Merge branch 'develop' into HabitRPG-sabrecat/backgrounds-201510

This commit is contained in:
Blade Barringer
2015-10-03 06:40:50 -05:00
39 changed files with 2599 additions and 184 deletions

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@@ -34,13 +34,13 @@
"dropEggBearCubAdjective": "a cuddly", "dropEggBearCubAdjective": "a cuddly",
"questEggGryphonText": "Grifo", "questEggGryphonText": "Grifo",
"questEggGryphonMountText": "Gryphon", "questEggGryphonMountText": "Gryphon",
"questEggGryphonAdjective": "a proud", "questEggGryphonAdjective": "digno",
"questEggHedgehogText": "Erizo", "questEggHedgehogText": "Erizo",
"questEggHedgehogMountText": "Hedgehog", "questEggHedgehogMountText": "Hedgehog",
"questEggHedgehogAdjective": "a spiky", "questEggHedgehogAdjective": "a spiky",
"questEggDeerText": "Ciervo", "questEggDeerText": "Ciervo",
"questEggDeerMountText": "Deer", "questEggDeerMountText": "Deer",
"questEggDeerAdjective": "an elegant", "questEggDeerAdjective": "elegante",
"questEggEggText": "Huevo", "questEggEggText": "Huevo",
"questEggEggMountText": "Cesta de huevos", "questEggEggMountText": "Cesta de huevos",
"questEggEggAdjective": "a colorful", "questEggEggAdjective": "a colorful",
@@ -79,7 +79,7 @@
"questEggBunnyAdjective": "a snuggly", "questEggBunnyAdjective": "a snuggly",
"questEggSlimeText": "Limo de Malvavisco", "questEggSlimeText": "Limo de Malvavisco",
"questEggSlimeMountText": "Marshmallow Slime", "questEggSlimeMountText": "Marshmallow Slime",
"questEggSlimeAdjective": "a sweet", "questEggSlimeAdjective": "dulce",
"questEggSheepText": "Obeja", "questEggSheepText": "Obeja",
"questEggSheepMountText": "Sheep", "questEggSheepMountText": "Sheep",
"questEggSheepAdjective": "a woolly", "questEggSheepAdjective": "a woolly",

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@@ -18,7 +18,7 @@
"faqQuestion5": "¿Cómo puedo jugar a Habitica con mis amigos?", "faqQuestion5": "¿Cómo puedo jugar a Habitica con mis amigos?",
"iosFaqAnswer5": "The best way is to invite them to a Party with you, via the [website](https://habitica.com/#/options/groups/party)! We'll add the ability to create a Party from this app soon, but in the meantime you can use the [website](https://habitica.com/#/options/groups/party). Parties can go on quests, battle monsters, and cast skills to support each other. On the website, you and your friends can also join Guilds, which are public chat rooms. Guilds will be added to the app in a future update!", "iosFaqAnswer5": "The best way is to invite them to a Party with you, via the [website](https://habitica.com/#/options/groups/party)! We'll add the ability to create a Party from this app soon, but in the meantime you can use the [website](https://habitica.com/#/options/groups/party). Parties can go on quests, battle monsters, and cast skills to support each other. On the website, you and your friends can also join Guilds, which are public chat rooms. Guilds will be added to the app in a future update!",
"webFaqAnswer5": "The best way is to invite them to a party with you, under Social > Party! Parties can go on quests, battle monsters, and cast skills to support each other. You can also join guilds together (Social > Guilds). Guilds are chat rooms focusing on a shared interest or the pursuit of a common goal, and can be public or private. You can join as many guilds as you'd like, but only one party.\n<br><br>\n For more detailed info, check out the wiki pages on [Parties](http://habitrpg.wikia.com/wiki/Party) and [Guilds](http://habitrpg.wikia.com/wiki/Guilds).", "webFaqAnswer5": "The best way is to invite them to a party with you, under Social > Party! Parties can go on quests, battle monsters, and cast skills to support each other. You can also join guilds together (Social > Guilds). Guilds are chat rooms focusing on a shared interest or the pursuit of a common goal, and can be public or private. You can join as many guilds as you'd like, but only one party.\n<br><br>\n For more detailed info, check out the wiki pages on [Parties](http://habitrpg.wikia.com/wiki/Party) and [Guilds](http://habitrpg.wikia.com/wiki/Guilds).",
"faqQuestion6": "How do I get a Pet or Mount?", "faqQuestion6": "¿Cómo puedo encontrar una mascota o una montura?",
"iosFaqAnswer6": "At level 3, you will unlock the Drop System. Every time you complete a task, you'll have a random chance at receiving an egg, a hatching potion, or a piece of food. They will be stored in Menu > Items.\n\n To hatch a Pet, you'll need an egg and a hatching potion. Tap on the egg to determine the species you want to hatch, and select \"Hatch Egg.\" Then choose a hatching potion to determine its color! Go to Menu > Pets to equip your new Pet to your avatar by clicking on it. \n\n You can also grow your Pets into Mounts by feeding them under Menu > Pets. Tap on a Pet, and then select \"Feed Pet\"! You'll have to feed a pet many times before it becomes a Mount, but if you can figure out its favorite food, it will grow more quickly. Use trial and error, or [see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences). Once you have a Mount, go to Menu > Mounts and tap on it to equip it to your avatar.\n\n You can also get eggs for Quest Pets by completing certain Quests. (See below to learn more about Quests.)", "iosFaqAnswer6": "At level 3, you will unlock the Drop System. Every time you complete a task, you'll have a random chance at receiving an egg, a hatching potion, or a piece of food. They will be stored in Menu > Items.\n\n To hatch a Pet, you'll need an egg and a hatching potion. Tap on the egg to determine the species you want to hatch, and select \"Hatch Egg.\" Then choose a hatching potion to determine its color! Go to Menu > Pets to equip your new Pet to your avatar by clicking on it. \n\n You can also grow your Pets into Mounts by feeding them under Menu > Pets. Tap on a Pet, and then select \"Feed Pet\"! You'll have to feed a pet many times before it becomes a Mount, but if you can figure out its favorite food, it will grow more quickly. Use trial and error, or [see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences). Once you have a Mount, go to Menu > Mounts and tap on it to equip it to your avatar.\n\n You can also get eggs for Quest Pets by completing certain Quests. (See below to learn more about Quests.)",
"webFaqAnswer6": "At level 3, you will unlock the Drop System. Every time you complete a task, you'll have a random chance at receiving an egg, a hatching potion, or a piece of food. They will be stored in Inventory > Market.\n<br><br>\n To hatch a Pet, you'll need an egg and a hatching potion. Click on the egg to determine the species you want to hatch, and then click on the hatching potion to determine its color! Go to Inventory > Pets to equip it to your avatar by clicking on it.\n<br><br>\n You can also grow your Pets into Mounts by feeding them under Inventory > Pets. Click on a Pet, and then click on a piece of food from the right-hand menu to feed it! You'll have to feed a pet many times before it becomes a Mount, but if you can figure out its favorite food, it will grow more quickly. Use trial and error, or [see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences). Once you have a Mount, go to Inventory > Mounts and click on it to equip it to your avatar.\n<br><br>\n You can also get eggs for Quest Pets by completing certain Quests. (See below to learn more about Quests.)", "webFaqAnswer6": "At level 3, you will unlock the Drop System. Every time you complete a task, you'll have a random chance at receiving an egg, a hatching potion, or a piece of food. They will be stored in Inventory > Market.\n<br><br>\n To hatch a Pet, you'll need an egg and a hatching potion. Click on the egg to determine the species you want to hatch, and then click on the hatching potion to determine its color! Go to Inventory > Pets to equip it to your avatar by clicking on it.\n<br><br>\n You can also grow your Pets into Mounts by feeding them under Inventory > Pets. Click on a Pet, and then click on a piece of food from the right-hand menu to feed it! You'll have to feed a pet many times before it becomes a Mount, but if you can figure out its favorite food, it will grow more quickly. Use trial and error, or [see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences). Once you have a Mount, go to Inventory > Mounts and click on it to equip it to your avatar.\n<br><br>\n You can also get eggs for Quest Pets by completing certain Quests. (See below to learn more about Quests.)",
"faqQuestion7": "How do I become a Warrior, Mage, Rogue, or Healer?", "faqQuestion7": "How do I become a Warrior, Mage, Rogue, or Healer?",

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@@ -106,7 +106,7 @@
"hatchingPotionCottonCandyPink": "Rose Barbe à Papa", "hatchingPotionCottonCandyPink": "Rose Barbe à Papa",
"hatchingPotionCottonCandyBlue": "Bleu Barbe à Papa", "hatchingPotionCottonCandyBlue": "Bleu Barbe à Papa",
"hatchingPotionGolden": "Doré", "hatchingPotionGolden": "Doré",
"hatchingPotionSpooky": "Effrayante", "hatchingPotionSpooky": "Effrayant",
"hatchingPotionNotes": "Versez-la sur un œuf et il en sortira un familier <%= potText(locale) %>.", "hatchingPotionNotes": "Versez-la sur un œuf et il en sortira un familier <%= potText(locale) %>.",
"premiumPotionAddlNotes": "N'est pas utilisable sur les œufs de quête.", "premiumPotionAddlNotes": "N'est pas utilisable sur les œufs de quête.",
"foodMeat": "Viande", "foodMeat": "Viande",

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@@ -126,14 +126,14 @@
"weaponSpecialSummer2015MageNotes": "Une puissance cachée luit dans les joyaux de ce bâton. Augmente l'Intelligence de <%= int %> points et la Perception de <%= per %> points. Équipement en Édition Limitée de lÉté 2015.", "weaponSpecialSummer2015MageNotes": "Une puissance cachée luit dans les joyaux de ce bâton. Augmente l'Intelligence de <%= int %> points et la Perception de <%= per %> points. Équipement en Édition Limitée de lÉté 2015.",
"weaponSpecialSummer2015HealerText": "Baguette des Vagues", "weaponSpecialSummer2015HealerText": "Baguette des Vagues",
"weaponSpecialSummer2015HealerNotes": "Guérit le mal de mer et le mal des mers ! Augmente l'Intelligence de <%= int %> points. Équipement en Édition Limitée de lÉté 2015.", "weaponSpecialSummer2015HealerNotes": "Guérit le mal de mer et le mal des mers ! Augmente l'Intelligence de <%= int %> points. Équipement en Édition Limitée de lÉté 2015.",
"weaponSpecialFall2015RogueText": "Bat-tle Ax", "weaponSpecialFall2015RogueText": "Hache de Bat-aille",
"weaponSpecialFall2015RogueNotes": "Fearsome To-Dos cower before the flapping of this ax. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.", "weaponSpecialFall2015RogueNotes": "De redoutables tâches À Faire s'enfuient devant le battement d'ailes de cette hache. Augmente la Force de <%= str %> points. Équipement en Édition Limitée de l'Automne 2015.",
"weaponSpecialFall2015WarriorText": "Planche de Bois", "weaponSpecialFall2015WarriorText": "Planche de Bois",
"weaponSpecialFall2015WarriorNotes": "Great for elevating things in cornfields and/or smacking tasks. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.", "weaponSpecialFall2015WarriorNotes": "Great for elevating things in cornfields and/or smacking tasks. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.",
"weaponSpecialFall2015MageText": "Enchanted Thread", "weaponSpecialFall2015MageText": "Fil enchanté",
"weaponSpecialFall2015MageNotes": "A powerful Stitch Witch can control this enchanted thread without even touching it! Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition 2015 Autumn Gear.", "weaponSpecialFall2015MageNotes": "Une puissante Sorcière couturière peut contrôler ce fil enchanté sans même le toucher! Augmente l'Intelligence de <%= int %> points et la Perception de <%= per %> points. Équipement en Édition Limitée de l'Automne 2015.",
"weaponSpecialFall2015HealerText": "Swamp-Slime Potion", "weaponSpecialFall2015HealerText": "Potion de Bave des Marais",
"weaponSpecialFall2015HealerNotes": "Brewed to perfection! Now you just have to convince yourself to drink it. Increases Intelligence by <%= int %>. Limited Edition 2015 Autumn Gear.", "weaponSpecialFall2015HealerNotes": "Brassée à la perfection! Vous n'avez à présent plus qu'à vous convaincre de la boire. Augmente l'Intelligence de <%= int %> points. Équipement en Édition Limitée de l'Automne 2015.",
"weaponMystery201411Text": "Fourche Festive", "weaponMystery201411Text": "Fourche Festive",
"weaponMystery201411Notes": "Embrochez vos ennemis ou plantez-la dans votre nourriture préférée : cette fourche multi-fonctions peut tout faire ! N'apporte aucun bonus. Équipement d'Abonné de Novembre 2014.", "weaponMystery201411Notes": "Embrochez vos ennemis ou plantez-la dans votre nourriture préférée : cette fourche multi-fonctions peut tout faire ! N'apporte aucun bonus. Équipement d'Abonné de Novembre 2014.",
"weaponMystery201502Text": "Bâton Chatoyant Ailé d'Amour et Aussi de Vérité", "weaponMystery201502Text": "Bâton Chatoyant Ailé d'Amour et Aussi de Vérité",
@@ -154,8 +154,8 @@
"weaponArmoireIronCrookNotes": "Férocement forgé dans le fer, ce crochet en fer est bon pour garder les moutons. Augmente la Perception et la Force de <%= attrs %> chacun. Armoire Enchantée : Ensemble des Cornes de Fer (Objet 3 de 3).", "weaponArmoireIronCrookNotes": "Férocement forgé dans le fer, ce crochet en fer est bon pour garder les moutons. Augmente la Perception et la Force de <%= attrs %> chacun. Armoire Enchantée : Ensemble des Cornes de Fer (Objet 3 de 3).",
"weaponArmoireGoldWingStaffText": "Bâton aux Ailes d'Or", "weaponArmoireGoldWingStaffText": "Bâton aux Ailes d'Or",
"weaponArmoireGoldWingStaffNotes": "Les ailes de ce bâton s'agitent et se tordent en permanence. Augmente tous les attributs de <%= attrs %> chacun. Armoire Enchantée : Objet indépendant.", "weaponArmoireGoldWingStaffNotes": "Les ailes de ce bâton s'agitent et se tordent en permanence. Augmente tous les attributs de <%= attrs %> chacun. Armoire Enchantée : Objet indépendant.",
"weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandText": "Baguette Chauve-souris",
"weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandNotes": "Cette baguette peut transformer n'importe quelle tâche en chauve-souris! Agitez-la dans tous les sens et regardez-les s'envoler. Augmente l'Intelligence de <%= int %> points et la Perception de <%= per %> points. Armoire Enchantée: Objet indépendant.",
"armor": "armure", "armor": "armure",
"armorBase0Text": "Habit simple", "armorBase0Text": "Habit simple",
"armorBase0Notes": "Un vêtement ordinaire. N'apporte aucun avantage.", "armorBase0Notes": "Un vêtement ordinaire. N'apporte aucun avantage.",
@@ -269,12 +269,12 @@
"armorSpecialSummer2015MageNotes": "Un pouvoir caché réside dans ces manches bouffantes. Augmente l'Intelligence de <%= int %> points. Équipement en Édition Limitée de lÉté 2015.", "armorSpecialSummer2015MageNotes": "Un pouvoir caché réside dans ces manches bouffantes. Augmente l'Intelligence de <%= int %> points. Équipement en Édition Limitée de lÉté 2015.",
"armorSpecialSummer2015HealerText": "Armure de Matelot", "armorSpecialSummer2015HealerText": "Armure de Matelot",
"armorSpecialSummer2015HealerNotes": "Cette armure montre à tout le monde que vous êtes un honnête marchand maritime qui ne se comporterait jamais en voyou. Même pas en rêve ! Augmente la Constitution de <%= con %> points. Équipement en Édition Limitée de l'Été 2015.", "armorSpecialSummer2015HealerNotes": "Cette armure montre à tout le monde que vous êtes un honnête marchand maritime qui ne se comporterait jamais en voyou. Même pas en rêve ! Augmente la Constitution de <%= con %> points. Équipement en Édition Limitée de l'Été 2015.",
"armorSpecialFall2015RogueText": "Bat-tle Armor", "armorSpecialFall2015RogueText": "Armure de Bat-aille",
"armorSpecialFall2015RogueNotes": "Fly into bat-tle! Increases Perception by <%= per %>. Limited Edition 2015 Autumn Gear.", "armorSpecialFall2015RogueNotes": "Volez vers la bat-aille! Augmente la Perception de <%= per %> points. Équipement en Édition Limitée de l'Automne 2015.",
"armorSpecialFall2015WarriorText": "Scarecrow Armor", "armorSpecialFall2015WarriorText": "Armure d'Epouvantail",
"armorSpecialFall2015WarriorNotes": "Despite being stuffed with straw, this armor is extremely hefty! Increases Constitution by <%= con %>. Limited Edition 2015 Autumn Gear.", "armorSpecialFall2015WarriorNotes": "Bien qu'elle soit bourrée de paille, cette armure est extrêmement résistante! Augmente la Constitution de <%= con %> points. Équipement en Édition Limitée de l'Automne 2015.",
"armorSpecialFall2015MageText": "Stitched Robes", "armorSpecialFall2015MageText": "Robe Rapiécée",
"armorSpecialFall2015MageNotes": "Every stitch in this armor shimmers with enchantment. Increases Intelligence by <%= int %>. Limited Edition 2015 Autumn Gear.", "armorSpecialFall2015MageNotes": "Chaque couture de cette armure scintille d'un enchantement. Augmente l'Intelligence de <%= int %> points. Équipement en Édition Limitée de l'Automne 2015.",
"armorSpecialFall2015HealerText": "Potioner Robes", "armorSpecialFall2015HealerText": "Potioner Robes",
"armorSpecialFall2015HealerNotes": "What? Of course that was a potion of constitution. No, you are definitely not turning into a frog! Don't be ribbiticulous. Increases Constitution by <%= con %>. Limited Edition 2015 Autumn Gear.", "armorSpecialFall2015HealerNotes": "What? Of course that was a potion of constitution. No, you are definitely not turning into a frog! Don't be ribbiticulous. Increases Constitution by <%= con %>. Limited Edition 2015 Autumn Gear.",
"armorMystery201402Text": "Robe du Messager", "armorMystery201402Text": "Robe du Messager",
@@ -567,8 +567,8 @@
"shieldSpecialSummer2015WarriorNotes": "Forgé dans du métal du fond des océans par les artisans de Dilatoire, ce bouclier rayonne comme le sable et la mer. Augmente la Constitution de <%= con %> points. Équipement en Édition Limitée de lÉté 2015.", "shieldSpecialSummer2015WarriorNotes": "Forgé dans du métal du fond des océans par les artisans de Dilatoire, ce bouclier rayonne comme le sable et la mer. Augmente la Constitution de <%= con %> points. Équipement en Édition Limitée de lÉté 2015.",
"shieldSpecialSummer2015HealerText": "Bouclier Costaud", "shieldSpecialSummer2015HealerText": "Bouclier Costaud",
"shieldSpecialSummer2015HealerNotes": "Utilisez ce bouclier pour vous débarrasser des rats dans la cale. Augmente la Constitution de <%= con %> points. Équipement en Édition Limitée de l'Été 2015.", "shieldSpecialSummer2015HealerNotes": "Utilisez ce bouclier pour vous débarrasser des rats dans la cale. Augmente la Constitution de <%= con %> points. Équipement en Édition Limitée de l'Été 2015.",
"shieldSpecialFall2015RogueText": "Bat-tle Ax", "shieldSpecialFall2015RogueText": "Hache de Bat-aille",
"shieldSpecialFall2015RogueNotes": "Fearsome To-Dos cower before the flapping of this ax. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.", "shieldSpecialFall2015RogueNotes": "De redoutables tâches À Faire s'enfuient devant le battement d'ailes de cette hache. Augmente la Force de <%= str %> points. Équipement en Édition Limitée de l'Automne 2015.",
"shieldSpecialFall2015WarriorText": "Birdseed Bag", "shieldSpecialFall2015WarriorText": "Birdseed Bag",
"shieldSpecialFall2015WarriorNotes": "It's true that you're supposed to be SCARING the crows, but there's nothing wrong with making friends! Increases Constitution by <%= con %>. Limited Edition 2015 Autumn Gear.", "shieldSpecialFall2015WarriorNotes": "It's true that you're supposed to be SCARING the crows, but there's nothing wrong with making friends! Increases Constitution by <%= con %>. Limited Edition 2015 Autumn Gear.",
"shieldSpecialFall2015HealerText": "Stirring Stick", "shieldSpecialFall2015HealerText": "Stirring Stick",

