mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-18 15:17:25 +01:00
Pull out gear into separate modules
This commit is contained in:
@@ -1,25 +0,0 @@
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import {armor as baseArmor} from './sets/base';
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import {armor as warriorArmor} from './sets/warrior';
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import {armor as rogueArmor} from './sets/rogue';
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import {armor as healerArmor} from './sets/healer';
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import {armor as wizardArmor} from './sets/wizard';
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import {armor as specialArmor} from './sets/special';
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import {armor as mysteryArmor} from './sets/mystery';
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import {armor as armoireArmor} from './sets/armoire';
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let armor = {
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base: baseArmor,
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warrior: warriorArmor,
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rogue: rogueArmor,
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wizard: wizardArmor,
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healer: healerArmor,
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special: specialArmor,
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mystery: mysteryArmor,
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armoire: armoireArmor,
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};
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export default armor;
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@@ -1,13 +0,0 @@
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import {back as baseBack} from './sets/base';
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import {back as mysteryBack} from './sets/mystery';
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import {back as specialBack} from './sets/special';
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let back = {
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base: baseBack,
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mystery: mysteryBack,
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special: specialBack,
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};
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export default back;
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@@ -1,11 +0,0 @@
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import {body as baseBody} from './sets/base';
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import {body as specialBody} from './sets/special';
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let body = {
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base: baseBody,
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special: specialBody,
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};
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export default body;
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@@ -1,14 +0,0 @@
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import {eyewear as baseEyewear} from './sets/base';
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import {eyewear as armoireEyewear} from './sets/armoire';
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import {eyewear as mysteryEyewear} from './sets/mystery';
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import {eyewear as specialEyewear} from './sets/special';
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let eyewear = {
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base: baseEyewear,
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special: specialEyewear,
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mystery: mysteryEyewear,
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armoire: armoireEyewear,
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};
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export default eyewear;
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@@ -1,13 +0,0 @@
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import {headAccessory as baseHeadAccessory} from './sets/base';
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import {headAccessory as specialHeadAccessory} from './sets/special';
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import {headAccessory as mysteryHeadAccessory} from './sets/mystery';
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let headAccessory = {
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base: baseHeadAccessory,
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special: specialHeadAccessory,
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mystery: mysteryHeadAccessory,
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};
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export default headAccessory;
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@@ -1,25 +0,0 @@
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import {head as baseHead} from './sets/base';
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import {head as healerHead} from './sets/healer';
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import {head as rogueHead} from './sets/rogue';
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import {head as warriorHead} from './sets/warrior';
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import {head as wizardHead} from './sets/wizard';
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import {head as armoireHead} from './sets/armoire';
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import {head as mysteryHead} from './sets/mystery';
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import {head as specialHead} from './sets/special';
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let head = {
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base: baseHead,
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warrior: warriorHead,
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rogue: rogueHead,
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wizard: wizardHead,
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healer: healerHead,
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special: specialHead,
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mystery: mysteryHead,
