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don't use growl on server (woops)
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@@ -85,11 +85,9 @@ module.exports.score = score = function(spec) {
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modified = expModifier(user, 1);
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money += modified;
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exp += modified;
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statsNotification("<i class='icon-star'></i>Exp,GP +" + (modified.toFixed(2)), 'success');
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} else {
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modified = hpModifier(user, 1);
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hp -= modified;
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statsNotification("<i class='icon-heart'></i>HP " + (modified.toFixed(2)), 'error');
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}
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updateStats(user, {
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hp: hp,
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@@ -72,11 +72,11 @@ module.exports.score = score = (spec = {user:null, task:null, direction:null, cr
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modified = expModifier(user, 1)
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money += modified
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exp += modified
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statsNotification "<i class='icon-star'></i>Exp,GP +#{modified.toFixed(2)}", 'success'
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# statsNotification "<i class='icon-star'></i>Exp,GP +#{modified.toFixed(2)}", 'success'
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else
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modified = hpModifier(user, 1)
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hp -= modified
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statsNotification "<i class='icon-heart'></i>HP #{modified.toFixed(2)}", 'error'
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# statsNotification "<i class='icon-heart'></i>HP #{modified.toFixed(2)}", 'error'
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updateStats(user, {hp: hp, exp: exp, money: money})
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return
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