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https://github.com/HabitRPG/habitica.git
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Clean up quest progress logic
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@@ -1,8 +1,8 @@
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'use strict';
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angular.module('habitrpg')
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.controller('MenuCtrl', ['$scope', '$rootScope', '$http', 'Chat',
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function($scope, $rootScope, $http, Chat) {
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.controller('MenuCtrl', ['$scope', '$rootScope', '$http', 'Chat', 'Content',
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function($scope, $rootScope, $http, Chat, Content) {
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$scope.logout = function() {
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localStorage.clear();
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@@ -29,24 +29,32 @@ angular.module('habitrpg')
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$scope.hasQuestProgress = function() {
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var user = $scope.user;
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if (user.party.quest) {
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var userQuest = $scope.Content.quests[user.party.quest.key];
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if (userQuest && userQuest.boss && user.party.quest.progress.up > 0) return true;
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if (userQuest && userQuest.collect && user.party.quest.progress.collectedItems > 0) return true;
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var userQuest = Content.quests[user.party.quest.key];
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if (!userQuest) {
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return false;
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}
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if (userQuest.boss && user.party.quest.progress.up > 0) {
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return true;
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}
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if (userQuest.collect && user.party.quest.progress.collectedItems > 0) {
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return true;
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}
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}
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return false;
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};
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$scope.getQuestInfo = function() {
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var user = $scope.user;
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var questInfo = {};
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if (user.party.quest) {
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var userQuest = $scope.Content.quests[user.party.quest.key];
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var userQuest = Content.quests[user.party.quest.key];
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questInfo.title = userQuest.text();
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if (userQuest.boss) {
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questInfo.title = userQuest.boss.name();
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questInfo.body = window.env.t('questTaskDamage', { damage: user.party.quest.progress.up.toPrecision(2) });
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}
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else if (userQuest.collect) {
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questInfo.title = userQuest.collect.text();
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} else if (userQuest.collect) {
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questInfo.body = window.env.t('questTaskCollection', { items: user.party.quest.progress.collectedItems });
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}
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}
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