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armoire: armoireHead,
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};
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export default head;
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@@ -1,119 +0,0 @@
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import {each, defaults} from 'lodash';
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import moment from 'moment';
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//--------------------------------------------------
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// Gear is structured by equipment type, but organized by set. Each set exports the equipment for each type that it has
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//
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// The class sets have numbered key values, as they are purchased sequentially
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//
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// <equipment_key> : {
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// key: <gear_type>_<set_name>_<index>,
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// type: <gear_type>,
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// klass: <set_name>,
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// index: <index>,
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// text: t(<gear_type><set_name><formatted_equipment_key>Text),
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// notes: t(<gear_type><set_name><formatted_equipment_key>Notes {
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// <gear_attributes>
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// }),
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// con: <con_value>,
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// int: <int_value>,
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// per: <per_value>,
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// str: <str_value>,
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// value: <value>,
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// last: <last_boolean>,
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//
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// event: <event>,
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// canOwn: <canOwn_function>,
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// mystery: <mystery_set_key>
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// }
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//
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// <gear_type> - What type of equipment it is (armor, head, weapon, etc)
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// <set_name> - What set this gear is a part of (special, mystery, warrior, etc)
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// <index> - The order in this particular set
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// <formatted_equipment_key> - CamelCased version of key
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//
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// <gear_attributes> - if gear has stat bonuses, they are automatically applied to notes
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//
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// <con_value> - Boost to con, defaults to 0
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// <int_value> - Boost to int, defaults to 0
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// <per_value> - Boost to per, defaults to 0
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// <str_value> - Boost to str, defaults to 0
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//
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// <value> - Price in gold
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// <last_boolean> - whether this is the last in a particular class set
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//
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// <event> - the event key, present if gear is part of an event
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// <canOwn_function> - a function that determines whether or not gear can be purchased in the rewards column
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// <mystery_set_key> - the mystery set key, present if item is a mystery item
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//
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//--------------------------------------------------
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import classes from '../classes';
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import weapon from './weapon';
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import armor from './armor';
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import head from './head';
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import shield from './shield';
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import back from './back';
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import body from './body';
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import headAccessory from './head-accessory';
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import eyewear from './eyewear';
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const GEAR_TYPES = [ 'weapon', 'armor', 'head', 'shield', 'body', 'back', 'headAccessory', 'eyewear']
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let gear = {
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weapon: weapon,
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armor: armor,
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head: head,
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shield: shield,
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back: back,
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body: body,
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headAccessory: headAccessory,
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eyewear: eyewear,
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};
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let flat = {};
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// The gear is exported as a tree (defined above), and a flat list (eg, {weapon_healer_1: .., shield_special_0: ...}) since
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// they are needed in different forms at different points in the app