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@@ -29,7 +29,7 @@
"seasonalShopClosedText": "La Boutique Saisonnière est actuellement fermée !! Je ne sais pas où est passé la Sorcière Saisonnière, mais je parie qu'elle sera de retour lors du prochain <a href='http://habitica.wikia.com/wiki/Grand_Galas' target='_blank'>Grand Gala</a> !", "seasonalShopClosedText": "La Boutique Saisonnière est actuellement fermée !! Je ne sais pas où est passé la Sorcière Saisonnière, mais je parie qu'elle sera de retour lors du prochain <a href='http://habitica.wikia.com/wiki/Grand_Galas' target='_blank'>Grand Gala</a> !",
"seasonalShopText": "Bienvenue à la Boutique Saisonnière !! Nous avons actuellement reçu les nouveautés <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Édition Saisonnière</a> du Printemps. Tout l'équipement est disponible à l'achat pendant la Fête du Printemps chaque année, mais nous ne sommes ouverts que jusqu'au 30 Avril, alors faites un stock dès maintenant, ou vous devrez attendre un an pour acheter à nouveau cet équipement !", "seasonalShopText": "Bienvenue à la Boutique Saisonnière !! Nous avons actuellement reçu les nouveautés <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Édition Saisonnière</a> du Printemps. Tout l'équipement est disponible à l'achat pendant la Fête du Printemps chaque année, mais nous ne sommes ouverts que jusqu'au 30 Avril, alors faites un stock dès maintenant, ou vous devrez attendre un an pour acheter à nouveau cet équipement !",
"seasonalShopSummerText": "Bienvenue à la Boutique Saisonnière !! Nous avons reçu les nouveautés <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Édition Saisonnière</a> de l'Été. Tout l'équipement sera disponible à l'achat pendant la Fête de l'Été chaque année, mais nous ne sommes ouverts que jusqu'au 31 juillet, alors faites un stock dès maintenant ou vous devrez attendre un an pour acheter à nouveau cet équipement !", "seasonalShopSummerText": "Bienvenue à la Boutique Saisonnière !! Nous avons reçu les nouveautés <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Édition Saisonnière</a> de l'Été. Tout l'équipement sera disponible à l'achat pendant la Fête de l'Été chaque année, mais nous ne sommes ouverts que jusqu'au 31 juillet, alors faites un stock dès maintenant ou vous devrez attendre un an pour acheter à nouveau cet équipement !",
"seasonalShopFallText": "Welcome to the Seasonal Shop!! We're stocking autumn <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Seasonal Edition</a> goodies at the moment. Everything here will be available to purchase during the Fall Festival event each year, but we're only open until October 31, so be sure to stock up now, or you'll have to wait a year to buy these items again!", "seasonalShopFallText": "Bienvenue à la Boutique Saisonnière !! Nous avons actuellement reçu les nouveautés <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Édition Saisonnière</a> d'automne. Tout l'équipement est disponible à l'achat pendant le Festival d'Automne chaque année, mais nous ne sommes ouverts que jusqu'au 31 octobre, alors faites un stock dès maintenant, ou vous devrez attendre un an pour acheter à nouveau cet équipement !",
"seasonalShopRebirth": "Si vous avez utilisé l'Orbe de Renaissance, vous pouvez racheter cet équipement dans la colonne des Récompenses. Au début, vous pourrez seulement acheter les objets associés à votre classe actuelle (Guerrier par défaut), mais n'ayez crainte, les objets spécifiques à une classe deviendront disponibles si vous choisissez cette classe.", "seasonalShopRebirth": "Si vous avez utilisé l'Orbe de Renaissance, vous pouvez racheter cet équipement dans la colonne des Récompenses. Au début, vous pourrez seulement acheter les objets associés à votre classe actuelle (Guerrier par défaut), mais n'ayez crainte, les objets spécifiques à une classe deviendront disponibles si vous choisissez cette classe.",
"candycaneSet": "Sucre d'Orge (Mage)", "candycaneSet": "Sucre d'Orge (Mage)",
"skiSet": "Ski-sassin (Voleur)", "skiSet": "Ski-sassin (Voleur)",
@@ -56,9 +56,9 @@
"emeraldMermageSet": "Sorcirène Émeraude (Mage)", "emeraldMermageSet": "Sorcirène Émeraude (Mage)",
"reefSeahealerSet": "Poissoigneur du Récif (Guérisseur)", "reefSeahealerSet": "Poissoigneur du Récif (Guérisseur)",
"roguishPirateSet": "Pirate Voyou (Voleur)", "roguishPirateSet": "Pirate Voyou (Voleur)",
"monsterOfScienceSet": "Monster of Science (Warrior)", "monsterOfScienceSet": "Monstre de la Science (Guerrier)",
"witchyWizardSet": "Witchy Wizard (Mage)", "witchyWizardSet": "Sorcier ensorceleur (Mage)",
"mummyMedicSet": "Mummy Medic (Healer)", "mummyMedicSet": "Médecin Momifié (Guérisseur)",
"vampireSmiterSet": "Vampire Smiter (Rogue)", "vampireSmiterSet": "Vampire Frappeur (Voleur)",
"fallEventAvailability": "Disponible jusqu'au 31 octobre" "fallEventAvailability": "Disponible jusqu'au 31 octobre"
} }

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@@ -33,8 +33,8 @@
"foodText": "nourriture", "foodText": "nourriture",
"food": "Nourriture et Selles", "food": "Nourriture et Selles",
"noFood": "Vous n'avez ni nourriture ni selle.", "noFood": "Vous n'avez ni nourriture ni selle.",
"dropsExplanation": "Get these items faster with Gems if you don't want to wait for them to drop when completing a task. <a href=\"http://habitica.wikia.com/wiki/Drops\">Learn more about the drop system.</a>", "dropsExplanation": "Récupérez ces objets plus vite avec des Gemmes, si vous ne voulez pas attendre de les recevoir comme butin. <a href=\"http://habitica.wikia.com/wiki/Drops\">Apprenez-en plus sur le système de butin.</a>",
"premiumPotionNoDropExplanation": "Magic Hatching Potions cannot be used on eggs received from Quests. The only way to get Magic Hatching Potions is by buying them below, not from random drops.", "premiumPotionNoDropExplanation": "Les potions d'éclosion magiques ne peuvent pas être utilisées sur les œufs obtenus dans des quêtes. Le seul moyen d'obtenir des potions d'éclosion magiques est de les acheter ci-dessous, pas avec des butins.",
"beastMasterProgress": "Progression Maître des Bêtes", "beastMasterProgress": "Progression Maître des Bêtes",
"stableBeastMasterProgress": "Progression du Maître des Bêtes : <%= number %> Familiers Trouvés", "stableBeastMasterProgress": "Progression du Maître des Bêtes : <%= number %> Familiers Trouvés",
"beastAchievement": "Vous avez remporté le succès \"Maître des Bêtes\" pour avoir collectionné tous les familiers !", "beastAchievement": "Vous avez remporté le succès \"Maître des Bêtes\" pour avoir collectionné tous les familiers !",

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@@ -62,7 +62,7 @@
"timeTravelersPopoverNoSub": "Vous aurez besoin d'un Sablier Mystique pour invoquer les mystérieux Voyageurs Temporels ! <%= linkStart %>Les Abonnés<%= linkEnd %> reçoivent un Sablier Mystique par tranche de trois mois consécutifs d'abonnement. Revenez lorsque vous aurez un Sablier Mystique, et les Voyageurs Temporels vous fourniront un Familier ou une Monture rare, un Ensemble d'Équipement d'Abonné du passé... ou peut-être même du futur.", "timeTravelersPopoverNoSub": "Vous aurez besoin d'un Sablier Mystique pour invoquer les mystérieux Voyageurs Temporels ! <%= linkStart %>Les Abonnés<%= linkEnd %> reçoivent un Sablier Mystique par tranche de trois mois consécutifs d'abonnement. Revenez lorsque vous aurez un Sablier Mystique, et les Voyageurs Temporels vous fourniront un Familier ou une Monture rare, un Ensemble d'Équipement d'Abonné du passé... ou peut-être même du futur.",
"timeTravelersPopover": "Nous avons vu le Sablier Mystique en votre possession, nous serons donc heureux de traverser le temps depuis le futur, pour vous ! Choisissez le familier, la monture, ou l'Ensemble d'Objets Mystérieux qui vous ferait plaisir. Vous pouvez consulter une liste des set d'équipements passés <%= linkStart %>ici<%= linkEnd %> ! Si ceux-ci ne vous satisfont pas, peut-être seriez-vous intéressé·e par l'un de nos élégamment futuristes Ensembles d'Objets Steampunk ?", "timeTravelersPopover": "Nous avons vu le Sablier Mystique en votre possession, nous serons donc heureux de traverser le temps depuis le futur, pour vous ! Choisissez le familier, la monture, ou l'Ensemble d'Objets Mystérieux qui vous ferait plaisir. Vous pouvez consulter une liste des set d'équipements passés <%= linkStart %>ici<%= linkEnd %> ! Si ceux-ci ne vous satisfont pas, peut-être seriez-vous intéressé·e par l'un de nos élégamment futuristes Ensembles d'Objets Steampunk ?",
"timeTravelersAlreadyOwned": "Félicitations ! Vous possédez déjà tout ce que les Voyageurs Temporels ont à offrir. Merci de soutenir le site !", "timeTravelersAlreadyOwned": "Félicitations ! Vous possédez déjà tout ce que les Voyageurs Temporels ont à offrir. Merci de soutenir le site !",
"mysticHourglassPopover": "A Mystic Hourglass allows you to purchase certain limited-time items, such as monthly Mystery Item Sets and awards from world bosses, from the past!", "mysticHourglassPopover": "Un Sablier Mystique vous permet d'acheter certains objets dont l'achat est limité dans le temps, comme les ensembles d'objets Mystère des mois précédents et des récompenses passées de Boss mondiaux.",
"subUpdateCard": "Mettre à jour la Carte", "subUpdateCard": "Mettre à jour la Carte",
"subUpdateTitle": "Mettre à jour", "subUpdateTitle": "Mettre à jour",
"subUpdateDescription": "Mettre à jour la carte à débiter.", "subUpdateDescription": "Mettre à jour la carte à débiter.",

