7 @@ export const ARMOIRE_RELEASE_DATES = {
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orangeLoungewear: { year: 2025, month: 9 },
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blackHairbow: { year: 2025, month: 10 },
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blacksmith: { year: 2025, month: 11 },
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musicalInstruments: { year: 2025, month: 12 },
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musicalInstrumentTwo: { year: 2025, month: 12 },
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loneCowpoke: { year: 2026, month: 1 },
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prettyInPink: { year: 2026, month: 2 },
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};
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@@ -2,11 +2,15 @@ import { back as baseBack } from './sets/base';
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import { back as mysteryBack } from './sets/mystery';
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import { back as specialBack } from './sets/special';
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import armoire from './sets/armoire';
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const back = {
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base: baseBack,
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mystery: mysteryBack,
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special: specialBack,
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get armoire () {
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return armoire.back;
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},
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};
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export default back;
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@@ -567,7 +567,7 @@ const back = {
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harpsichord: {
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int: 6,
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per: 6,
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set: 'musicalInstruments',
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set: 'musicalInstrumentTwo',
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},
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};
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@@ -1537,7 +1537,7 @@ const shield = {
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doubleBass: {
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con: 6,
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str: 6,
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set: 'musicalInstruments',
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set: 'musicalInstrumentTwo',
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},
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prettyPinkGiftBox: {
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con: 2,
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@@ -2068,7 +2068,7 @@ const weapon = {
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bambooFlute: {
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con: 6,
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int: 6,
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set: 'musicalInstruments',
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set: 'musicalInstrumentTwo',
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},
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prettyPinkParasol: {
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con: 2,
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@@ -2142,32 +2142,32 @@ function updateReleased (type) {
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return returnType;
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}
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const memoizedUpdatReleased = memoize(updateReleased);
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const memoizedUpdateReleased = memoize(updateReleased);
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export default {
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get armor () {
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return memoizedUpdatReleased({ identifier: 'armor', memoizeConfig: true }, armor);
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return memoizedUpdateReleased({ identifier: 'armor', memoizeConfig: true }, armor);
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},
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get back () {
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return memoizedUpdatReleased({ identifier: 'back', memoizeConfig: true }, back);
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return memoizedUpdateReleased({ identifier: 'back', memoizeConfig: true }, back);
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},
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get body () {
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return memoizedUpdatReleased({ identifier: 'body', memoizeConfig: true }, body);
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return memoizedUpdateReleased({ identifier: 'body', memoizeConfig: true }, body);
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},
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get eyewear () {
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return memoizedUpdatReleased({ identifier: 'eyewear', memoizeConfig: true }, eyewear);
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return memoizedUpdateReleased({ identifier: 'eyewear', memoizeConfig: true }, eyewear);
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},
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get head () {
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return memoizedUpdatReleased({ identifier: 'head', memoizeConfig: true }, head);
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return memoizedUpdateReleased({ identifier: 'head', memoizeConfig: true }, head);
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},
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get headAccessory () {
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return memoizedUpdatReleased({ identifier: 'headAccessory', memoizeConfig: true }, headAccessory);
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return memoizedUpdateReleased({ identifier: 'headAccessory', memoizeConfig: true }, headAccessory);
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},
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get shield () {
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return memoizedUpdatReleased({ identifier: 'shield', memoizeConfig: true }, shield);
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return memoizedUpdateReleased({ identifier: 'shield', memoizeConfig: true }, shield);
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},
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get weapon () {
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return memoizedUpdatReleased({ identifier: 'weapon', memoizeConfig: true }, weapon);
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return memoizedUpdateReleased({ identifier: 'weapon', memoizeConfig: true }, weapon);
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},
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// convenience method for tests mostly. Not used in the app
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get all () {
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