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each(GEAR_TYPES, (type) => {
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let classTypes = classes.concat(['base', 'special', 'mystery', 'armoire']);
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each(classTypes, (klass) => {
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each(gear[type][klass], (item, i) => {
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let key = type + "_" + klass + "_" + i;
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defaults(item, {
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type: type,
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key: key,
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klass: klass,
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index: i,
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str: 0,
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int: 0,
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per: 0,
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con: 0
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});
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if (item.event) {
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let _canOwn = item.canOwn || (() => {
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return true;
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});
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item.canOwn = (u) => {
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return _canOwn(u) && ((u.items.gear.owned[key] != null) || (moment().isAfter(item.event.start) && moment().isBefore(item.event.end))) && (item.specialClass ? u.stats["class"] === item.specialClass : true);
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};
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}
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if (item.mystery) {
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item.canOwn = (u) => {
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return u.items.gear.owned[key] != null;
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};
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}
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flat[key] = item;
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});
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});
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});
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export default {
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tree: gear,
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flat: flat,
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gearTypes: GEAR_TYPES
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};
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@@ -1,400 +0,0 @@
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import {
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translator as t,
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setGearSetDefaults
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} from '../../helpers';
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let armor = {
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lunarArmor: {
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value: 100,
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str: 7,
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int: 7,
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set: 'soothing',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_lunarArmor != null;
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})
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},
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gladiatorArmor: {
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value: 100,
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str: 7,
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per: 7,
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set: 'gladiator',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_gladiatorArmor != null;
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})
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},
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rancherRobes: {
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value: 100,
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str: 5,
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per: 5,
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int: 5,
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set: 'rancher',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_rancherRobes != null;
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})
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},
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goldenToga: {
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text: t('armorArmoireGoldenTogaText'),
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notes: t('armorArmoireGoldenTogaNotes', {
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attrs: 8
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}),
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value: 100,
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str: 8,
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con: 8,
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set: 'goldenToga',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_goldenToga != null;
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})
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},
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hornedIronArmor: {
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value: 100,
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con: 9,
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per: 7,
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set: 'hornedIron',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_hornedIronArmor != null;
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})
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},
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plagueDoctorOvercoat: {
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value: 100,
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int: 6,
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str: 5,
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con: 6,