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@@ -6,96 +6,96 @@
"armoireLastItem": "Hai trovato l'ultimo oggetto raro disponibile nello Scrigno Incantato.", "armoireLastItem": "Hai trovato l'ultimo oggetto raro disponibile nello Scrigno Incantato.",
"armoireNotesEmpty": "Nello Scrigno Incantato compariranno nuovi oggetti la prima settimana di ogni mese. Fino ad allora, continua a cliccare sullo Scrigno per ottenere esperienza e cibo!", "armoireNotesEmpty": "Nello Scrigno Incantato compariranno nuovi oggetti la prima settimana di ogni mese. Fino ad allora, continua a cliccare sullo Scrigno per ottenere esperienza e cibo!",
"dropEggWolfText": "Lupo", "dropEggWolfText": "Lupo",
"dropEggWolfMountText": "Wolf", "dropEggWolfMountText": "Lupo",
"dropEggWolfAdjective": "a loyal", "dropEggWolfAdjective": "un leale",
"dropEggTigerCubText": "Cucciolo di Tigre", "dropEggTigerCubText": "Cucciolo di Tigre",
"dropEggTigerCubMountText": "Tigre", "dropEggTigerCubMountText": "Tigre",
"dropEggTigerCubAdjective": "a fierce", "dropEggTigerCubAdjective": "un feroce",
"dropEggPandaCubText": "Cucciolo di Panda", "dropEggPandaCubText": "Cucciolo di Panda",
"dropEggPandaCubMountText": "Panda", "dropEggPandaCubMountText": "Panda",
"dropEggPandaCubAdjective": "a gentle", "dropEggPandaCubAdjective": "un dolce",
"dropEggLionCubText": "Cucciolo di Leone", "dropEggLionCubText": "Cucciolo di Leone",
"dropEggLionCubMountText": "Leone", "dropEggLionCubMountText": "Leone",
"dropEggLionCubAdjective": "a regal", "dropEggLionCubAdjective": "un regale",
"dropEggFoxText": "Volpe", "dropEggFoxText": "Volpe",
"dropEggFoxMountText": "Fox", "dropEggFoxMountText": "Volpe",
"dropEggFoxAdjective": "a wily", "dropEggFoxAdjective": "un'astuta",
"dropEggFlyingPigText": "Maialino Volante", "dropEggFlyingPigText": "Maialino Volante",
"dropEggFlyingPigMountText": "Flying Pig", "dropEggFlyingPigMountText": "Maialino Volante",
"dropEggFlyingPigAdjective": "a whimsical", "dropEggFlyingPigAdjective": "un bizzarro",
"dropEggDragonText": "Drago", "dropEggDragonText": "Drago",
"dropEggDragonMountText": "Dragon", "dropEggDragonMountText": "Drago",
"dropEggDragonAdjective": "a mighty", "dropEggDragonAdjective": "un possente",
"dropEggCactusText": "Cactus", "dropEggCactusText": "Cactus",
"dropEggCactusMountText": "Cactus", "dropEggCactusMountText": "Cactus",
"dropEggCactusAdjective": "a prickly", "dropEggCactusAdjective": "uno spinoso",
"dropEggBearCubText": "Cucciolo di Orso", "dropEggBearCubText": "Cucciolo di Orso",
"dropEggBearCubMountText": "Orso", "dropEggBearCubMountText": "Orso",
"dropEggBearCubAdjective": "a cuddly", "dropEggBearCubAdjective": "un grazioso",
"questEggGryphonText": "Grifone", "questEggGryphonText": "Grifone",
"questEggGryphonMountText": "Gryphon", "questEggGryphonMountText": "Grifone",
"questEggGryphonAdjective": "a proud", "questEggGryphonAdjective": "un maestoso",
"questEggHedgehogText": "Riccio", "questEggHedgehogText": "Riccio",
"questEggHedgehogMountText": "Hedgehog", "questEggHedgehogMountText": "Riccio",
"questEggHedgehogAdjective": "a spiky", "questEggHedgehogAdjective": "un irsuto",
"questEggDeerText": "Cervo", "questEggDeerText": "Cervo",
"questEggDeerMountText": "Deer", "questEggDeerMountText": "Cervo",
"questEggDeerAdjective": "an elegant", "questEggDeerAdjective": "un elegante",
"questEggEggText": "Uovo", "questEggEggText": "Uovo",
"questEggEggMountText": "Cesto di Uova", "questEggEggMountText": "Cesto di Uova",
"questEggEggAdjective": "a colorful", "questEggEggAdjective": "un colorato",
"questEggRatText": "Ratto", "questEggRatText": "Ratto",
"questEggRatMountText": "Rat", "questEggRatMountText": "Ratto",
"questEggRatAdjective": "a dirty", "questEggRatAdjective": "uno sporco",
"questEggOctopusText": "Polpo", "questEggOctopusText": "Polpo",
"questEggOctopusMountText": "Octopus", "questEggOctopusMountText": "Polpo",
"questEggOctopusAdjective": "a slippery", "questEggOctopusAdjective": "un viscido",
"questEggSeahorseText": "Cavalluccio Marino", "questEggSeahorseText": "Cavalluccio Marino",
"questEggSeahorseMountText": "Seahorse", "questEggSeahorseMountText": "Cavalluccio Marino",
"questEggSeahorseAdjective": "a prize", "questEggSeahorseAdjective": "un prezioso",
"questEggParrotText": "Pappagallo", "questEggParrotText": "Pappagallo",
"questEggParrotMountText": "Parrot", "questEggParrotMountText": "Pappagallo",
"questEggParrotAdjective": "a vibrant", "questEggParrotAdjective": "un variopinto",
"questEggRoosterText": "Gallo", "questEggRoosterText": "Gallo",
"questEggRoosterMountText": "Rooster", "questEggRoosterMountText": "Gallo",
"questEggRoosterAdjective": "a strutting", "questEggRoosterAdjective": "un altezzoso",
"questEggSpiderText": "Ragno", "questEggSpiderText": "Ragno",
"questEggSpiderMountText": "Spider", "questEggSpiderMountText": "Ragno",
"questEggSpiderAdjective": "a creepy", "questEggSpiderAdjective": "un inquietante",
"questEggOwlText": "Gufo", "questEggOwlText": "Gufo",
"questEggOwlMountText": "Owl", "questEggOwlMountText": "Gufo",
"questEggOwlAdjective": "a wise", "questEggOwlAdjective": "un saggio",
"questEggPenguinText": "Pinguino", "questEggPenguinText": "Pinguino",
"questEggPenguinMountText": "Penguin", "questEggPenguinMountText": "Pinguino",
"questEggPenguinAdjective": "a perspicacious", "questEggPenguinAdjective": "un perspicace",
"questEggTRexText": "Tirannosauro", "questEggTRexText": "Tirannosauro",
"questEggTRexMountText": "Tyrannosaur", "questEggTRexMountText": "Tirannosauro",
"questEggTRexAdjective": "a tiny-armed", "questEggTRexAdjective": "un preistorico",
"questEggRockText": "Roccia", "questEggRockText": "Roccia",
"questEggRockMountText": "Rock", "questEggRockMountText": "Roccia",
"questEggRockAdjective": "a lively", "questEggRockAdjective": "una vivace",
"questEggBunnyText": "Coniglietto", "questEggBunnyText": "Coniglietto",
"questEggBunnyMountText": "Bunny", "questEggBunnyMountText": "Coniglietto",
"questEggBunnyAdjective": "a snuggly", "questEggBunnyAdjective": "un coccoloso",
"questEggSlimeText": "Gelatina di Marshmallow", "questEggSlimeText": "Gelatina di Marshmallow",
"questEggSlimeMountText": "Marshmallow Slime", "questEggSlimeMountText": "Marshmallow Slime",
"questEggSlimeAdjective": "a sweet", "questEggSlimeAdjective": "a sweet",
"questEggSheepText": "Pecorella", "questEggSheepText": "Pecorella",
"questEggSheepMountText": "Sheep", "questEggSheepMountText": "Pecorella",
"questEggSheepAdjective": "a woolly", "questEggSheepAdjective": "una soffice",
"questEggCuttlefishText": "Seppia", "questEggCuttlefishText": "Seppia",
"questEggCuttlefishMountText": "Cuttlefish", "questEggCuttlefishMountText": "Seppia",
"questEggCuttlefishAdjective": "a cuddly", "questEggCuttlefishAdjective": "un grazioso",
"questEggWhaleText": "Balena", "questEggWhaleText": "Balena",
"questEggWhaleMountText": "Whale", "questEggWhaleMountText": "Balena",
"questEggWhaleAdjective": "a splashy", "questEggWhaleAdjective": "una zampillante",
"questEggCheetahText": "Ghepardo", "questEggCheetahText": "Ghepardo",
"questEggCheetahMountText": "Cheetah", "questEggCheetahMountText": "Ghepardo",
"questEggCheetahAdjective": "an honest", "questEggCheetahAdjective": "un onesto",
"questEggHorseText": "Cavallo", "questEggHorseText": "Cavallo",
"questEggHorseMountText": "Horse", "questEggHorseMountText": "Cavallo",
"questEggHorseAdjective": "a galloping", "questEggHorseAdjective": "un galoppante",
"eggNotes": "Find a hatching potion to pour on this egg, and it will hatch into <%= eggAdjective(locale) %> <%= eggText(locale) %>.", "eggNotes": "Trova una pozione per far schiudere questo uovo, e nascerà <%= eggAdjective(locale) %> <%= eggText(locale) %>.",
"hatchingPotionBase": "Base", "hatchingPotionBase": "Base",
"hatchingPotionWhite": "Bianco", "hatchingPotionWhite": "Bianco",
"hatchingPotionDesert": "Deserto", "hatchingPotionDesert": "Deserto",

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@@ -29,7 +29,7 @@
"seasonalShopClosedText": "Il Negozio Stagionale è attualmente chiuso! Non so dove sia la Maga Stagionale ora, ma scommetto che sarà di ritorno durante il prossimo <a href='http://habitica.wikia.com/wiki/Grand_Galas' target='_blank'>Grand Gala</a>!!", "seasonalShopClosedText": "Il Negozio Stagionale è attualmente chiuso! Non so dove sia la Maga Stagionale ora, ma scommetto che sarà di ritorno durante il prossimo <a href='http://habitica.wikia.com/wiki/Grand_Galas' target='_blank'>Grand Gala</a>!!",
"seasonalShopText": "Benvenuto nel Negozio Stagionale! Abbiamo in vendita degli oggetti primaverili in <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Edizione Stagionale</a>. Ogni cosa qui sarà acquistabile durante l'evento \"Spring Fling\" ogni anno, ma siamo aperti solo fino al 30 aprile! Quindi fai scorta adesso, sennò dovrai aspettare il prossimo anno per poter acquistare questi oggetti!", "seasonalShopText": "Benvenuto nel Negozio Stagionale! Abbiamo in vendita degli oggetti primaverili in <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Edizione Stagionale</a>. Ogni cosa qui sarà acquistabile durante l'evento \"Spring Fling\" ogni anno, ma siamo aperti solo fino al 30 aprile! Quindi fai scorta adesso, sennò dovrai aspettare il prossimo anno per poter acquistare questi oggetti!",
"seasonalShopSummerText": "Benvenuto nel Negozio Stagionale! Abbiamo in vendita degli oggetti estivi in <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Edizione Stagionale</a>. Ogni cosa qui sarà acquistabile durante l'evento \"Summer Splash\" ogni anno, ma siamo aperti solo fino al 31 luglio! Quindi fai scorta adesso, sennò dovrai aspettare il prossimo anno per poter acquistare questi oggetti!", "seasonalShopSummerText": "Benvenuto nel Negozio Stagionale! Abbiamo in vendita degli oggetti estivi in <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Edizione Stagionale</a>. Ogni cosa qui sarà acquistabile durante l'evento \"Summer Splash\" ogni anno, ma siamo aperti solo fino al 31 luglio! Quindi fai scorta adesso, sennò dovrai aspettare il prossimo anno per poter acquistare questi oggetti!",
"seasonalShopFallText": "Welcome to the Seasonal Shop!! We're stocking autumn <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Seasonal Edition</a> goodies at the moment. Everything here will be available to purchase during the Fall Festival event each year, but we're only open until October 31, so be sure to stock up now, or you'll have to wait a year to buy these items again!", "seasonalShopFallText": "Benvenuto nel Negozio Stagionale! Abbiamo in vendita degli oggetti autunnali in <a href='http://habitica.wikia.com/wiki/Item_Availability' target='_blank'>Edizione Stagionale</a>. Ogni cosa qui sarà acquistabile durante l'evento \"Fall Festival\" ogni anno, ma siamo aperti solo fino al 31 ottobre! Quindi fai scorta adesso, sennò dovrai aspettare il prossimo anno per poter acquistare questi oggetti!",
"seasonalShopRebirth": "Se hai usato la Sfera della Rinascita, potrai riacquistare questo equipaggiamento dalla colonna delle Ricompense. All'inizio potrai comprare solo gli oggetti per la tua classe attuale (Guerriero, se non l'hai ancora scelta/cambiata), ma niente paura, gli altri oggetti specifici per le varie classi diventeranno disponibili se ti converti a quella classe.", "seasonalShopRebirth": "Se hai usato la Sfera della Rinascita, potrai riacquistare questo equipaggiamento dalla colonna delle Ricompense. All'inizio potrai comprare solo gli oggetti per la tua classe attuale (Guerriero, se non l'hai ancora scelta/cambiata), ma niente paura, gli altri oggetti specifici per le varie classi diventeranno disponibili se ti converti a quella classe.",
"candycaneSet": "Caramello (Mago)", "candycaneSet": "Caramello (Mago)",
"skiSet": "Nevassassino (Assassino)", "skiSet": "Nevassassino (Assassino)",
@@ -56,9 +56,9 @@
"emeraldMermageSet": "Magisirena di Smeraldo (Mago)", "emeraldMermageSet": "Magisirena di Smeraldo (Mago)",
"reefSeahealerSet": "Marguaritore Corallino (Guaritore)", "reefSeahealerSet": "Marguaritore Corallino (Guaritore)",
"roguishPirateSet": "Pirata Furfante (Assassino)", "roguishPirateSet": "Pirata Furfante (Assassino)",
"monsterOfScienceSet": "Monster of Science (Warrior)", "monsterOfScienceSet": "Mostro della Scienza (Guerriero)",
"witchyWizardSet": "Witchy Wizard (Mage)", "witchyWizardSet": "Witchy Wizard (Mage)",
"mummyMedicSet": "Mummy Medic (Healer)", "mummyMedicSet": "Medico Mummia (Guaritore)",
"vampireSmiterSet": "Vampire Smiter (Rogue)", "vampireSmiterSet": "Vampire Smiter (Rogue)",
"fallEventAvailability": "Available until October 31" "fallEventAvailability": "Disponibile fino al 31 ottobre"
} }

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@@ -5,7 +5,7 @@
"messageTagNotFound": "Etichetta non trovata.", "messageTagNotFound": "Etichetta non trovata.",
"messagePetNotFound": ":animale non trovato in user.items.pets", "messagePetNotFound": ":animale non trovato in user.items.pets",
"messageFoodNotFound": ":cibo non trovato in user.items.food", "messageFoodNotFound": ":cibo non trovato in user.items.food",
"messageNotAvailable": "This item is not currently available for purchase.", "messageNotAvailable": "Questo oggetto non è acquistabile al momento.",
"messageCannotFeedPet": "Non puoi nutrire questo animale.", "messageCannotFeedPet": "Non puoi nutrire questo animale.",
"messageAlreadyMount": "Possiedi già quella cavalcatura. Prova a dare da mangiare ad un altro animale.", "messageAlreadyMount": "Possiedi già quella cavalcatura. Prova a dare da mangiare ad un altro animale.",
"messageEvolve": "Hai appena addomesticato <%= egg %>, andiamo a farci un giro!", "messageEvolve": "Hai appena addomesticato <%= egg %>, andiamo a farci un giro!",

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@@ -26,7 +26,7 @@
"eggSingular": "uovo", "eggSingular": "uovo",
"noEggs": "Non hai nessun uovo.", "noEggs": "Non hai nessun uovo.",
"hatchingPotions": "Pozioni di schiusura", "hatchingPotions": "Pozioni di schiusura",
"magicHatchingPotions": "<strong>Magic Hatching Potions</strong>", "magicHatchingPotions": "<strong>Pozioni di schiusura magiche</strong>",
"hatchingPotion": "pozione di schiusura", "hatchingPotion": "pozione di schiusura",
"noHatchingPotions": "Non hai nessuna pozione di schiusura.", "noHatchingPotions": "Non hai nessuna pozione di schiusura.",
"inventoryText": "Clicca su un uovo per vedere le pozioni utilizzabili (che verranno evidenziate in verde) e scegline una con cui far comparire il tuo animale. Se nessuna pozione viene evidenziata, clicca di nuovo sull'uovo per deselezionarlo, e questa volta clicca prima su una pozione, in modo da evidenziare le uova su cui poterla utilizzare. Se lo desideri, puoi anche vendere gli oggetti che ti avanzano ad Alexander il Mercante.", "inventoryText": "Clicca su un uovo per vedere le pozioni utilizzabili (che verranno evidenziate in verde) e scegline una con cui far comparire il tuo animale. Se nessuna pozione viene evidenziata, clicca di nuovo sull'uovo per deselezionarlo, e questa volta clicca prima su una pozione, in modo da evidenziare le uova su cui poterla utilizzare. Se lo desideri, puoi anche vendere gli oggetti che ti avanzano ad Alexander il Mercante.",

