fix: Fix quest progress button

This commit is contained in:
Blade Barringer
2016-05-15 21:06:53 -05:00
parent 08d4b13b05
commit 6bbfbbf613
4 changed files with 119 additions and 6 deletions

View File

@@ -0,0 +1,63 @@
import nconf from 'nconf';
import {
generateUser,
} from '../../../../helpers/api-v3-integration.helper';
describe('POST /debug/quest-progress', () => {
let user;
beforeEach(async () => {
user = await generateUser();
});
afterEach(() => {
nconf.set('IS_PROD', false);
});
it('errors if user is not on a quest', async () => {
await expect(user.post('/debug/quest-progress'))
.to.eventually.be.rejected.and.to.deep.equal({
code: 400,
error: 'BadRequest',
message: 'User is not on a valid quest.',
});
});
it('increases boss quest progress by 1000', async () => {
await user.update({
'party.quest.key': 'whale',
});
await user.post('/debug/quest-progress');
await user.sync();
expect(user.party.quest.progress.up).to.eql(1000);
});
it('increases collection quest progress by 300 items', async () => {
await user.update({
'party.quest.key': 'evilsanta2',
});
await user.post('/debug/quest-progress');
await user.sync();
expect(user.party.quest.progress.collect).to.eql({
tracks: 300,
branches: 300,
});
});
it('returns error when not in production mode', async () => {
nconf.set('IS_PROD', true);
await expect(user.post('/debug/quest-progress'))
.eventually.be.rejected.and.to.deep.equal({
code: 404,
error: 'NotFound',
message: 'Not found.',
});
});
});

View File

@@ -118,11 +118,15 @@ function($scope, $rootScope, User, $http, Notification, ApiUrl, Social) {
});
};
$scope.addBossQuestProgressUp = function(){
//@TODO: Route?
User.set({
'party.quest.progress.up': User.user.party.quest.progress.up + 1000
});
$scope.addQuestProgress = function(){
$http({
method: "POST",
url: 'api/v3/debug/quest-progress'
})
.then(function (response) {
Notification.text('Quest progress increased');
User.sync();
})
};
$scope.makeAdmin = function () {

View File

@@ -1,5 +1,8 @@
import { authWithHeaders } from '../../middlewares/api-v3/auth';
import ensureDevelpmentMode from '../../middlewares/api-v3/ensureDevelpmentMode';
import { BadRequest } from '../../libs/api-v3/errors';
import { content } from '../../../../common';
import _ from 'lodash';
let api = {};
@@ -141,4 +144,47 @@ api.modifyInventory = {
res.respond(200, {});
},
};
/**
* @api {post} /api/v3/debug/quest-progress Artificially accelerate quest progress
* @apiDescription Only available in development mode.
* @apiVersion 3.0.0
* @apiName questProgress
* @apiGroup Development
*
* @apiSuccess {Object} data An empty Object
*/
api.questProgress = {
method: 'POST',
url: '/debug/quest-progress',
middlewares: [ensureDevelpmentMode, authWithHeaders()],
async handler (req, res) {
let user = res.locals.user;
let key = _.get(user, 'party.quest.key');
let quest = content.quests[key];
if (!quest) {
throw new BadRequest('User is not on a valid quest.');
}
if (quest.boss) {
user.party.quest.progress.up += 1000;
}
if (quest.collect) {
let collect = user.party.quest.progress.collect;
_.each(quest.collect, (details, item) => {
collect[item] = collect[item] || 0;
collect[item] += 300;
});
}
user.markModified('party.quest.progress');
await user.save();
res.respond(200, {});
},
};
module.exports = api;

View File

@@ -91,7 +91,7 @@ footer.footer(ng-controller='FooterCtrl')
a.btn.btn-default(ng-click='addMana()') +MP
a.btn.btn-default(ng-click='addLevelsAndGold()') +Exp +GP +MP
a.btn.btn-default(ng-click='addOneLevel()') +1 Level
a.btn.btn-default(ng-click='addBossQuestProgressUp()') +1000 Boss Quest Progress Up
a.btn.btn-default(ng-click='addQuestProgress()' tooltip="+1000 to boss quests. 300 items to collection quests") Quest Progress Up
// TODO Re-enable after v3 prod testing
// a.btn.btn-default(ng-click='makeAdmin()') Make Admin
a.btn.btn-default(ng-click='openModifyInventoryModal()') Modify Inventory