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set: 'plagueDoctor',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_plagueDoctorOvercoat != null;
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})
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},
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shepherdRobes: {
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value: 100,
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str: 9,
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per: 9,
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notes: t('armorArmoireShepherdRobesNotes', {
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attrs: 9
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}),
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set: 'shepherd',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_shepherdRobes != null;
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})
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},
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royalRobes: {
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value: 100,
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con: 5,
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int: 5,
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per: 5,
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notes: t('armorArmoireRoyalRobesNotes', {
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attrs: 9
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}),
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set: 'royal',
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canOwn: ((u) => {
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return u.items.gear.owned.armor_armoire_royalRobes != null;
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})
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}
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};
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let eyewear = {
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plagueDoctorMask: {
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value: 100,
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set: 'plagueDoctor',
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canOwn: ((u) => {
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return u.items.gear.owned.eyewear_armoire_plagueDoctorMask != null;
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})
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}
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};
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let head = {
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lunarCrown: {
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value: 100,
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con: 7,
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per: 7,
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set: 'soothing',
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_lunarCrown != null;
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})
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},
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redHairbow: {
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value: 100,
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str: 5,
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int: 5,
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con: 5,
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_redHairbow != null;
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})
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},
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violetFloppyHat: {
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value: 100,
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per: 5,
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int: 5,
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con: 5,
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_violetFloppyHat != null;
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})
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},
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gladiatorHelm: {
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value: 100,
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per: 7,
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int: 7,
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set: 'gladiator',
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_gladiatorHelm != null;
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})
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},
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rancherHat: {
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value: 100,
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str: 5,
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per: 5,
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int: 5,
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set: 'rancher',
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_rancherHat != null;
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})
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},
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royalCrown: {
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value: 100,
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str: 10,
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set: 'royal',
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_royalCrown != null;
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})
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},
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blueHairbow: {
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value: 100,
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per: 5,
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int: 5,
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con: 5,
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_blueHairbow != null;
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})
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},
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goldenLaurels: {
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text: t('headArmoireGoldenLaurelsText'),
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notes: t('headArmoireGoldenLaurelsNotes', {
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attrs: 8
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}),