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@@ -62,7 +62,7 @@
"timeTravelersPopoverNoSub": "Hai bisogno di una Clessidra Mistica per evocare i misteriosi viaggiatori del tempo! Gli <%= linkStart %>abbonati<%= linkEnd %> ne ottengono una ogni tre mesi di abbonamento consecutivi. Torna qui quando avrai una Clessidra Mistica, e i viaggiatori del tempo ti porteranno un raro animale, cavalcatura o set di Oggetti Misteriosi dal passato...o forse persino dal futuro!", "timeTravelersPopoverNoSub": "Hai bisogno di una Clessidra Mistica per evocare i misteriosi viaggiatori del tempo! Gli <%= linkStart %>abbonati<%= linkEnd %> ne ottengono una ogni tre mesi di abbonamento consecutivi. Torna qui quando avrai una Clessidra Mistica, e i viaggiatori del tempo ti porteranno un raro animale, cavalcatura o set di Oggetti Misteriosi dal passato...o forse persino dal futuro!",
"timeTravelersPopover": "Abbiamo notato che possiedi una Clessidra Mistica, quindi saremo felici di tornare indietro nel tempo per te! Scegli l'animale, la cavalcatura o il set di Oggetti Misteriosi che desideri. Puoi vedere una lista dei set di oggetti passati in <%= linkStart %>questa pagina<%= linkEnd %>! Se questi non ti soddisfano, forse preferiresti uno dei nostri raffinati e futuristici set di oggetti steampunk?", "timeTravelersPopover": "Abbiamo notato che possiedi una Clessidra Mistica, quindi saremo felici di tornare indietro nel tempo per te! Scegli l'animale, la cavalcatura o il set di Oggetti Misteriosi che desideri. Puoi vedere una lista dei set di oggetti passati in <%= linkStart %>questa pagina<%= linkEnd %>! Se questi non ti soddisfano, forse preferiresti uno dei nostri raffinati e futuristici set di oggetti steampunk?",
"timeTravelersAlreadyOwned": "Congratulazioni! Possiedi già tutto ciò che i Viaggiatori del Tempo possono attualmente offrire. Grazie per il tuo supporto al sito!", "timeTravelersAlreadyOwned": "Congratulazioni! Possiedi già tutto ciò che i Viaggiatori del Tempo possono attualmente offrire. Grazie per il tuo supporto al sito!",
"mysticHourglassPopover": "A Mystic Hourglass allows you to purchase certain limited-time items, such as monthly Mystery Item Sets and awards from world bosses, from the past!", "mysticHourglassPopover": "La Clessidra Mistica ti permette di acquistare alcuni oggetti a disponibilità limitata, come i set mensili di Oggetti Misteriosi le ricompense degli eventi mondiali, dal passato!",
"subUpdateCard": "Aggiorna Carta", "subUpdateCard": "Aggiorna Carta",
"subUpdateTitle": "Aggiorna", "subUpdateTitle": "Aggiorna",
"subUpdateDescription": "Aggiorna la carta con cui effettuare il pagamento.", "subUpdateDescription": "Aggiorna la carta con cui effettuare il pagamento.",

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@@ -6,8 +6,8 @@
"armoireLastItem": "Znalazłeś ostatnią część rzadkiego wyposażenia w Zaczarowanej Szafie.", "armoireLastItem": "Znalazłeś ostatnią część rzadkiego wyposażenia w Zaczarowanej Szafie.",
"armoireNotesEmpty": "Szafa będzie zawierała nowe wyposażenie co miesiąc. Do tego czasu klikaj aby otrzymać doświadczenie i jedzenie.", "armoireNotesEmpty": "Szafa będzie zawierała nowe wyposażenie co miesiąc. Do tego czasu klikaj aby otrzymać doświadczenie i jedzenie.",
"dropEggWolfText": "wilk", "dropEggWolfText": "wilk",
"dropEggWolfMountText": "Wolf", "dropEggWolfMountText": "Wilk",
"dropEggWolfAdjective": "a loyal", "dropEggWolfAdjective": "lojalny",
"dropEggTigerCubText": "tygrysiątko", "dropEggTigerCubText": "tygrysiątko",
"dropEggTigerCubMountText": "tygrys", "dropEggTigerCubMountText": "tygrys",
"dropEggTigerCubAdjective": "a fierce", "dropEggTigerCubAdjective": "a fierce",
@@ -18,46 +18,46 @@
"dropEggLionCubMountText": "lew", "dropEggLionCubMountText": "lew",
"dropEggLionCubAdjective": "a regal", "dropEggLionCubAdjective": "a regal",
"dropEggFoxText": "lis", "dropEggFoxText": "lis",
"dropEggFoxMountText": "Fox", "dropEggFoxMountText": "\nLis",
"dropEggFoxAdjective": "a wily", "dropEggFoxAdjective": "a wily",
"dropEggFlyingPigText": "latająca świnia", "dropEggFlyingPigText": "latająca świnia",
"dropEggFlyingPigMountText": "Flying Pig", "dropEggFlyingPigMountText": "Latająca świnia",
"dropEggFlyingPigAdjective": "a whimsical", "dropEggFlyingPigAdjective": "a whimsical",
"dropEggDragonText": "smok", "dropEggDragonText": "smok",
"dropEggDragonMountText": "Dragon", "dropEggDragonMountText": "Smok",
"dropEggDragonAdjective": "a mighty", "dropEggDragonAdjective": "a mighty",
"dropEggCactusText": "kaktus", "dropEggCactusText": "kaktus",
"dropEggCactusMountText": "Cactus", "dropEggCactusMountText": "Kaktus",
"dropEggCactusAdjective": "a prickly", "dropEggCactusAdjective": "kłujący",
"dropEggBearCubText": "niedźwiedziątko", "dropEggBearCubText": "niedźwiedziątko",
"dropEggBearCubMountText": "niedźwiedź", "dropEggBearCubMountText": "niedźwiedź",
"dropEggBearCubAdjective": "a cuddly", "dropEggBearCubAdjective": "przytulaśny",
"questEggGryphonText": "gryf", "questEggGryphonText": "gryf",
"questEggGryphonMountText": "Gryphon", "questEggGryphonMountText": "Gryf",
"questEggGryphonAdjective": "a proud", "questEggGryphonAdjective": "dumny",
"questEggHedgehogText": "jeż", "questEggHedgehogText": "jeż",
"questEggHedgehogMountText": "Hedgehog", "questEggHedgehogMountText": "Jeż",
"questEggHedgehogAdjective": "a spiky", "questEggHedgehogAdjective": "kłujący",
"questEggDeerText": "jeleń", "questEggDeerText": "jeleń",
"questEggDeerMountText": "Deer", "questEggDeerMountText": "Jeleń",
"questEggDeerAdjective": "an elegant", "questEggDeerAdjective": "elegancki",
"questEggEggText": "jajo", "questEggEggText": "jajo",
"questEggEggMountText": "koszyk na jajka", "questEggEggMountText": "koszyk na jajka",
"questEggEggAdjective": "a colorful", "questEggEggAdjective": "a colorful",
"questEggRatText": "szczur", "questEggRatText": "szczur",
"questEggRatMountText": "Rat", "questEggRatMountText": "Szczur",
"questEggRatAdjective": "a dirty", "questEggRatAdjective": "a dirty",
"questEggOctopusText": "ośmiornica", "questEggOctopusText": "ośmiornica",
"questEggOctopusMountText": "Octopus", "questEggOctopusMountText": "Ośmiornica",
"questEggOctopusAdjective": "a slippery", "questEggOctopusAdjective": "a slippery",
"questEggSeahorseText": "konik morski", "questEggSeahorseText": "konik morski",
"questEggSeahorseMountText": "Seahorse", "questEggSeahorseMountText": "Konik morski",
"questEggSeahorseAdjective": "a prize", "questEggSeahorseAdjective": "a prize",
"questEggParrotText": "papuga", "questEggParrotText": "papuga",
"questEggParrotMountText": "Parrot", "questEggParrotMountText": "Papuga",
"questEggParrotAdjective": "a vibrant", "questEggParrotAdjective": "a vibrant",
"questEggRoosterText": "kogut", "questEggRoosterText": "kogut",
"questEggRoosterMountText": "Rooster", "questEggRoosterMountText": "Kogut",
"questEggRoosterAdjective": "a strutting", "questEggRoosterAdjective": "a strutting",
"questEggSpiderText": "pająk", "questEggSpiderText": "pająk",
"questEggSpiderMountText": "Spider", "questEggSpiderMountText": "Spider",
@@ -85,7 +85,7 @@
"questEggSheepAdjective": "a woolly", "questEggSheepAdjective": "a woolly",
"questEggCuttlefishText": "mątwa", "questEggCuttlefishText": "mątwa",
"questEggCuttlefishMountText": "Cuttlefish", "questEggCuttlefishMountText": "Cuttlefish",
"questEggCuttlefishAdjective": "a cuddly", "questEggCuttlefishAdjective": "przytulaśny",
"questEggWhaleText": "wieloryb", "questEggWhaleText": "wieloryb",
"questEggWhaleMountText": "Whale", "questEggWhaleMountText": "Whale",
"questEggWhaleAdjective": "a splashy", "questEggWhaleAdjective": "a splashy",

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@@ -179,5 +179,5 @@
"businessInquiries": "Zapytania biznesowe", "businessInquiries": "Zapytania biznesowe",
"merchandiseInquiries": "Zapytania handlowe", "merchandiseInquiries": "Zapytania handlowe",
"marketingInquiries": "Zapytania marketingowe/społecznościowe", "marketingInquiries": "Zapytania marketingowe/społecznościowe",
"tweet": "Tweet" "tweet": "Tweetuj"
} }

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@@ -87,7 +87,7 @@
"weaponSpecialSpringHealerText": "Śliczna kość", "weaponSpecialSpringHealerText": "Śliczna kość",
"weaponSpecialSpringHealerNotes": "APORT! Zwiększa Inteligencję o <%= int %>. Edycja Limitowana Wiosna 2014.", "weaponSpecialSpringHealerNotes": "APORT! Zwiększa Inteligencję o <%= int %>. Edycja Limitowana Wiosna 2014.",
"weaponSpecialSummerRogueText": "Szabla piracka", "weaponSpecialSummerRogueText": "Szabla piracka",
"weaponSpecialSummerRogueNotes": "Avast! You'll make those Dailies walk the plank! Increases Strength by <%= str %>. Limited Edition 2014 Summer Gear.", "weaponSpecialSummerRogueNotes": "A niech je dunder świśnie! Wyrzucisz te Codzienne za burtę! Zwiększa siłę o <%= str %>. Edycja Limitowana, lato 2014.",
"weaponSpecialSummerWarriorText": "Nóż Morski", "weaponSpecialSummerWarriorText": "Nóż Morski",
"weaponSpecialSummerWarriorNotes": "Nie ma takiego zadania ani listy Do-Zrobienia, które stawiłyby opór temu sękatemu nożowi! Zwiększa Siłę o <%= str %>. Edycja Limitowana Lato 2014.", "weaponSpecialSummerWarriorNotes": "Nie ma takiego zadania ani listy Do-Zrobienia, które stawiłyby opór temu sękatemu nożowi! Zwiększa Siłę o <%= str %>. Edycja Limitowana Lato 2014.",
"weaponSpecialSummerMageText": "Chwytak wodorostów", "weaponSpecialSummerMageText": "Chwytak wodorostów",
@@ -115,7 +115,7 @@
"weaponSpecialSpring2015WarriorText": "Kościana maczuga", "weaponSpecialSpring2015WarriorText": "Kościana maczuga",
"weaponSpecialSpring2015WarriorNotes": "To prawdziwa kość dla prawdziwie zaciętych piesków i to na pewno nie jest zabawka do gryzienia otrzymana od Sezonowej Czarodziejki, ponieważ kto jest dobrym pieskiem? Ktooo jest dobrym pieskiem?? To Ty!!! Ty jesteś dobrym pieskiem!!! Zwiększa Siłę o <%= str %>. Edycja Limitowana Wiosna 2015.", "weaponSpecialSpring2015WarriorNotes": "To prawdziwa kość dla prawdziwie zaciętych piesków i to na pewno nie jest zabawka do gryzienia otrzymana od Sezonowej Czarodziejki, ponieważ kto jest dobrym pieskiem? Ktooo jest dobrym pieskiem?? To Ty!!! Ty jesteś dobrym pieskiem!!! Zwiększa Siłę o <%= str %>. Edycja Limitowana Wiosna 2015.",
"weaponSpecialSpring2015MageText": "Magiczna różdzka", "weaponSpecialSpring2015MageText": "Magiczna różdzka",
"weaponSpecialSpring2015MageNotes": "Conjure up a carrot for yourself with this fancy wand. Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition 2015 Spring Gear.", "weaponSpecialSpring2015MageNotes": "Wyczaruj sobie marchewkę tą fantazyjną różdżką. Zwiększa Inteligencję o <%= int %> i Percepcję o <%= per %>. Edycja Limitowana, wiosna 2015.",
"weaponSpecialSpring2015HealerText": "Kocia grzechotka", "weaponSpecialSpring2015HealerText": "Kocia grzechotka",
"weaponSpecialSpring2015HealerNotes": "Kiedy tym machasz, wytwarza się fascynujący dźwięk kliknięcia, który KAŻDEGO zabawia przez długie godziny. Zwiększa Inteligencję o <%= int %>. Edycja Limitowana Wiosna 2015.", "weaponSpecialSpring2015HealerNotes": "Kiedy tym machasz, wytwarza się fascynujący dźwięk kliknięcia, który KAŻDEGO zabawia przez długie godziny. Zwiększa Inteligencję o <%= int %>. Edycja Limitowana Wiosna 2015.",
"weaponSpecialSummer2015RogueText": "Strzelający koralowiec", "weaponSpecialSummer2015RogueText": "Strzelający koralowiec",
@@ -126,9 +126,9 @@
"weaponSpecialSummer2015MageNotes": "Ukryta moc błyska w klejnotach tej laski. Zwiększa Inteligencję o <%= int %> i Percepcję o <%= per %>. Edycja Limitowana Lato 2015.", "weaponSpecialSummer2015MageNotes": "Ukryta moc błyska w klejnotach tej laski. Zwiększa Inteligencję o <%= int %> i Percepcję o <%= per %>. Edycja Limitowana Lato 2015.",
"weaponSpecialSummer2015HealerText": "Falująca różdżka", "weaponSpecialSummer2015HealerText": "Falująca różdżka",
"weaponSpecialSummer2015HealerNotes": "Leczy chorobę morską i chorobę na morzu! Zwiększa Inteligencję o <%= int %>. Edycja Limitowana Lato 2015.", "weaponSpecialSummer2015HealerNotes": "Leczy chorobę morską i chorobę na morzu! Zwiększa Inteligencję o <%= int %>. Edycja Limitowana Lato 2015.",
"weaponSpecialFall2015RogueText": "Bat-tle Ax", "weaponSpecialFall2015RogueText": "Nietoperzy topór",
"weaponSpecialFall2015RogueNotes": "Fearsome To-Dos cower before the flapping of this ax. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.", "weaponSpecialFall2015RogueNotes": "Bojaźliwe Do-Zrobienia chowają się przed machnięciami tego topora. Zwiększa siłę o <%= str $>. Edycja Limitowana, jesień 2015.",
"weaponSpecialFall2015WarriorText": "Wooden Plank", "weaponSpecialFall2015WarriorText": "Drewniana deska",
"weaponSpecialFall2015WarriorNotes": "Great for elevating things in cornfields and/or smacking tasks. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.", "weaponSpecialFall2015WarriorNotes": "Great for elevating things in cornfields and/or smacking tasks. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.",
"weaponSpecialFall2015MageText": "Enchanted Thread", "weaponSpecialFall2015MageText": "Enchanted Thread",
"weaponSpecialFall2015MageNotes": "A powerful Stitch Witch can control this enchanted thread without even touching it! Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition 2015 Autumn Gear.", "weaponSpecialFall2015MageNotes": "A powerful Stitch Witch can control this enchanted thread without even touching it! Increases Intelligence by <%= int %> and Perception by <%= per %>. Limited Edition 2015 Autumn Gear.",
@@ -154,8 +154,8 @@
"weaponArmoireIronCrookNotes": "Ukształtowany zaciekłymi uderzeniami młota, ten żelazny pręt zakończony hakiem dobrze się sprawi jako kij pasterski. Poprawia percepcję i siłę o <%= attrs %>. Zaczarowana szafa: Zestaw Rogate Żelazo (przedmiot 3 z 3.)", "weaponArmoireIronCrookNotes": "Ukształtowany zaciekłymi uderzeniami młota, ten żelazny pręt zakończony hakiem dobrze się sprawi jako kij pasterski. Poprawia percepcję i siłę o <%= attrs %>. Zaczarowana szafa: Zestaw Rogate Żelazo (przedmiot 3 z 3.)",
"weaponArmoireGoldWingStaffText": "Złotoskrzydła laska", "weaponArmoireGoldWingStaffText": "Złotoskrzydła laska",
"weaponArmoireGoldWingStaffNotes": "Skrzydła tej laski ciągle trzepoczą i skręcają się. Zwiększa wszystkie atrybuty o <%= attrs %>. Zaczarowana szafa: przedmiot niezależny.", "weaponArmoireGoldWingStaffNotes": "Skrzydła tej laski ciągle trzepoczą i skręcają się. Zwiększa wszystkie atrybuty o <%= attrs %>. Zaczarowana szafa: przedmiot niezależny.",
"weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandText": "Różdżka nietoperza",
"weaponArmoireBatWandNotes": "This wand can turn any task into a bat! Wave it about and watch them fly away. Increases Intelligence by <%= int %> and Perception by <%= per %>. Enchanted Armoire: Independent Item.", "weaponArmoireBatWandNotes": "Ta różdżka może zamienić każde zadanie w nietoperza! Pomachaj nią i patrz jak odlatują. Zwiększa inteligencję o <%= int %> i percepcję o <%= per %>. Zaczarowana szafa: przedmiot niezależny.",
"armor": "zbroja", "armor": "zbroja",
"armorBase0Text": "Zwykłe ubranie", "armorBase0Text": "Zwykłe ubranie",
"armorBase0Notes": "Zwyczajne ubranie. Nie ma na nic wpływu.", "armorBase0Notes": "Zwyczajne ubranie. Nie ma na nic wpływu.",
@@ -305,8 +305,8 @@
"armorMystery201506Notes": "Nurkuj przez rafy koralowe w tym jasnym kolorowym stroju kąpielowym! Brak dodatkowych korzyści. Przedmiot abonencki, lipiec 2015.", "armorMystery201506Notes": "Nurkuj przez rafy koralowe w tym jasnym kolorowym stroju kąpielowym! Brak dodatkowych korzyści. Przedmiot abonencki, lipiec 2015.",
"armorMystery201508Text": "Kostium geparda", "armorMystery201508Text": "Kostium geparda",
"armorMystery201508Notes": "Biegaj szybko jak błyskawica w tym puszystym kostiumie geparda! Brak dodatkowych korzyści. Przedmiot abonencki, sierpień 2015.", "armorMystery201508Notes": "Biegaj szybko jak błyskawica w tym puszystym kostiumie geparda! Brak dodatkowych korzyści. Przedmiot abonencki, sierpień 2015.",
"armorMystery201509Text": "Werewolf Costume", "armorMystery201509Text": "Strój wilkołaka",
"armorMystery201509Notes": "This IS a costume, right? Confers no benefit. September 2015 Subscriber Item.", "armorMystery201509Notes": "To JEST strój, prawda? Brak dodatkowych korzyści. Przedmiot Abonencki, wrzesień 2015.",
"armorMystery301404Text": "Steampunkowy garnitur", "armorMystery301404Text": "Steampunkowy garnitur",
"armorMystery301404Notes": "Elegancki i stylowy! Brak dodatkowych korzyści. Przedmiot Abonencki, luty 2015.", "armorMystery301404Notes": "Elegancki i stylowy! Brak dodatkowych korzyści. Przedmiot Abonencki, luty 2015.",
"armorArmoireLunarArmorText": "Księżycowa Kojąca Zbroja", "armorArmoireLunarArmorText": "Księżycowa Kojąca Zbroja",
@@ -462,8 +462,8 @@
"headMystery201505Notes": "Zielony pióropusz dumnie powiewa na tym żelaznym hełmie. Brak dodatkowych korzyści. Przedmiot Abonencki, maj 2015.", "headMystery201505Notes": "Zielony pióropusz dumnie powiewa na tym żelaznym hełmie. Brak dodatkowych korzyści. Przedmiot Abonencki, maj 2015.",
"headMystery201508Text": "Kapelusz geparda", "headMystery201508Text": "Kapelusz geparda",
"headMystery201508Notes": "Ten przytulny kapelusz geparda jest bardzo puchaty! Brak dodatkowych korzyści. Przedmiot abonencki, sierpień 2015.", "headMystery201508Notes": "Ten przytulny kapelusz geparda jest bardzo puchaty! Brak dodatkowych korzyści. Przedmiot abonencki, sierpień 2015.",
"headMystery201509Text": "Werewolf Mask", "headMystery201509Text": "Maska wilkołaka",
"headMystery201509Notes": "This IS a mask, right? Confers no benefit. September 2015 Subscriber Item.", "headMystery201509Notes": "To JEST maska, prawda? Brak dodatkowych korzyści. Przedmiot Abonencki, wrzesień 2015.",
"headMystery301404Text": "Szykowny cylinder", "headMystery301404Text": "Szykowny cylinder",
"headMystery301404Notes": "Fantazyjny cylinder dla najwyżej urodzonych. Przedmiot Abonencki, styczeń 2015. Brak dodatkowych korzyści.", "headMystery301404Notes": "Fantazyjny cylinder dla najwyżej urodzonych. Przedmiot Abonencki, styczeń 2015. Brak dodatkowych korzyści.",
"headMystery301405Text": "Klasyczny cylinder", "headMystery301405Text": "Klasyczny cylinder",
@@ -567,8 +567,8 @@
"shieldSpecialSummer2015WarriorNotes": "Wykonana z głębokooceanicznego metalu przez rzemieślników z Atleńtydy, ta tarcza lśni niczym piasek i morze. Zwiększa kondycję o <%= con %>. Edycja Limitowana, lato 2015.", "shieldSpecialSummer2015WarriorNotes": "Wykonana z głębokooceanicznego metalu przez rzemieślników z Atleńtydy, ta tarcza lśni niczym piasek i morze. Zwiększa kondycję o <%= con %>. Edycja Limitowana, lato 2015.",
"shieldSpecialSummer2015HealerText": "Potężna tarcza", "shieldSpecialSummer2015HealerText": "Potężna tarcza",
"shieldSpecialSummer2015HealerNotes": "Używaj tej tarczy, by odrzucać daleko szczury zęzowe. Zwiększa kondycję o <%= con %>. Edycja Limitowana, lato 2015.", "shieldSpecialSummer2015HealerNotes": "Używaj tej tarczy, by odrzucać daleko szczury zęzowe. Zwiększa kondycję o <%= con %>. Edycja Limitowana, lato 2015.",
"shieldSpecialFall2015RogueText": "Bat-tle Ax", "shieldSpecialFall2015RogueText": "Topór wojenny",
"shieldSpecialFall2015RogueNotes": "Fearsome To-Dos cower before the flapping of this ax. Increases Strength by <%= str %>. Limited Edition 2015 Autumn Gear.", "shieldSpecialFall2015RogueNotes": "Bojaźliwe Do-Zrobienia chowają się przed machnięciami tego topora. Zwiększa siłę o <%= str $>. Edycja Limitowana, jesień 2015.",
"shieldSpecialFall2015WarriorText": "Birdseed Bag", "shieldSpecialFall2015WarriorText": "Birdseed Bag",
"shieldSpecialFall2015WarriorNotes": "It's true that you're supposed to be SCARING the crows, but there's nothing wrong with making friends! Increases Constitution by <%= con %>. Limited Edition 2015 Autumn Gear.", "shieldSpecialFall2015WarriorNotes": "It's true that you're supposed to be SCARING the crows, but there's nothing wrong with making friends! Increases Constitution by <%= con %>. Limited Edition 2015 Autumn Gear.",
"shieldSpecialFall2015HealerText": "Stirring Stick", "shieldSpecialFall2015HealerText": "Stirring Stick",

