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https://github.com/HabitRPG/habitica.git
synced 2025-12-19 07:37:25 +01:00
Work on standardizing terminology
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@@ -353,7 +353,7 @@
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"_commentdeathstuff" : "DEATH",
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"deathTitle" : "You Died!",
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"deathText" : "You've lost your GP, 1 level and 1 gear piece. Be sure to complete your dailies to prevent this from happening again!",
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"deathText" : "You've lost your Gold, 1 level and 1 gear piece. Be sure to complete your dailies to prevent this from happening again!",
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"_commentgems" : "GEMS",
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"gems" : "Gems",
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@@ -6,7 +6,7 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User', '
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$scope.score = function(task, direction) {
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if (task.type === "reward" && User.user.stats.gp < task.value){
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return Notification.text('Not enough GP.');
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return Notification.text('Not enough Gold!');
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}
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Algos.score(User.user, task, direction);
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User.log({op: "score",data: task, dir: direction});
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@@ -123,7 +123,7 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User', '
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Notification.text("Item purchased.");
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updateStore();
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} else {
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Notification.text("Not enough GP.");
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Notification.text("Not enough Gold!");
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}
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};
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@@ -47,11 +47,11 @@ script(type='text/ng-template', id='partials/options.inventory.inventory.html')
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| Welcome to the Market. Dying to get that particular pet you're after, but don't want to wait for it to drop? Buy it here! If you have unwanted drops, sell them to me.
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p
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button.btn.btn-primary(ng-show='selectedEgg', ng-click='sellInventory()')
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| Sell {{selectedEgg.name}} for {{selectedEgg.value}} GP
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| Sell {{selectedEgg.name}} for {{selectedEgg.value}} Gold
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button.btn.btn-primary(ng-show='selectedPotion', ng-click='sellInventory()')
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| Sell {{selectedPotion.name}} for {{selectedPotion.value}} GP
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| Sell {{selectedPotion.name}} for {{selectedPotion.value}} Gold
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button.btn.btn-primary(ng-show='selectedFood', ng-click='sellInventory()')
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| Sell {{selectedFood.name}} for {{selectedFood.value}} GP
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| Sell {{selectedFood.name}} for {{selectedFood.value}} Gold
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menu.inventory-list(type='list')
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li.customize-menu
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@@ -12,4 +12,4 @@ div(modal='user.stats.hp <= 0', options='{backdrop:true, keyboard:false, backdro
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a.btn.btn-danger.btn-large.notification-action(ng-click='User.revive()') Continue
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.span8
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p
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| You've lost a level, all your gold, and a random piece of equipment. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Potion if you falter!
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| You've lost a Level, all your Gold, and a random piece of Gear. Arise, Habiteer, and try again! Curb those negative Habits, be vigilant in completion of Dailies, and hold death at arm's length with a Health Potion if you falter!
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@@ -1,42 +1,42 @@
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h4 Items
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h4 Gear
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p
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strong {{itemText('weapon',profile.items.weapon)}}
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| : {{itemStat('weapon',profile.items.weapon)}}% Exp gain
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| : {{itemStat('weapon',profile.items.weapon)}} Attack
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p
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strong {{itemText('armor',profile.items.armor)}}
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| : {{itemStat('armor',profile.items.armor)}}% Defense
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| : {{itemStat('armor',profile.items.armor)}} Protection
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p
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strong {{itemText('head',profile.items.head)}}
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| : {{itemStat('head',profile.items.head)}}% Defense
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| : {{itemStat('head',profile.items.head)}} Protection
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p
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strong {{itemText('shield',profile.items.shield)}}
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| : {{itemStat('shield',profile.items.shield)}}% Defense
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| : {{itemStat('shield',profile.items.shield)}} Protection
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h4 Stats
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p
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strong HP
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strong Health
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| : {{profile.stats.hp | number:0}} / 50
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p
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strong GP
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strong Gold
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| : {{profile.stats.gp | number:0}}
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p
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strong Lvl
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strong Level
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| : {{profile.stats.lvl}}
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p
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strong Exp
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strong Experience
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| : {{profile.stats.exp | number:0}} / {{tnl(profile.stats.lvl)}}
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p
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strong Strength
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| : {{userStr(profile.stats.lvl)}}
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| (Level-1)/2: {{userStr(profile.stats.lvl)}}
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p
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strong Defense
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| : {{userDef(profile.stats.lvl)}}
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| (Level-1)/2: {{userDef(profile.stats.lvl)}}
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p
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strong Pets Found
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| : {{countExists(profile.items.pets)}}
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hr
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p
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strong Total Strength
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| : {{totalStr(profile.stats.lvl, profile.items.weapon)}} %
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strong Total Experience Boost
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| (Attack + Strength): {{totalStr(profile.stats.lvl, profile.items.weapon)}} %
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p
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strong Total Defense
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| : {{totalDef(profile.stats.lvl, profile.items.armor, profile.items.head, profile.items.shield)}} %
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strong Total Damage Reduction
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| (Defense + Protection): {{totalDef(profile.stats.lvl, profile.items.armor, profile.items.head, profile.items.shield)}} %
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