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value: 100,
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per: 8,
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con: 8,
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set: 'goldenToga',
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_goldenLaurels != null;
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})
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},
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hornedIronHelm: {
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value: 100,
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con: 9,
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str: 7,
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set: 'hornedIron',
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_hornedIronHelm != null;
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})
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},
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yellowHairbow: {
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notes: t('headArmoireYellowHairbowNotes', {
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attrs: 5
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}),
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value: 100,
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int: 5,
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per: 5,
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str: 5,
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_yellowHairbow != null;
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})
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},
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redFloppyHat: {
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notes: t('headArmoireRedFloppyHatNotes', {
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attrs: 6
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}),
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value: 100,
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con: 6,
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int: 6,
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per: 6,
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_redFloppyHat != null;
|
||||
})
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},
|
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plagueDoctorHat: {
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value: 100,
|
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int: 5,
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str: 6,
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con: 5,
|
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set: 'plagueDoctor',
|
||||
canOwn: ((u) => {
|
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return u.items.gear.owned.head_armoire_plagueDoctorHat != null;
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||||
})
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||||
},
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blackCat: {
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notes: t('headArmoireBlackCatNotes', {
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attrs: 9
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}),
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value: 100,
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||||
int: 9,
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||||
per: 9,
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||||
canOwn: (function(u) {
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return u.items.gear.owned.head_armoire_blackCat != null;
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||||
})
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},
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orangeCat: {
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notes: t('headArmoireOrangeCatNotes', {
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||||
attrs: 9
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}),
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value: 100,
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con: 9,
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str: 9,
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canOwn: (function(u) {
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return u.items.gear.owned.head_armoire_orangeCat != null;
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||||
})
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||||
},
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blueFloppyHat: {
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notes: t('headArmoireBlueFloppyHatNotes', {
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attrs: 7
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||||
}),
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||||
value: 100,
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||||
con: 7,
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int: 7,
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||||
per: 7,
|
||||
canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_blueFloppyHat != null;
|
||||
})
|
||||
},
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shepherdHeaddress: {
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value: 100,
|
||||
int: 9,
|
||||
set: 'shepherd',
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canOwn: ((u) => {
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return u.items.gear.owned.head_armoire_shepherdHeaddress != null;
|
||||
})
|
||||
},
|
||||
};
|
||||
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let shield = {
|
||||
gladiatorShield: {
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||||
value: 100,
|
||||
con: 5,
|
||||
str: 5,
|
||||
set: 'gladiator',
|
||||
canOwn: ((u) => {
|
||||
return u.items.gear.owned.shield_armoire_gladiatorShield != null;
|
||||
})
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||||
},
|
||||
midnightShield: {
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||||
value: 100,
|
||||
con: 10,
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||||
str: 2,
|
||||
canOwn: ((u) => {
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||||
return u.items.gear.owned.shield_armoire_midnightShield != null;
|
||||
})
|
||||
},
|
||||
royalCane: {
|
||||
notes: t('shieldArmoireRoyalCaneNotes', {
|
||||
attrs: 5
|
||||
}),
|
||||
value: 100,
|
||||
con: 5,
|
||||
int: 5,
|
||||
per: 5,
|
||||
set: 'royal',
|
||||