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@@ -91,7 +91,7 @@
"audioTheme_danielTheBard": "Bard Daniel", "audioTheme_danielTheBard": "Bard Daniel",
"audioTheme_wattsTheme": "Motyw dźwiękowy Wattsa", "audioTheme_wattsTheme": "Motyw dźwiękowy Wattsa",
"audioTheme_gokulTheme": "Motyw dźwiękowy Gokula", "audioTheme_gokulTheme": "Motyw dźwiękowy Gokula",
"audioTheme_luneFoxTheme": "LuneFox's Theme", "audioTheme_luneFoxTheme": "Motyw dźwiękowy LuneFoxa",
"askQuestion": "Zadaj pytanie", "askQuestion": "Zadaj pytanie",
"reportBug": "Zgłoś błąd", "reportBug": "Zgłoś błąd",
"contributeToHRPG": "Wspomóż Habitica", "contributeToHRPG": "Wspomóż Habitica",

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@@ -15,7 +15,7 @@
"askQuestionNewbiesGuild": "Zadaj pytanie (Gildia Nowicjuszy)", "askQuestionNewbiesGuild": "Zadaj pytanie (Gildia Nowicjuszy)",
"tavernTalk": "Pogaduszki w Karczmie", "tavernTalk": "Pogaduszki w Karczmie",
"tavernAlert1": "Uwaga: nie zgłaszaj tu błędów w grze, bo Twórcy nie zauważą Twojego wpisu. Zgłoś błędy", "tavernAlert1": "Uwaga: nie zgłaszaj tu błędów w grze, bo Twórcy nie zauważą Twojego wpisu. Zgłoś błędy",
"tavernAlert2": "use GitHub instead", "tavernAlert2": "w zamian użyj GitHuba",
"moderatorIntro1": "Moderatorami Karczmy i gildii są:", "moderatorIntro1": "Moderatorami Karczmy i gildii są:",
"communityGuidelines": "Regulamin Społeczności", "communityGuidelines": "Regulamin Społeczności",
"communityGuidelinesRead1": "Prosimy, przeczytaj nasz", "communityGuidelinesRead1": "Prosimy, przeczytaj nasz",

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@@ -5,7 +5,7 @@
"messageTagNotFound": "Nie znaleziono taga.", "messageTagNotFound": "Nie znaleziono taga.",
"messagePetNotFound": ":pet nie znaleziono w user.items.pets", "messagePetNotFound": ":pet nie znaleziono w user.items.pets",
"messageFoodNotFound": ":food nie znaleziono w user.items.food", "messageFoodNotFound": ":food nie znaleziono w user.items.food",
"messageNotAvailable": "This item is not currently available for purchase.", "messageNotAvailable": "Tego przedmiotu nie można obecnie zakupić.",
"messageCannotFeedPet": "Nie możesz nakarmić tego chowańca.", "messageCannotFeedPet": "Nie możesz nakarmić tego chowańca.",
"messageAlreadyMount": "Już masz tego wierzchowca. Spróbuj nakarmić innego chowańca.", "messageAlreadyMount": "Już masz tego wierzchowca. Spróbuj nakarmić innego chowańca.",
"messageEvolve": "Oswoiłeś: <%= egg %>, chodźmy na przejażdżkę!", "messageEvolve": "Oswoiłeś: <%= egg %>, chodźmy na przejażdżkę!",

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@@ -26,7 +26,7 @@
"eggSingular": "jajo", "eggSingular": "jajo",
"noEggs": "Nie masz żadnych jaj.", "noEggs": "Nie masz żadnych jaj.",
"hatchingPotions": "Eliksiry wyklucia", "hatchingPotions": "Eliksiry wyklucia",
"magicHatchingPotions": "<strong>Magic Hatching Potions</strong>", "magicHatchingPotions": "<strong>Magiczny eliksir wyklucia</strong>",
"hatchingPotion": "eliksir wyklucia", "hatchingPotion": "eliksir wyklucia",
"noHatchingPotions": "Nie masz żadnych eliksirów wyklucia.", "noHatchingPotions": "Nie masz żadnych eliksirów wyklucia.",
"inventoryText": "Kliknij na jajo, a eliksiry wyklucia, których możesz użyć podświetlą się na zielono. Następnie kliknij wybrany eliksir aby wykluł się nowy Chowaniec. Jeśli nie podświetla się żaden eliksir, kliknij ponownie jajo, aby je odznaczyć, po czym kliknij w jeden z eliksirów. Wtedy podświetlą się jaja, na których możesz go użyć. Możesz także sprzedać niepotrzebne przedmioty Handlarzowi Aleksandrowi.", "inventoryText": "Kliknij na jajo, a eliksiry wyklucia, których możesz użyć podświetlą się na zielono. Następnie kliknij wybrany eliksir aby wykluł się nowy Chowaniec. Jeśli nie podświetla się żaden eliksir, kliknij ponownie jajo, aby je odznaczyć, po czym kliknij w jeden z eliksirów. Wtedy podświetlą się jaja, na których możesz go użyć. Możesz także sprzedać niepotrzebne przedmioty Handlarzowi Aleksandrowi.",

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@@ -244,10 +244,10 @@
"questCheetahBoss": "Gepard", "questCheetahBoss": "Gepard",
"questCheetahDropCheetahEgg": "Gepard (jajo)", "questCheetahDropCheetahEgg": "Gepard (jajo)",
"questCheetahUnlockText": "Odblokowuje dostęp do kupna gepardzich jaj na Targu", "questCheetahUnlockText": "Odblokowuje dostęp do kupna gepardzich jaj na Targu",
"questHorseText": "Ride the Night-Mare", "questHorseText": "Ujeżdżaj Konia-Marę",
"questHorseNotes": "While relaxing in the Tavern with @beffymaroo and @JessicaChase, the talk turns to good-natured boasting about your adventuring accomplishments. Proud of your deeds, and perhaps getting a bit carried away, you brag that you can tame any task around. A nearby stranger turns toward you and smiles. One eye twinkles as he invites you to prove your claim by riding his horse.\nAs you all head for the stables, @UncommonCriminal whispers, \"You may have bitten off more than you can chew. That's no horse - that's a Night-Mare!\" Looking at its stamping hooves, you begin to regret your words...", "questHorseNotes": "Podczas relaksowania się w Tawernie z @beffymaroo i @JessicaChase, rozmowa schodzi na przechwałki o swoich dokonaniach podczas przygód. Dumny ze czynów, ale pewnie też trochę poniesiony emocjami, chełpisz się że potrafisz poskromić każde zadanie w okolicy. Przysłuchujący się nieznajomy zwraca się w twoim kierunku i uśmiecha się. Mrugając jednym okiem zachęca cię abyś dowiódł swego poprzez ujeżdżanie jego konia.\nKiedy kierowaliście się do stajni @UncommonCriminal szepcze, \"Być może ugryzłeś więcej niż jesteś w stanie przełknąć. To nie jest zwykły koń - to Koń-Mara!\" Patrząc jak depcze kopytami, zaczynasz żałować swoich słów...",
"questHorseCompletion": "It takes all your skill, but finally the horse stamps a couple of hooves and nuzzles you in the shoulder before allowing you to mount. You ride briefly but proudly around the Tavern grounds while your friends cheer. The stranger breaks into a broad grin.\n\"I can see that was no idle boast! Your determination is truly impressive. Take these eggs to raise horses of your own, and perhaps we'll meet again one day.\" You take the eggs, the stranger tips his hat... and vanishes.", "questHorseCompletion": "Wymagało to całej twojej wprawy, ale w końcu koń uderza parę razy kopytami i popycha cię nosem w ramię zanim pozwala ci się dosiąść. Jedziesz krótko, ale dumnie wokół Tawerny podczas twoi przyjaciele wiwatują. Nieznajomy uśmiecha się szeroko.\n\"Widzę że nie były to czcze przechwałki! Twoja determinacja jest na prawdę imponujące. Weź te jajka aby wychować własne konie, a może kiedyś znów się spotkamy.\" Przyjmujesz jajka, nieznajomy uchyla kapelusza... i znika.",
"questHorseBoss": "Night-Mare", "questHorseBoss": "Koń-Mara",
"questHorseDropHorseEgg": "Koń (jajo)", "questHorseDropHorseEgg": "Koń (jajo)",
"questHorseUnlockText": "Unlocks purchasable Horse eggs in the Market" "questHorseUnlockText": "Odblokowuje dostęp do kupna końskich jaj na Targu"
} }

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@@ -78,9 +78,9 @@
"streakSingular": "Seryjny wykonawca", "streakSingular": "Seryjny wykonawca",
"streakSingularText": "Wykonał 21-dniową serię w Codziennym", "streakSingularText": "Wykonał 21-dniową serię w Codziennym",
"perfectName": "Doskonałych Dni", "perfectName": "Doskonałych Dni",
"perfectText": "Completed all active Dailies on <%= perfects %> days. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectText": "Wykonane wszystkie aktywne codzienne przez <%= perfects %> dni. Z tym osiągnięciem otrzymujesz wzmocnienie +poziom/2 do wszystkich atrybutów na następny dzień. Poziomy większe niż 100 nie mają żadnych dodatkowych efektów na wzmocnienia.",
"perfectSingular": "Doskonały dzień", "perfectSingular": "Doskonały dzień",
"perfectSingularText": "Completed all active Dailies in one day. With this achievement you get a +level/2 buff to all attributes for the next day. Levels greater than 100 don't have any additional effects on buffs.", "perfectSingularText": "Wykonane wszystkie aktywne Codzienne w jednym dniu. Z tym osiągnięciem otrzymujesz wzmocnienie +poziom/2 do wszystkich atrybutów na następny dzień. Poziomy większe niż 100 nie mają żadnych dodatkowych efektów na wzmocnienia.",
"streakerAchievement": "Zdobyłeś osiągnięcie \"Seryjny wykonawca!\" 21 dni to kamień milowy w tworzeniu nawyku. Możesz nadal zbierać dodatkowe osiągnięcia za każde kolejne 21 dni, na tym Codziennym lub na każdym innym!", "streakerAchievement": "Zdobyłeś osiągnięcie \"Seryjny wykonawca!\" 21 dni to kamień milowy w tworzeniu nawyku. Możesz nadal zbierać dodatkowe osiągnięcia za każde kolejne 21 dni, na tym Codziennym lub na każdym innym!",
"fortifyName": "Mikstura wzmocnienia", "fortifyName": "Mikstura wzmocnienia",
"fortifyPop": "Przywraca wszystkie zadania do neutralnej wartości (żółty kolor), oraz uzdrawia całe stracone Zdrowie.", "fortifyPop": "Przywraca wszystkie zadania do neutralnej wartości (żółty kolor), oraz uzdrawia całe stracone Zdrowie.",

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@@ -12,7 +12,7 @@
"faqQuestion3": "Porque minhas tarefas mudam de cor?", "faqQuestion3": "Porque minhas tarefas mudam de cor?",
"iosFaqAnswer3": "Suas tarefas mudam de cor a medida que você as cumpre! Cada tarefa nova começa como um amarelo neutro. Conclua uma tarefa diária ou habitos positivos mais frequentemente e eles caminharão em direção ao azul. Perca uma tarefa diária ou tenha um hábito ruim e a tarefa vai para o vermelho. Quanto mais vermelha for a tarefa, maior será sua recompensa, mas se for uma diária ou um hábito ruim, mais elas irão te machucar! Isso te ajuda a motivar-se a completar tarefas que estão te dando problemas.", "iosFaqAnswer3": "Suas tarefas mudam de cor a medida que você as cumpre! Cada tarefa nova começa como um amarelo neutro. Conclua uma tarefa diária ou habitos positivos mais frequentemente e eles caminharão em direção ao azul. Perca uma tarefa diária ou tenha um hábito ruim e a tarefa vai para o vermelho. Quanto mais vermelha for a tarefa, maior será sua recompensa, mas se for uma diária ou um hábito ruim, mais elas irão te machucar! Isso te ajuda a motivar-se a completar tarefas que estão te dando problemas.",
"webFaqAnswer3": "Suas tarefas mudam de cor a medida que você as cumpre! Cada tarefa nova começa como um amarelo neutro. Conclua uma tarefa diária ou hábitos positivos mais frequentemente e eles caminharão em direção ao azul. Perca uma tarefa diária ou tenha um hábito ruim e a tarefa vai para o vermelho. Quanto mais vermelha for a tarefa, maior será sua recompensa, mas se for uma diária ou um hábito ruim, mais elas irão te machucar! Isso te ajuda a motivar-se a completar tarefas que estão te dando problemas.", "webFaqAnswer3": "Suas tarefas mudam de cor a medida que você as cumpre! Cada tarefa nova começa como um amarelo neutro. Conclua uma tarefa diária ou hábitos positivos mais frequentemente e eles caminharão em direção ao azul. Perca uma tarefa diária ou tenha um hábito ruim e a tarefa vai para o vermelho. Quanto mais vermelha for a tarefa, maior será sua recompensa, mas se for uma diária ou um hábito ruim, mais elas irão te machucar! Isso te ajuda a motivar-se a completar tarefas que estão te dando problemas.",
"faqQuestion4": "Porque meu avatar perdeu vida, e como posso recuperar?", "faqQuestion4": "Porque meu avatar perdeu vida, e como posso recuperá-la?",
"iosFaqAnswer4": "Existem diversas coisas que podem te fazer tomar dano. Primeiro, se você deixar uma tarefa Diária incompleta até o fim do dia, ela te dará dano. Segundo, se você tiver um mau Hábito, ele te dará dano. Finalmente, se você estiver em uma Batalha de Chefe com sua Equipe e um de seus companheiros não completou todas suas tarefas Diárias, o Chefe irá te atacar.\n\nO principal modo de se curar é ganhando um nível, que restaura toda sua vida. Você também pode comprar uma Poção de Vida com ouro na coluna de Recompensas. Além disso, no nível 10 ou depois, você pode escolher se tornar um Curandeiro, e então você aprenderá habilidades de cura. Se você está em uma equipe com um Curandeiro, ele pode te curar também.", "iosFaqAnswer4": "Existem diversas coisas que podem te fazer tomar dano. Primeiro, se você deixar uma tarefa Diária incompleta até o fim do dia, ela te dará dano. Segundo, se você tiver um mau Hábito, ele te dará dano. Finalmente, se você estiver em uma Batalha de Chefe com sua Equipe e um de seus companheiros não completou todas suas tarefas Diárias, o Chefe irá te atacar.\n\nO principal modo de se curar é ganhando um nível, que restaura toda sua vida. Você também pode comprar uma Poção de Vida com ouro na coluna de Recompensas. Além disso, no nível 10 ou depois, você pode escolher se tornar um Curandeiro, e então você aprenderá habilidades de cura. Se você está em uma equipe com um Curandeiro, ele pode te curar também.",
"webFaqAnswer4": "Existem diversas coisas que podem te fazer tomar dano. Primeiro, se você deixar uma tarefa Diária incompleta até o fim do dia, ela te dará dano. Segundo, se você tiver um mau Hábito, ele te dará dano. Finalmente, se você estiver em uma Batalha de Chefe com sua Equipe e um de seus companheiros não completou todas suas tarefas Diárias, o Chefe irá te atacar.\n<br><br>\nO principal modo de se curar é ganhando um nível, que restaura toda sua vida. Você também pode comprar uma Poção de Vida com ouro na coluna de Recompensas. Além disso, no nível 10 ou depois, você pode escolher se tornar um Curandeiro, e então você aprenderá habilidades de cura. Se você está em uma equipe (em Social > Equipe) com um Curandeiro, ele pode te curar também.", "webFaqAnswer4": "Existem diversas coisas que podem te fazer tomar dano. Primeiro, se você deixar uma tarefa Diária incompleta até o fim do dia, ela te dará dano. Segundo, se você tiver um mau Hábito, ele te dará dano. Finalmente, se você estiver em uma Batalha de Chefe com sua Equipe e um de seus companheiros não completou todas suas tarefas Diárias, o Chefe irá te atacar.\n<br><br>\nO principal modo de se curar é ganhando um nível, que restaura toda sua vida. Você também pode comprar uma Poção de Vida com ouro na coluna de Recompensas. Além disso, no nível 10 ou depois, você pode escolher se tornar um Curandeiro, e então você aprenderá habilidades de cura. Se você está em uma equipe (em Social > Equipe) com um Curandeiro, ele pode te curar também.",
"faqQuestion5": "Como jogo Habitica com meus amigos?", "faqQuestion5": "Como jogo Habitica com meus amigos?",