canOwn: ((u) => {
|
||||
return u.items.gear.owned.shield_armoire_royalCane != null;
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
let weapon = {
|
||||
basicCrossbow: {
|
||||
value: 100,
|
||||
str: 5,
|
||||
per: 5,
|
||||
con: 5,
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_basicCrossbow != null;
|
||||
})
|
||||
},
|
||||
lunarSceptre: {
|
||||
value: 100,
|
||||
con: 7,
|
||||
int: 7,
|
||||
set: 'soothing',
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_lunarSceptre != null;
|
||||
})
|
||||
},
|
||||
rancherLasso: {
|
||||
notes: t('weaponArmoireRancherLassoNotes', {
|
||||
str: 5,
|
||||
per: 5,
|
||||
int: 5
|
||||
}),
|
||||
value: 100,
|
||||
str: 5,
|
||||
per: 5,
|
||||
int: 5,
|
||||
set: 'rancher',
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_rancherLasso != null;
|
||||
})
|
||||
},
|
||||
mythmakerSword: {
|
||||
notes: t('weaponArmoireMythmakerSwordNotes', {
|
||||
attrs: 6
|
||||
}),
|
||||
value: 100,
|
||||
str: 6,
|
||||
per: 6,
|
||||
set: 'goldenToga',
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_mythmakerSword != null;
|
||||
})
|
||||
},
|
||||
ironCrook: {
|
||||
notes: t('weaponArmoireIronCrookNotes', {
|
||||
attrs: 7
|
||||
}),
|
||||
value: 100,
|
||||
str: 7,
|
||||
per: 7,
|
||||
set: 'hornedIron',
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_ironCrook != null;
|
||||
})
|
||||
},
|
||||
goldWingStaff: {
|
||||
notes: t('weaponArmoireGoldWingStaffNotes', {
|
||||
attrs: 4
|
||||
}),
|
||||
value: 100,
|
||||
con: 4,
|
||||
int: 4,
|
||||
per: 4,
|
||||
str: 4,
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_goldWingStaff != null;
|
||||
})
|
||||
},
|
||||
batWand: {
|
||||
value: 100,
|
||||
int: 10,
|
||||
per: 2,
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_batWand != null;
|
||||
})
|
||||
},
|
||||
shepherdsCrook: {
|
||||
value: 100,
|
||||
con: 9,
|
||||
set: 'shepherd',
|
||||
canOwn: (function(u) {
|
||||
return u.items.gear.owned.weapon_armoire_shepherdsCrook != null;
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
let armoireSet = {
|
||||
armor: armor,
|
||||
eyewear: eyewear,
|
||||
head: head,
|
||||
shield: shield,
|
||||
weapon: weapon,
|
||||
};
|
||||
|
||||
setGearSetDefaults(armoireSet, {setName: 'armoire'});
|
||||
|
||||
export default armoireSet;
|
||||
@@ -1,48 +0,0 @@
|
||||
import {setGearSetDefaults} from '../../helpers';
|
||||
|
||||
let armor = {
|
||||
0: { value: 0 },
|
||||
};
|
||||
|
||||
let back = {
|
||||
0: { value: 0 }
|
||||
};
|
||||
|
||||
let body = {
|
||||
0: { value: 0 }
|
||||
};
|
||||
|
||||
let eyewear = {
|
||||
0: { value: 0 }
|
||||
};
|
||||
|
||||
let head = {
|
||||
0: { value: 0 },
|
||||
};
|
||||
|
||||
let headAccessory = {
|
||||
0: { value: 0 },
|
||||
};
|
||||
|
||||
let shield = {
|
||||
0: { value: 0 },
|
||||
};
|
||||
|
||||
let weapon = {
|
||||
0: { value: 0 },
|
||||
};
|
||||
|
||||
let baseSet = {
|
||||
armor: armor,
|
||||
back: back,
|
||||
body: body,
|
||||
eyewear: eyewear,
|
||||
head: head,
|
||||
headAccessory: headAccessory,
|
||||
shield: shield,
|
||||
weapon: weapon,
|
||||
};
|
||||
|
||||
setGearSetDefaults(baseSet, {setName: 'base'});
|
||||
|
||||
export default baseSet;
|
||||
@@ -1,46 +0,0 @@
|
||||
import {setGearSetDefaults} from '../../helpers';
|
||||
|
||||
let armor = {
|
||||
1: { con: 6, value: 30 },
|
||||
2: { con: 9, value: 45 },
|
||||
3: { con: 12, value: 65 },
|
||||
4: { con: 15, value: 90 },
|
||||
5: { con: 18, value: 120, last: true },
|
||||
};
|
||||
|
||||
let head = {
|
||||
1: { int: 2, value: 15 },
|
||||
2: { int: 3, value: 25 },
|
||||
3: { int: 5, value: 40 },
|
||||
4: { int: 7, value: 60 },
|
||||
5: { int: 9, value: 80, last: true },
|
||||
};
|
||||
|
||||
let shield = {
|
||||
1: { con: 2, value: 20 },
|
||||
2: { con: 4, value: 35 },
|
||||
3: { con: 6, value: 50 },
|
||||
4: { con: 9, value: 70 },
|
||||
5: { con: 12, value: 90, last: true },
|
||||
};
|
||||
|
||||
let weapon = {
|
||||
0: { value: 0 },
|
||||
1: { int: 2, value: 20 },
|
||||
2: { int: 3, value: 30 },
|
||||
3: { int: 5, value: 45 },
|
||||
4: { int: 7, value: 65 },
|
||||
5: { int: 9, value: 90 },
|
||||
6: { int: 11, value: 120, last: true },
|
||||
};
|
||||
|
||||
let healerSet = {
|
||||
armor: armor,
|
||||
head: head,
|
||||
shield: shield,
|
||||
weapon: weapon,
|
||||
};
|
||||
|
||||
setGearSetDefaults(healerSet, {setName: 'healer'});
|
||||
|
||||
export default healerSet;
|
||||
@@ -1,87 +0,0 @@
|
||||
import {setGearSetDefaults} from '../../helpers';
|
||||
|
||||
let armor = {
|
||||
201402: { mystery: '201402', value: 0 },
|
||||
201403: { mystery: '201403', value: 0 },
|
||||
201405: { mystery: '201405', value: 0 },
|
||||
201406: { mystery: '201406', value: 0 },
|
||||
201407: { mystery: '201407', value: 0 },
|
||||
201408: { mystery: '201408', value: 0 },
|
||||
201409: { mystery: '201409', value: 0 },
|
||||
201410: { mystery: '201410', value: 0 },
|
||||
201412: { mystery: '201412', value: 0 },
|
||||
201501: { mystery: '201501', value: 0 },
|
||||
201503: { mystery: '201503', value: 0 },
|
||||
201504: { mystery: '201504', value: 0 },
|
||||
201506: { mystery: '201506', value: 0 },
|
||||
201508: { mystery: '201508', value: 0 },
|
||||
201509: { mystery: '201509', value: 0 },
|
||||
301404: { mystery: '301404', value: 0 },
|
||||
};
|
||||
|
||||
let back = {
|
||||
201402: { mystery: '201402', value: 0 },
|
||||
201404: { mystery: '201404', value: 0 },
|
||||
201410: { mystery: '201410', value: 0 },
|
||||
201504: { mystery: '201504', value: 0 },
|
||||
201507: { mystery: '201507', value: 0 },
|
||||
201510: { mystery: '201510', value: 0 },
|
||||
};
|
||||
|
||||
let eyewear = {
|
||||
201503: { mystery: '201503', value: 0 },
|
||||
201506: { mystery: '201506', value: 0 },
|
||||
201507: { mystery: '201507', value: 0 },
|
||||
301404: { mystery: '301404', value: 0 },
|
||||
301405: { mystery: '301405', value: 0 },
|
||||
};
|
||||
|
||||
let head = {
|
||||
201402: { mystery: '201402', value: 0 },
|
||||
201405: { mystery: '201405', value: 0 },
|
||||
201406: { mystery: '201406', value: 0 },
|
||||
201407: { mystery: '201407', value: 0 },
|
||||
201408: { mystery: '201408', value: 0 },
|
||||
201411: { mystery: '201411', value: 0 },
|
||||
201412: { mystery: '201412', value: 0 },
|
||||
201501: { mystery: '201501', value: 0 },
|
||||
201505: { mystery: '201505', value: 0 },
|
||||
201508: { mystery: '201508', value: 0 },
|
||||
201509: { mystery: '201509', value: 0 },
|
||||
301404: { mystery: '301404', value: 0 },