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@@ -1,6 +1,6 @@
{ {
"frequentlyAskedQuestions": "常見問題", "frequentlyAskedQuestions": "常見問題",
"faqQuestion0": "我有點搞不太懂,哪裡可以看到遊戲介紹?", "faqQuestion0": "我不知道怎麼玩,有遊戲介紹",
"iosFaqAnswer0": "首先,你要設定好你的每日任務。接著,當你在現實生活中完成時,再把每日任務打勾,你會因此得到經驗值和金幣。金幣可以購買裝備和物品,而經驗值能使你的角色升級並且隨著等級提升還能解鎖其他功能,像是:寵物、技能,以及關卡任務!你可以調整你自己的角色在選單「玩家」>「角色」裡面。\n\n另外有些基本的功能作用需要注意點選手機螢幕介面右上角的(+)可以增加新任務。新增任務後,可以輕按現有任務便可再度編輯。按住不放將任務往左邊滑過便可刪除。在畫面左上角有一個標籤可幫助你分類,你可以點選任務來增加或減少清單。", "iosFaqAnswer0": "首先,你要設定好你的每日任務。接著,當你在現實生活中完成時,再把每日任務打勾,你會因此得到經驗值和金幣。金幣可以購買裝備和物品,而經驗值能使你的角色升級並且隨著等級提升還能解鎖其他功能,像是:寵物、技能,以及關卡任務!你可以調整你自己的角色在選單「玩家」>「角色」裡面。\n\n另外有些基本的功能作用需要注意點選手機螢幕介面右上角的(+)可以增加新任務。新增任務後,可以輕按現有任務便可再度編輯。按住不放將任務往左邊滑過便可刪除。在畫面左上角有一個標籤可幫助你分類,你可以點選任務來增加或減少清單。",
"webFaqAnswer0": "首先,你要設定好你的每日任務。接著,當你在現實生活中完成時,再把每日任務打勾,你會因此得到經驗值和金幣。金幣可以購買裝備和物品,而經驗值能使你的角色升級並且隨著等級提升還能解鎖其他功能,像是:寵物、技能,以及關卡任務!\n想要更多資訊可以在wiki裡面找到詳細的介紹讓你一步一步熟悉遊戲 [這裡](http://habitica.wikia.com/wiki/Habitica_Wiki)", "webFaqAnswer0": "首先,你要設定好你的每日任務。接著,當你在現實生活中完成時,再把每日任務打勾,你會因此得到經驗值和金幣。金幣可以購買裝備和物品,而經驗值能使你的角色升級並且隨著等級提升還能解鎖其他功能,像是:寵物、技能,以及關卡任務!\n想要更多資訊可以在wiki裡面找到詳細的介紹讓你一步一步熟悉遊戲 [這裡](http://habitica.wikia.com/wiki/Habitica_Wiki)",
"faqQuestion1": "我要如何設定每日任務?", "faqQuestion1": "我要如何設定每日任務?",
@@ -14,28 +14,28 @@
"webFaqAnswer3": "你的任務會改變顏色是因為你完成該任務的次數比較多!每一個新任務都是從黃色開始。當你完成每日任務或是好習慣時,它們就會轉變成藍色。如果沒有完成每日任務或是你做了壞習慣時,它們就會轉變成紅色。越是紅的任務被正向完成時,就能得到越多獎勵。但是如果你又負向完成的話,它所給予的傷害也就越多喔!這有助於你完成比較困難的任務!", "webFaqAnswer3": "你的任務會改變顏色是因為你完成該任務的次數比較多!每一個新任務都是從黃色開始。當你完成每日任務或是好習慣時,它們就會轉變成藍色。如果沒有完成每日任務或是你做了壞習慣時,它們就會轉變成紅色。越是紅的任務被正向完成時,就能得到越多獎勵。但是如果你又負向完成的話,它所給予的傷害也就越多喔!這有助於你完成比較困難的任務!",
"faqQuestion4": "為什麼我的角色生命值減少,我要怎麼回復?", "faqQuestion4": "為什麼我的角色生命值減少,我要怎麼回復?",
"iosFaqAnswer4": "有很多方式都會減少角色的生命值。第一,如果你沒有如期完成每日任務的話,角色會在隔天受到傷害。第二,如果你做了壞習慣,它也會使生命值受損。最後,若你正在隊伍裡並且處於活動任務捲軸狀態的話,如果隊友沒有乖乖完成他自己的每日任務,那麼任務魔王也會攻擊你喔。\n\n主要回復生命值的方法就是提升等級當你升等就會自動補足生命值。你也可以用金幣購買獎勵框框裡的治療藥水。另外當你等級大於或等於10時你可以選擇成為醫者這樣一來你就能夠學習治癒術。或者你的隊伍中「社交」「隊伍」有人是醫者的話可以請他們治療你喔。", "iosFaqAnswer4": "有很多方式都會減少角色的生命值。第一,如果你沒有如期完成每日任務的話,角色會在隔天受到傷害。第二,如果你做了壞習慣,它也會使生命值受損。最後,若你正在隊伍裡並且處於活動任務捲軸狀態的話,如果隊友沒有乖乖完成他自己的每日任務,那麼任務魔王也會攻擊你喔。\n\n主要回復生命值的方法就是提升等級當你升等就會自動補足生命值。你也可以用金幣購買獎勵框框裡的治療藥水。另外當你等級大於或等於10時你可以選擇成為醫者這樣一來你就能夠學習治癒術。或者你的隊伍中「社交」「隊伍」有人是醫者的話可以請他們治療你喔。",
"webFaqAnswer4": "有很多方式都會減少角色的生命值。第一,如果你沒有如期完成每日任務的話,角色會在隔天受到傷害。第二,如果你做了壞習慣,它也會使生命值受損。最後,若你正在隊伍裡並且處於活動任務捲軸狀態的話,如果隊友沒有乖乖完成他自己的每日任務,那麼任務魔王也會攻擊你喔。<br><br>\n主要回復生命值的方法就是提升等級當你升等就會自動補足生命值。你也可以用金幣購買獎勵框框裡的治療藥水。另外當你等級大於或等於10時你可以選擇成為醫者這樣一來你就能夠學習治癒術。或者你的隊伍中 (社交> 隊伍),有人是醫者的話,可以請他們治療你喔。", "webFaqAnswer4": "有很多方式都會減少角色的生命值。第一,如果你沒有如期完成每日任務的話,角色會在隔天受到傷害。第二,如果你做了壞習慣,它也會使生命值受損。最後,若你正在隊伍裡並且處於活動任務捲軸狀態的話,如果隊友沒有乖乖完成他自己的每日任務,那麼任務魔王也會攻擊你喔。<br><br>\n主要回復生命值的方法就是提升等級當你升等就會自動補足生命值。你也可以用金幣購買獎勵框框裡的治療藥水。另外當你等級大於或等於10時你可以選擇成為醫者這樣一來你就能夠學習治癒術。或者你的隊伍中 (社交> 隊伍),有人是醫者的話,可以請他們治療你喔。",
"faqQuestion5": "要怎麼做才能夠跟朋友一起玩Habitica", "faqQuestion5": "要怎麼做才能夠跟朋友一起玩Habitica",
"iosFaqAnswer5": "最好的方法就是邀請他們跟你一起加入隊伍,參考 [website](https://habitica.com/#/options/groups/party)我們在不久的將來會增加功能讓app可以新增隊伍但現在你可以先用這個 [website](https://habitica.com/#/options/groups/party)。隊伍可以參加任務捲軸、跟魔王對抗、使用技能來支援彼此。在網站裡你可以和朋友加入公會裡面有一個公共的聊天室。公會也會增加到之後的app更新中。", "iosFaqAnswer5": "最好的方法就是邀請他們跟你一起加入隊伍,參考 [website](https://habitica.com/#/options/groups/party)我們在不久的將來會增加功能讓app可以新增隊伍但現在你可以先用這個 [website](https://habitica.com/#/options/groups/party)。隊伍可以參加任務捲軸、跟魔王對抗、使用技能來支援彼此。在網站裡你可以和朋友加入公會裡面有一個公共的聊天室。公會也會增加到之後的app更新中。",
"webFaqAnswer5": "最好的方法就是邀請他們跟你一起加入隊伍,選擇「社交」>「隊伍」。隊伍可以參加任務捲軸、和魔王對抗、使用技能來支援彼此。你也可以加入公會 (「社交」>「公會」),公會裡面有聊天室,你可以在上面分享些新鮮事你想要達成的好習慣目標,你可以自由的選擇要公開聊天或者私下。公會可以重複加入數個,但是隊伍一次只能加入一組喔!\n<br><br>\n想要知道更多資訊請點選我們的wiki頁面 [隊伍](http://habitrpg.wikia.com/wiki/Party) and [公會](http://habitrpg.wikia.com/wiki/Guilds)", "webFaqAnswer5": "最好的方法就是邀請他們跟你一起加入隊伍,選擇「社交」>「隊伍」。隊伍可以參加任務捲軸、和魔王對抗、使用技能來支援彼此。你也可以加入公會 (「社交」>「公會」),公會裡面有聊天室,你可以在上面分享些新鮮事或者說說你想要達成的好習慣目標,你可以自由的選擇要公開聊天或者私下。公會可以重複加入數個,但是隊伍一次只能加入一組喔!\n<br><br>\n想要知道更多資訊請點選我們的wiki頁面 [隊伍](http://habitrpg.wikia.com/wiki/Party) and [公會](http://habitrpg.wikia.com/wiki/Guilds)",
"faqQuestion6": "我要怎麼做才能得到寵物或是坐騎呢?", "faqQuestion6": "我要怎麼做才能得到寵物或是坐騎呢?",
"iosFaqAnswer6": "當你等級升到3的時候就會解鎖掉落系統。每當你完成任務時你就會有一定的機率收到寵物蛋、孵化藥水或是餵養寵物的食物。當你收到時系統就會自動存入「選單」>「物品」\n\n想要孵化寵物你需要同時擁有寵物蛋和孵化藥水各一。點選寵物蛋確認你要孵化的種類接著點擊「孵化」然後選擇孵化藥水就能夠確認寵物的顏色囉孵化完成後你可以到「選單」>「寵物」將你的寵物裝備到角色上。\n\n你也可以用餵食的方式讓寵物進化成坐騎。點選寵物選擇「餵食」你會看到一條綠色的狀態列隨著你餵食次數而增長當狀態列額滿後就會進化成坐騎。這需要花點時間不過如果你能找到寵物最喜歡的食物就可以加速寵物進化的速度囉請多多嘗試食物種類或者看這個[see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences)當你擁有了一隻座騎,你可以到「選單」>「坐騎」將它裝備到角色上。\n\n當你完成某些任務捲軸時你也可能收到任務寵物蛋。(你可以看看下面有一些關於任務捲軸的介紹)", "iosFaqAnswer6": "當你等級升到3的時候就會解鎖掉落系統。每當你完成任務時你就會有一定的機率收到寵物蛋、孵化藥水或是餵養寵物的食物。當你收到時系統就會自動存入「選單」>「物品」\n\n想要孵化寵物你需要同時擁有寵物蛋和孵化藥水各一。點選寵物蛋確認你要孵化的種類接著點擊「孵化」然後選擇孵化藥水就能夠確認寵物的顏色囉孵化完成後你可以到「選單」>「寵物」將你的寵物裝備到角色上。\n\n你也可以用餵食的方式讓寵物進化成坐騎。點選寵物選擇「餵食」你會看到一條綠色的狀態列隨著你餵食次數而增長當狀態列額滿後就會進化成坐騎。這需要花點時間不過如果你能找到寵物最喜歡的食物就可以加速寵物進化的速度囉請多多嘗試食物種類或者看這個[see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences)\n當你擁有了一隻座騎,你可以到「選單」>「坐騎」將它裝備到角色上。\n\n當你完成某些任務捲軸時你也可能收到任務寵物蛋。(你可以看看下面有一些關於任務捲軸的介紹)",
"webFaqAnswer6": "當你等級升到3的時候就會解鎖掉落系統。每當你完成任務時你就會有一定的機率收到寵物蛋、孵化藥水或是餵養寵物的食物。當你收到時系統就會自動存入「背包」>「市場」\n<br><br>\n想要孵化寵物你需要同時擁有寵物蛋和孵化藥水各一。點選寵物蛋確認你要孵化的種類然後選擇孵化藥水就能夠確認寵物的顏色囉孵化完成後你可以到「背包」>「寵物」將你的寵物裝備到角色上。\n<br><br>\n你也可以用餵食的方式讓寵物進化成坐騎。點選「背包」>「寵物」後選擇寵物,這時畫面右方會出現選單,點選食物然後「餵食」就可以了!你會看到一條綠色的狀態列隨著你餵食次數而增長,當狀態列額滿後就會進化成坐騎。這需要花點時間,不過如果你能找到寵物最喜歡的食物,就可以加速寵物進化的速度囉!請多多嘗試食物種類或者看這個[see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences)當你擁有了一隻座騎,你可以到「背包」>「坐騎」將它裝備到角色上。\n<br><br>\n當你完成某些任務捲軸時你也可能收到任務寵物蛋。(你可以看看下面有一些關於任務捲軸的介紹)", "webFaqAnswer6": "當你等級升到3的時候就會解鎖掉落系統。每當你完成任務時你就會有一定的機率收到寵物蛋、孵化藥水或是餵養寵物的食物。當你收到時系統就會自動存入「背包」>「市場」\n<br><br>\n想要孵化寵物你需要同時擁有寵物蛋和孵化藥水各一。點選寵物蛋確認你要孵化的種類然後選擇孵化藥水就能夠確認寵物的顏色囉孵化完成後你可以到「背包」>「寵物」將你的寵物裝備到角色上。\n<br><br>\n你也可以用餵食的方式讓寵物進化成坐騎。點選「背包」>「寵物」後選擇寵物,這時畫面右方會出現選單,點選食物然後「餵食」就可以了!你會看到一條綠色的狀態列隨著你餵食次數而增長,當狀態列額滿後就會進化成坐騎。這需要花點時間,不過如果你能找到寵物最喜歡的食物,就可以加速寵物進化的速度囉!請多多嘗試食物種類或者看這個[see the spoilers here](http://habitica.wikia.com/wiki/Food#Food_Preferences)。\n當你擁有了一隻座騎,你可以到「背包」>「坐騎」將它裝備到角色上。\n<br><br>\n當你完成某些任務捲軸時你也可能收到任務寵物蛋。(你可以看看下面有一些關於任務捲軸的介紹)",
"faqQuestion7": "我要怎麼做才能夠成為戰士、法師、盜賊或是醫者?", "faqQuestion7": "我要怎麼做才能夠成為戰士、法師、盜賊或是醫者?",
"iosFaqAnswer7": "在等級10的時候你可以選擇成為戰士、法師、盜賊或是醫者。(所有玩家在一開始都會被系統默認為是戰士直到你升等為10) 每種職業都有各自的優點以及不同的裝備選擇當你等級11時還能夠施放職業技能。戰士可以很輕鬆地擊退魔王還能夠抵擋來自任務的傷害同時也是隊伍攻擊主力。法師也能夠給予魔王有效的攻擊等級提升快速且能夠幫助隊伍的成員補充魔力。盜賊能獲得最多金幣也是能撿到最多掉落物品的職業而這些優點也能回饋給隊伍。最後是醫者醫者可以治癒他們自身以及隊伍成員的生命值。\n\n如果你還沒能夠決定該選擇哪種作為職業的話--舉例,如果你覺得與其馬上選擇職業,不如先補足目前所需的裝備的話--你可以點選「之後再決定」,等你覺得時機到了就可以到「選單」>「選擇職業」。", "iosFaqAnswer7": "在等級10的時候你可以選擇成為戰士、法師、盜賊或是醫者。(所有玩家在一開始都會被系統默認為是戰士直到你升等為10) 每種職業都有各自的優點以及不同的裝備選擇當你等級11時還能夠施放職業技能。戰士可以很輕鬆地擊退魔王還能夠抵擋來自任務的傷害同時也是隊伍攻擊主力。法師也能夠給予魔王有效的攻擊等級提升快速且能夠幫助隊伍的成員補充魔力。盜賊能獲得最多金幣也是能撿到最多掉落物品的職業而這些優點也能回饋給隊伍。最後是醫者醫者擁有特殊技能可以治癒他們自身以及隊伍成員的生命值。\n\n如果你還沒能夠決定該選擇哪種作為職業的話--舉例,如果你覺得與其馬上選擇職業,不如先補足目前所需的裝備的話--你可以點選「之後再決定」,等你覺得時機到了就可以到「選單」>「選擇職業」。",
"webFaqAnswer7": "在等級10的時候你可以選擇成為戰士、法師、盜賊或是醫者。(所有玩家在一開始都會被系統默認為是戰士直到你升等為10) 每種職業都有各自的優點以及不同的裝備選擇當你等級11時還能夠施放職業技能。戰士可以很輕鬆地擊退魔王抵擋來自任務的傷害同時也是隊伍攻擊主力。法師也能夠給予魔王有效的攻擊等級提升快速且能夠幫助隊伍的成員補充魔力。盜賊能獲得最多金幣也是能撿到最多掉落物品的職業而這些優點也能回饋給隊伍。最後是醫者醫者可以治癒他們自身以及隊伍成員的生命值。\n<br><br>\n如果你還沒能夠決定該選擇哪種作為職業的話--舉例,如果你覺得與其馬上選擇職業,不如先補足目前所需的裝備的話--你可以點選「退出」,等你覺得時機到了就可以到「玩家」>「屬性」點選職業。", "webFaqAnswer7": "在等級10的時候你可以選擇成為戰士、法師、盜賊或是醫者。(所有玩家在一開始都會被系統默認為是戰士直到你升等為10) 每種職業都有各自的優點以及不同的裝備選擇當你等級11時還能夠施放職業技能。戰士可以很輕鬆地擊退魔王抵擋來自任務的傷害同時也是隊伍攻擊主力。法師也能夠給予魔王有效的攻擊等級提升快速且能夠幫助隊伍的成員補充魔力。盜賊能獲得最多金幣也是能撿到最多掉落物品的職業而這些優點也能回饋給隊伍。最後是醫者醫者擁有特殊技能可以治癒他們自身以及隊伍成員的生命值。\n<br><br>\n如果你還沒能夠決定該選擇哪種作為職業的話--舉例,如果你覺得與其馬上選擇職業,不如先補足目前所需的裝備的話--你可以點選「退出」,等你覺得時機到了就可以到「玩家」>「屬性」點選職業。",
"faqQuestion8": "咦為什麼我升級到10級時生命值和經驗值下方多出一條藍色的狀態列", "faqQuestion8": "咦為什麼我升級到10級時生命值和經驗值下方多出一條藍色的狀態列",
"iosFaqAnswer8": "當你等級10的時候除了能夠選擇職業外還會出現一條藍色的狀態列它是你的魔力值。當你繼續升等後你還會陸續解鎖一些特殊的職業技能使用技能會使你的魔力減少。每種職業都有各自獨特的技能當等級11時你會在「選單」>「使用技能」內找到們。魔力值不像生命值一樣會隨著你等級提升而補滿,它會因為你完成好習慣、每日任務和待辦事項而增加,也會因為你做了壞習慣而減少。順帶一提,每隔一天魔力值也會悄悄回復一點,當你完成越多每日任務,隔天也能補充越多魔力值喔。", "iosFaqAnswer8": "當你等級10的時候除了能夠選擇職業外還會出現一條藍色的狀態列它是你的魔力值。當你繼續升等後你還會陸續解鎖一些特殊的職業技能使用技能會使你的魔力減少。每種職業都有各自獨特的技能當等級11時你會在「選單」>「使用技能」內找到們。魔力值不像生命值一樣會隨著你等級提升而補滿,它會因為你完成好習慣、每日任務和待辦事項而增加,也會因為你做了壞習慣而減少。順帶一提,每隔一天魔力值也會悄悄回復一點,當你完成越多每日任務,隔天也能補充越多魔力值喔。",
"webFaqAnswer8": "當你等級10的時候除了能夠選擇職業外還會出現一條藍色的狀態列它是你的魔力值。當你繼續升等後你還會陸續解鎖一些特殊的職業技能使用技能會使你的魔力減少。每種職業都有各自獨特的技能當等級11時你會在主畫面右方的「獎勵」內找到們。魔力值不像生命值一樣會隨著你等級提升而補滿,它會因為你完成好習慣、每日任務和待辦事項而增加,也會因為你做了壞習慣而減少。順帶一提,每隔一天魔力值也會悄悄回復一點,當你完成越多每日任務,隔天也能補充越多魔力值喔。", "webFaqAnswer8": "當你等級10的時候除了能夠選擇職業外還會出現一條藍色的狀態列它是你的魔力值。當你繼續升等後你還會陸續解鎖一些特殊的職業技能使用技能會使你的魔力減少。每種職業都有各自獨特的技能當等級11時你會在主畫面右方的「獎勵」內找到們。魔力值不像生命值一樣會隨著你等級提升而補滿,它會因為你完成好習慣、每日任務和待辦事項而增加,也會因為你做了壞習慣而減少。順帶一提,每隔一天魔力值也會悄悄回復一點,當你完成越多每日任務,隔天也能補充越多魔力值喔。",
"faqQuestion9": "我要怎麼做才能夠攻擊魔王而且參與任務卷軸呢?", "faqQuestion9": "我要怎麼做才能夠攻擊魔王而且參與任務卷軸呢?",
"iosFaqAnswer9": "首先,你要先加入或者建立一個隊伍(往上滑有相關說明),當然你也可以獨自一人解任務,但我們還是推薦加入隊伍啦,因為多點人會比較輕鬆,而且跟朋友一起行動也比較能激勵你!\n\n接著你要有一個任務捲軸它會被存在「選單」>「物品」裡面。你有三種方式可以獲得捲軸:\n\n-當你等級15時你會得到一個任務線它是由三個任務組合而成的。而每當你等級達30級、40級、60級的時候系統也會自動開啟各自的任務線。\n\n-當你使用電腦在網站邀請別人進入你的隊伍[網站](https://habitica.com/#/options/groups/party),系統也會自動發送一個任務卷軸給你。(我們往後也會新增這項功能在手機版上。)\n\n-你也可以使用電腦在網站上用金幣或是寶石購買任務捲軸。[網站](https://habitica.com/#/options/inventory/quests) (我們往後也會新增這項功能在手機版上。)\n\n通常情況下任務捲軸的任務會是和魔王決鬥或是收集特定物品當你完成後它會在隔天顯示目前收集狀態或是魔王的生命值還剩多少。(你只需要按住螢幕往下拉就可以看到。)如果你在解任務途中錯過任何每日任務沒有完成的話,在你攻擊魔王的同時魔王也會攻擊你的隊員哦!\n\n在11級過後戰士和法師會有職業技能能夠對魔王造成額外傷害所以如果你現在已經等級10了想成為一個優秀的前鋒就對著這兩個職業點下去吧", "iosFaqAnswer9": "首先,你要先加入或者建立一個隊伍(往上滑有相關說明),當然你也可以獨自一人解任務,但我們還是推薦加入隊伍啦,因為多點人會比較輕鬆,而且跟朋友一起行動也比較能激勵你!\n\n接著你要有一個任務捲軸它會被存在「選單」>「物品」裡面。你有三種方式可以獲得捲軸:\n\n-當你等級15時你會得到一個任務線它是由三個任務組合而成的。而每當你等級達30級、40級、60級的時候系統也會自動開啟各自的任務線。\n\n-當你使用電腦在網站邀請別人進入你的隊伍[網站](https://habitica.com/#/options/groups/party),系統也會自動發送一個任務卷軸給你。(我們往後也會新增這項功能在手機版上。)\n\n-你也可以使用電腦在網站上用金幣或是寶石購買任務捲軸。[網站](https://habitica.com/#/options/inventory/quests) (我們往後也會新增這項功能在手機版上。)\n\n通常情況下任務捲軸的任務會是和魔王決鬥或是收集特定物品當你完成後它會在隔天顯示目前收集狀態或是魔王的生命值還剩多少。(你只需要按住螢幕往下拉就可以看到。)如果你在解任務途中錯過任何每日任務沒有完成的話,在你攻擊魔王的同時魔王也會攻擊你的隊員哦!\n\n在11級過後戰士和法師會有職業技能能夠對魔王造成額外傷害所以如果你現在已經等級10了想成為一個優秀的前鋒就對著這兩個職業點下去吧",
"webFaqAnswer9": "首先,你要先加入或者建一個隊伍(在「社交」>「隊伍」中),當然你也可以獨自一人解任務,但我們還是推薦加入隊伍啦,因為多點人會比較輕鬆,而且跟朋友一起行動也比較能激勵你!\n\n<br><br>\n接著你要有一個任務軸,它會被存在「背包」>「任務」裡面。你有三種方式可以獲得軸:\n<br><br>\n*當你等級15時你會得到一個任務線它是由三個任務組合而成的。而每當你等級達30級、40級、60級的時候系統也會自動開啟各自的任務線。\n*當你邀請別人進入你的隊伍,系統也會自動發送一個任務卷軸給你哦!\n*你也可以用金幣或是寶石購買任務捲軸。(在「背包」>「任務」中)\n<br><br>\n通常情況下任務軸的任務會是和魔王決鬥或是收集特定物品,當你完成後它會在隔天顯示目前收集狀態或是魔王的生命值還剩多少。(你只需要重新整理網頁就可以看到。)如果你在解任務途中錯過任何每日任務沒有完成的話,在你攻擊魔王的同時魔王也會攻擊你的隊員哦!\n<br><br>\n在11級過後戰士和法師會有職業技能能夠對魔王造成額外傷害所以如果你現在已經等級10了想成為一個優秀的前鋒就對著這兩個職業點下去吧", "webFaqAnswer9": "首先,你要先加入或者建一個隊伍(在「社交」>「隊伍」中),當然你也可以獨自一人解任務,但我們還是推薦加入隊伍啦,因為多點人會比較輕鬆打卷軸,而且跟朋友一起行動也比較能激勵你!\n<br><br>\n接著你要有一個任務軸,它會被存在「背包」>「任務」裡面。你有三種方式可以獲得軸:\n<br><br>\n*當你等級15時你會得到一個任務線它是由三個任務組合而成的。而每當你等級達30級、40級、60級的時候系統也會自動開啟各自的任務線。\n\n*當你邀請別人進入你的隊伍,系統也會自動發送一個任務卷軸給你哦!\n\n*你也可以用金幣或是寶石購買任務捲軸。(在「背包」>「任務」中)\n<br><br>\n通常情況下任務軸的任務會是和魔王決鬥或是收集特定物品,當你完成後它會在隔天顯示目前收集狀態或是魔王的生命值還剩多少。(你只需要重新整理網頁就可以看到。)如果你在解任務途中錯過任何每日任務沒有完成的話,在你攻擊魔王的同時魔王也會攻擊你的隊員哦!\n<br><br>\n在11級過後戰士和法師會有職業技能能夠對魔王造成額外傷害所以如果你現在已經等級10了想成為一個優秀的前鋒就對著這兩個職業點下去吧",
"faqQuestion10": "寶石是什麼東西?我要怎麼得到呢?", "faqQuestion10": "寶石是什麼東西?我要怎麼得到呢?",
"iosFaqAnswer10": "如果要購買寶石,你必須要點擊上方寶石圖示後使用你錢包裡真真實實的錢來購買。當你購買寶石的同時,也代表你幫助我們把網站建立的更加完善。我們超感謝你的支持!\n\n除了用現金購買才能得到寶石之外還有三種方法可以獲得\n\n*使用電腦版在網站贏得挑戰。 [網站](https://habitica.com)你可以在「社交」>「挑戰」裡找到許多由他人設定好的挑戰可以選擇。(我們日後也會增加此功能在手機版上!)\n*使用電腦版在網站上訂閱我們,[網站](https://habitica.com/#/options/settings/subscription)就能夠使用金幣在每個月購買特定數量的寶石哦! \n*為Habitica作出貢獻看看wiki頁面就能得到更多資訊[幫助Habitica](http://habitica.wikia.com/wiki/Contributing_to_Habitica).\n\n小提醒不論你有沒有購買寶石它們不會使你變得比別人更有優勢所以就算你沒有寶石你還是能夠開開心心順利玩Habitica哦", "iosFaqAnswer10": "如果要購買寶石,你必須要點擊上方寶石圖示後使用你錢包裡真真實實的錢來購買。當你購買寶石的同時,也代表你幫助我們把網站建立的更加完善。我們超感謝你的支持!\n\n除了用現金購買才能得到寶石之外還有三種方法可以獲得\n\n*使用電腦版在網站贏得挑戰。 [網站](https://habitica.com)你可以在「社交」>「挑戰」裡找到許多由他人設定好的挑戰可以選擇。(我們日後也會增加此功能在手機版上!)\n*使用電腦版在網站上訂閱我們,[網站](https://habitica.com/#/options/settings/subscription)就能夠使用金幣在每個月購買特定數量的寶石哦! \n*為Habitica作出貢獻看看wiki頁面就能得到更多資訊[幫助Habitica](http://habitica.wikia.com/wiki/Contributing_to_Habitica).\n\n小提醒不論你有沒有購買寶石它們不會使你變得比別人更有優勢所以就算你沒有寶石你還是能夠開開心心順利玩Habitica哦",
"webFaqAnswer10": "如果要購買寶石,你必須要點擊寶石圖示後使用你錢包裡真真實實的錢來購買 [新台幣/美金](https://habitica.com/#/options/settings/subscription),或者成為訂閱用戶也能夠使用遊戲裡的金幣購買一定數量的寶石, [訂閱用戶](https://habitica.com/#/options/settings/subscription)當你成為訂閱用戶或者購買寶石的同時,也代表你幫助我們把網站建立的更加完善。我們超感謝你的支持!\n<br><br>\n除了用現金購買或者成為訂閱用戶才能得到寶石之外還有兩種方法可以獲得\n<br><br>\n*贏得挑戰。你可以在「社交」>「挑戰」裡找到許多由他人設定好的挑戰可以選擇。\n*為Habitica作出貢獻看看wiki頁面就能得到更多資訊[幫助Habitica](http://habitica.wikia.com/wiki/Contributing_to_Habitica).\n<br><br>\n小提醒不論你有沒有購買寶石它們不會使你變得比別人更有優勢所以就算你沒有寶石你還是能夠開開心心順利玩Habitica哦", "webFaqAnswer10": "如果要購買寶石,你必須要點擊寶石圖示後使用你錢包裡真真實實的錢來購買 [新台幣/美金](https://habitica.com/#/options/settings/subscription),或者成為訂閱用戶也能夠使用遊戲裡的金幣購買一定數量的寶石, [訂閱用戶](https://habitica.com/#/options/settings/subscription)當你成為訂閱用戶或者購買寶石的同時,也代表你幫助我們把網站建立的更加完善。我們超感謝你的支持!\n<br><br>\n除了用現金購買或者成為訂閱用戶才能得到寶石之外還有兩種方法可以獲得\n<br><br>\n*贏得挑戰。你可以在「社交」>「挑戰」裡找到許多由他人設定好的挑戰可以選擇。\n\n*為Habitica作出貢獻看看wiki頁面就能得到更多資訊[幫助Habitica](http://habitica.wikia.com/wiki/Contributing_to_Habitica).\n<br><br>\n小提醒不論你有沒有購買寶石它們不會使你變得比別人更有優勢所以就算你沒有寶石你還是能夠開開心心順利玩Habitica哦",
"faqQuestion11": "我要怎麼做才能回報問題或者請求新功能呢?", "faqQuestion11": "我要怎麼做才能回報問題或者請求新功能呢?",
"iosFaqAnswer11": "在「選單」>「回饋意見」裡,你可以回報錯誤、請求新功能或者只是給個意見,我們會盡其所能的協助你!", "iosFaqAnswer11": "在「選單」>「回饋意見」裡,你可以回報錯誤、請求新功能或者只是給個意見,我們會盡其所能的協助你!",
"webFaqAnswer11": "回報錯誤的話要到[幫助 > 回報問題](https://github.com/HabitRPG/habitrpg/issues/2760),跟著步驟填寫資訊即可,我們一定會使命必達的,別怕!\n<br><br>\n建議我們增加新功能的話則是要到[幫助 > 請求新功能](https://trello.com/c/odmhIqyW/440-read-first-table-of-contents) ,然後跟著音浪一起流動就沒錯啦!", "webFaqAnswer11": "回報錯誤的話要到[幫助 > 回報問題](https://github.com/HabitRPG/habitrpg/issues/2760),跟著步驟填寫資訊即可,我們一定會使命必達的,別怕!\n<br><br>\n建議我們增加新功能的話則是要到[幫助 > 請求新功能](https://trello.com/c/odmhIqyW/440-read-first-table-of-contents) ,然後跟著音浪一起流動就沒錯啦!",
"iosFaqStillNeedHelp": "如果你有一些疑問,可是沒在這裡看到解答的話,來「選單」>「酒館」的聊天室問問,我們很高興為你服務", "iosFaqStillNeedHelp": "如果你有疑問,可是沒在這裡看到解答的話,來「選單」>「酒館」的聊天室問問,我們很高興為你服務!",
"webFaqStillNeedHelp": "如果你有一些疑問,可是沒在這裡看到解答的話,來這裏問問 [新手公會](https://habitica.com/#/options/groups/guilds/5481ccf3-5d2d-48a9-a871-70a7380cee5a),我們很高興為你服務" "webFaqStillNeedHelp": "如果你有疑問,可是沒在這裡看到解答的話,來這裏問問 [新手公會](https://habitica.com/#/options/groups/guilds/5481ccf3-5d2d-48a9-a871-70a7380cee5a),我們很高興為你服務!"
} }