|
||||
301405: { mystery: '301405', value: 0 },
|
||||
};
|
||||
|
||||
let headAccessory = {
|
||||
201403: { mystery: '201403', value: 0 },
|
||||
201404: { mystery: '201404', value: 0 },
|
||||
201409: { mystery: '201409', value: 0 },
|
||||
201502: { mystery: '201502', value: 0 },
|
||||
201510: { mystery: '201510', value: 0 },
|
||||
301405: { mystery: '301405', value: 0 },
|
||||
};
|
||||
|
||||
let shield = {
|
||||
301405: { mystery: '301405', value: 0 },
|
||||
};
|
||||
|
||||
let weapon = {
|
||||
201411: { mystery: '201411', value: 0 },
|
||||
201502: { mystery: '201502', value: 0 },
|
||||
201505: { mystery: '201505', value: 0 },
|
||||
301404: { mystery: '301404', value: 0 },
|
||||
};
|
||||
|
||||
let mysterySet = {
|
||||
armor: armor,
|
||||
back: back,
|
||||
eyewear: eyewear,
|
||||
head: head,
|
||||
headAccessory: headAccessory,
|
||||
shield: shield,
|
||||
weapon: weapon,
|
||||
};
|
||||
|
||||
setGearSetDefaults(mysterySet, {setName: 'mystery'});
|
||||
|
||||
export default mysterySet;
|
||||
@@ -1,37 +0,0 @@
|
||||
import {setGearSetDefaults} from '../../helpers';
|
||||
|
||||
let armor = {
|
||||
1: { per: 6, value: 30 },
|
||||
2: { per: 9, value: 45 },
|
||||
3: { per: 12, value: 65 },
|
||||
4: { per: 15, value: 90 },
|
||||
5: { per: 18, value: 120, last: true },
|
||||
};
|
||||
|
||||
let head = {
|
||||
1: { per: 2, value: 15 },
|
||||
2: { per: 4, value: 25 },
|
||||
3: { per: 6, value: 40 },
|
||||
4: { per: 9, value: 60 },
|
||||
5: { per: 12, value: 80, last: true },
|
||||
};
|
||||
|
||||
let weapon = {
|
||||
0: { str: 0, value: 0 },
|
||||
1: { str: 2, value: 20 },
|
||||
2: { str: 3, value: 35 },
|
||||
3: { str: 4, value: 50 },
|
||||
4: { str: 6, value: 70 },
|
||||
5: { str: 8, value: 90 },
|
||||
6: { str: 10, value: 120, last: true },
|
||||
};
|
||||
|
||||
let rogueSet = {
|
||||
armor: armor,
|
||||
head: head,
|
||||
weapon: weapon,
|
||||
};
|
||||
|
||||
setGearSetDefaults(rogueSet, {setName: 'rogue'});
|
||||
|
||||
export default rogueSet;
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,46 +0,0 @@
|
||||
import {setGearSetDefaults} from '../../helpers';
|
||||
|
||||
let armor = {
|
||||
1: { con: 3, value: 30 },
|
||||
2: { con: 5, value: 45 },
|
||||
3: { con: 7, value: 65 },
|
||||
4: { con: 9, value: 90 },
|
||||
5: { con: 11, value: 120, last: true },
|
||||
};
|
||||
|
||||
let head = {
|
||||
1: { str: 2, value: 15 },
|
||||
2: { str: 4, value: 25 },
|
||||
3: { str: 6, value: 40 },
|
||||
4: { str: 9, value: 60 },
|
||||
5: { str: 12, value: 80, last: true },
|
||||
};
|
||||
|
||||
let shield = {
|
||||
1: { con: 2, value: 20 },
|
||||
2: { con: 3, value: 35 },
|
||||
3: { con: 5, value: 50 },
|
||||
4: { con: 7, value: 70 },
|
||||
5: { con: 9, value: 90, last: true },
|
||||
};
|
||||
|
||||
let weapon = {
|
||||
0: { value: 1 },
|
||||
1: { str: 3, value: 20 },
|
||||
2: { str: 6, value: 30 },
|
||||
3: { str: 9, value: 45 },
|
||||
4: { str: 12, value: 65 },
|
||||
5: { str: 15, value: 90 },
|
||||
6: { str: 18, value: 120, last: true },
|
||||
};
|
||||
|
||||
let warriorSet = {
|
||||
armor: armor,
|
||||
head: head,
|
||||
shield: shield,
|
||||
weapon: weapon,
|
||||
};
|
||||
|
||||
setGearSetDefaults(warriorSet, {setName: 'warrior'});
|
||||
|
||||
export default warriorSet;
|
||||
@@ -1,44 +0,0 @@
|
||||
import {setGearSetDefaults} from '../../helpers';
|
||||
|
||||
let armor = {
|
||||
1: { int: 2, value: 30 },
|
||||
2: { int: 4, value: 45 },
|
||||
3: { int: 6, value: 65 },
|
||||
4: { int: 9, value: 90 },
|
||||
5: { int: 12, value: 120, last: true },
|
||||
};
|
||||
|
||||
let head = {
|
||||
1: { per: 2, value: 15 },
|
||||
2: { per: 3, value: 25 },
|
||||
3: { per: 5, value: 40 },
|
||||
4: { per: 7, value: 60 },
|
||||
5: { per: 10, value: 80, last: true },
|
||||
};
|
||||
|
||||
let shield = {
|
||||
// Wizard's weapons are two handed
|
||||
// And thus do not have shields
|
||||
// But the content structure still expects an object
|
||||
};
|
||||
|
||||
let weapon = {
|
||||
0: { twoHanded: true, value: 0 },
|
||||
1: { twoHanded: true, int: 3, per: 1, value: 30 },
|
||||
2: { twoHanded: true, int: 6, per: 2, value: 50 },
|
||||
3: { twoHanded: true, int: 9, per: 3, value: 80 },
|
||||
4: { twoHanded: true, int: 12, per: 5, value: 120 },
|
||||
5: { twoHanded: true, int: 15, per: 7, value: 160 },
|
||||
6: { twoHanded: true, int: 18, per: 10, value: 200, last: true },
|
||||
};
|
||||
|
||||
let wizardSet = {
|
||||
armor: armor,
|
||||
head: head,
|
||||
shield: shield,
|
||||
weapon: weapon,
|
||||
};
|
||||
|
||||
setGearSetDefaults(wizardSet, {setName: 'wizard'});
|
||||
|
||||
export default wizardSet;
|
||||
@@ -1,29 +0,0 @@
|
||||
import {cloneDeep} from 'lodash';
|
||||
|
||||
import {shield as baseShield} from './sets/base';
|
||||
|
||||
import {shield as healerShield} from './sets/healer';
|
||||
import {weapon as rogueWeapon} from './sets/rogue';
|
||||
import {shield as warriorShield} from './sets/warrior';
|
||||
import {shield as wizardShield} from './sets/wizard';
|
||||
|
||||
import {shield as armoireShield} from './sets/armoire';
|
||||
import {shield as mysteryShield} from './sets/mystery';
|
||||
import {shield as specialShield} from './sets/special';
|
||||
|
||||
let rogueShield = cloneDeep(rogueWeapon);
|
||||
|
||||
let shield = {
|
||||
base: baseShield,
|
||||
|
||||
warrior: warriorShield,
|
||||
rogue: rogueShield,
|
||||
wizard: wizardShield,
|
||||
healer: healerShield,
|
||||
|
||||
special: specialShield,
|
||||
mystery: mysteryShield,
|
||||
armoire: armoireShield,
|
||||
};
|
||||
|
||||
export default shield;
|
||||
@@ -1,25 +0,0 @@
|
||||
import {weapon as baseWeapon} from './sets/base';
|
||||
|
||||
import {weapon as healerWeapon} from './sets/healer';
|
||||
import {weapon as rogueWeapon} from './sets/rogue';
|
||||
import {weapon as warriorWeapon} from './sets/warrior';
|
||||
import {weapon as wizardWeapon} from './sets/wizard';
|
||||
|
||||
import {weapon as armoireWeapon} from './sets/armoire';
|
||||
import {weapon as mysteryWeapon} from './sets/mystery';
|
||||
import {weapon as specialWeapon} from './sets/special';
|
||||
|
||||
let weapon = {
|
||||
base: baseWeapon,
|
||||
|
||||
warrior: warriorWeapon,
|
||||
rogue: rogueWeapon,
|
||||
wizard: wizardWeapon,
|
||||
healer: healerWeapon,
|
||||
|
||||
special: specialWeapon,
|
||||
mystery: mysteryWeapon,
|
||||
armoire: armoireWeapon,
|
||||
};
|
||||
|
||||
export default weapon;
|
||||
Reference in New Issue
Block a user