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@@ -145,13 +145,13 @@
"weaponArmoireBasicCrossbowText": "基礎十字弓", "weaponArmoireBasicCrossbowText": "基礎十字弓",
"weaponArmoireBasicCrossbowNotes": "不管從多遠,都能夠用這把十字弓刺破任務的鎧甲!增加<%= str %>點力量, <%= per %>點感知和<%= con %>點體質。神祕寶箱:獨立系列", "weaponArmoireBasicCrossbowNotes": "不管從多遠,都能夠用這把十字弓刺破任務的鎧甲!增加<%= str %>點力量, <%= per %>點感知和<%= con %>點體質。神祕寶箱:獨立系列",
"weaponArmoireLunarSceptreText": "潤月權杖", "weaponArmoireLunarSceptreText": "潤月權杖",
"weaponArmoireLunarSceptreNotes": "The healing power of this wand waxes and wanes. Increases Constitution by <%= con %> and Intelligence by <%= int %>. Enchanted Armoire: Soothing Lunar Set (Item 3 of 3).", "weaponArmoireLunarSceptreNotes": "從這把魔杖所帶來的治癒能量,會隨著月亮盈缺而增減。提高<%= con %>點體質和<%= int %>點智力。神祕寶箱:潤月系列 (3/3)",
"weaponArmoireRancherLassoText": "牧人套索", "weaponArmoireRancherLassoText": "牧人套索",
"weaponArmoireRancherLassoNotes": "套索:為圍捕和扯皮的理想工具。增加<%= str %>點力量, <%= per %>點感知和<%= int %>點智力。神祕寶箱:牧人系列3/3", "weaponArmoireRancherLassoNotes": "套索:為圍捕和扯皮的理想工具。增加<%= str %>點力量, <%= per %>點感知和<%= int %>點智力。神祕寶箱:牧人系列(3/3)。",
"weaponArmoireMythmakerSwordText": "神話英雄之劍", "weaponArmoireMythmakerSwordText": "神話英雄之劍",
"weaponArmoireMythmakerSwordNotes": "雖然這把劍看起來有點破舊,但它可是見證了無數個神話英雄的誕生。增加感知和力量各<%= attrs %>點。神祕寶箱:黃金袍系列3/3)。", "weaponArmoireMythmakerSwordNotes": "雖然這把劍看起來有點破舊,但它可是見證了無數個神話英雄的誕生。增加感知和力量各<%= attrs %>點。神祕寶箱:黃金袍系列(3/3)。",
"weaponArmoireIronCrookText": "Iron Crook", "weaponArmoireIronCrookText": "鐵彎杖",
"weaponArmoireIronCrookNotes": "Fiercely hammered from iron, this iron crook is good at herding sheep. Increases Perception and Strength by <%= attrs %> each. Enchanted Armoire: Horned Iron Set (Item 3 of 3)", "weaponArmoireIronCrookNotes": "激烈地敲擊鐵塊所製成的,但這把鐵彎杖很擅長牧羊哦。提高感知和力量各<%= attrs %>點。神祕寶箱:鐵角系列 (3/3)",
"weaponArmoireGoldWingStaffText": "金翼魔杖", "weaponArmoireGoldWingStaffText": "金翼魔杖",
"weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.", "weaponArmoireGoldWingStaffNotes": "The wings on this staff constantly flutter and twist. Increases all attributes by <%= attrs %> each. Enchanted Armoire: Independent Item.",
"weaponArmoireBatWandText": "Bat Wand", "weaponArmoireBatWandText": "Bat Wand",

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@@ -0,0 +1,27 @@
'use strict';
require('coffee-script');
var t = require('./translation.js');
var NUMBER_OF_QUESTIONS = 12;
var faq = {};
faq.questions = [];
for (var i = 0; i < NUMBER_OF_QUESTIONS; i++) {
var question = {
question: t('faqQuestion' + i),
ios: t('iosFaqAnswer' + i),
web: t('webFaqAnswer' + i)
};
faq.questions.push(question);
}
faq.stillNeedHelp = {
ios: t('iosFaqStillNeedHelp'),
web: t('webFaqStillNeedHelp')
};
module.exports = faq;

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,21 @@
'use strict';
require('coffee-script');
var i18n = require('../i18n.coffee');
var t = function(string, vars) {
var func = function(lang) {
if (vars == null) {
vars = {
a: 'a'
};
}
return i18n.t(string, vars, lang);
};
func.i18nLangFunc = true; // Trick to recognize this type of function
return func;
};
module.exports = t;

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@@ -1,7 +1,8 @@
'use strict'; 'use strict';
require('coffee-script');
var _ = require('lodash'); var _ = require('lodash');
var content = require('../dist/scripts/content/index'); var content = require('./content/index.coffee');
var DROP_ANIMALS = _.keys(content.pets); var DROP_ANIMALS = _.keys(content.pets);

44
common/script/i18n.coffee Normal file
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@@ -0,0 +1,44 @@
_ = require 'lodash'
module.exports =
strings: null, # Strings for one single language
translations: {} # Strings for multiple languages {en: strings, de: strings, ...}
t: (stringName) -> # Other parameters allowed are vars (Object) and locale (String)
vars = arguments[1]
if _.isString(arguments[1])
vars = null
locale = arguments[1]
else if arguments[2]?
vars = arguments[1]
locale = arguments[2]
locale = 'en' if (!locale? or (!module.exports.strings and !module.exports.translations[locale]))
if module.exports.strings
string = module.exports.strings[stringName]
else
string =
module.exports.translations[locale] and
module.exports.translations[locale][stringName]
clonedVars = _.clone(vars) or {}
clonedVars.locale = locale
if string
try
_.template(string, (clonedVars))
catch e
'Error processing the string. Please see Help > Report a Bug.'
else
if module.exports.strings
stringNotFound = module.exports.strings.stringNotFound
else if module.exports.translations[locale]
stringNotFound =
module.exports.translations[locale] and
module.exports.translations[locale].stringNotFound
try
_.template(stringNotFound, {string: stringName})
catch e
'Error processing the string. Please see Help > Report a Bug.'

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@@ -1,8 +1,7 @@
moment = require('moment') moment = require('moment')
_ = require('lodash') _ = require('lodash')
content = require('../dist/scripts/content/index') content = require('./content/index.coffee')
i18n = require('../dist/scripts/i18n') i18n = require('./i18n.coffee')
api = module.exports = {} api = module.exports = {}
api.i18n = i18n api.i18n = i18n

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@@ -1,6 +1,3 @@
import {translator as t} from '../helpers';
import events from '../events';
import {armor as baseArmor} from './sets/base'; import {armor as baseArmor} from './sets/base';
import {armor as warriorArmor} from './sets/warrior'; import {armor as warriorArmor} from './sets/warrior';

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@@ -1,6 +1,3 @@
import {translator as t} from '../helpers';
import events from '../events';
import {back as baseBack} from './sets/base'; import {back as baseBack} from './sets/base';
import {back as mysteryBack} from './sets/mystery'; import {back as mysteryBack} from './sets/mystery';

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@@ -1,6 +1,3 @@
import {translator as t} from '../helpers';
import events from '../events';
import {body as baseBody} from './sets/base'; import {body as baseBody} from './sets/base';
import {body as specialBody} from './sets/special'; import {body as specialBody} from './sets/special';

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@@ -1,6 +1,3 @@
import {translator as t} from '../helpers';
import events from '../events';
import {eyewear as baseEyewear} from './sets/base'; import {eyewear as baseEyewear} from './sets/base';
import {eyewear as armoireEyewear} from './sets/armoire'; import {eyewear as armoireEyewear} from './sets/armoire';

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@@ -1,6 +1,3 @@
import {translator as t} from '../helpers';
import events from '../events';
import {headAccessory as baseHeadAccessory} from './sets/base'; import {headAccessory as baseHeadAccessory} from './sets/base';
import {headAccessory as specialHeadAccessory} from './sets/special'; import {headAccessory as specialHeadAccessory} from './sets/special';

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@@ -1,7 +1,4 @@
import {translator as t} from '../helpers'; import {head as baseHead} from './sets/base';
import events from '../events';
import {base as baseHead} from './sets/base';
import {head as healerHead} from './sets/healer'; import {head as healerHead} from './sets/healer';
import {head as rogueHead} from './sets/rogue'; import {head as rogueHead} from './sets/rogue';

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@@ -1,4 +1,3 @@
import {translator as t} from '../helpers';
import {each, defaults} from 'lodash'; import {each, defaults} from 'lodash';
import moment from 'moment'; import moment from 'moment';

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@@ -1,8 +1,6 @@
import {translator as t} from '../helpers';
import {cloneDeep} from 'lodash'; import {cloneDeep} from 'lodash';
import events from '../events';
import {base as baseShield} from './sets/base'; import {shield as baseShield} from './sets/base';
import {shield as healerShield} from './sets/healer'; import {shield as healerShield} from './sets/healer';
import {weapon as rogueWeapon} from './sets/rogue'; import {weapon as rogueWeapon} from './sets/rogue';

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@@ -1,7 +1,4 @@
import {translator as t} from '../helpers'; import {weapon as baseWeapon} from './sets/base';
import events from '../events';
import {base as baseWeapon} from './sets/base';
import {weapon as healerWeapon} from './sets/healer'; import {weapon as healerWeapon} from './sets/healer';
import {weapon as rogueWeapon} from './sets/rogue'; import {weapon as rogueWeapon} from './sets/rogue';