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https://github.com/HabitRPG/habitica.git
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Deprecate API v2 (was Revert "Revert "Deprecate API v2"") (#7802)
* Revert "Revert "Deprecate API v2"" * fix path in shops controller
This commit is contained in:
332
website/server/libs/cron.js
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332
website/server/libs/cron.js
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import moment from 'moment';
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import Bluebird from 'bluebird';
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import { model as User } from '../models/user';
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import common from '../../../common/';
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import { preenUserHistory } from '../libs/preening';
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import _ from 'lodash';
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import nconf from 'nconf';
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const CRON_SAFE_MODE = nconf.get('CRON_SAFE_MODE') === 'true';
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const CRON_SEMI_SAFE_MODE = nconf.get('CRON_SEMI_SAFE_MODE') === 'true';
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const shouldDo = common.shouldDo;
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const scoreTask = common.ops.scoreTask;
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// const maxPMs = 200;
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export async function recoverCron (status, locals) {
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let {user} = locals;
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await Bluebird.delay(300);
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let reloadedUser = await User.findOne({_id: user._id}).exec();
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if (!reloadedUser) {
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throw new Error(`User ${user._id} not found while recovering.`);
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} else if (reloadedUser._cronSignature !== 'NOT_RUNNING') {
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status.times++;
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if (status.times < 5) {
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await recoverCron(status, locals);
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} else {
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throw new Error(`Impossible to recover from cron for user ${user._id}.`);
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}
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} else {
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locals.user = reloadedUser;
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return null;
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}
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}
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let CLEAR_BUFFS = {
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str: 0,
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int: 0,
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per: 0,
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con: 0,
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stealth: 0,
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streaks: false,
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};
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function grantEndOfTheMonthPerks (user, now) {
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let plan = user.purchased.plan;
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if (moment(plan.dateUpdated).format('MMYYYY') !== moment().format('MMYYYY')) {
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plan.gemsBought = 0; // reset gem-cap
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plan.dateUpdated = now;
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// For every month, inc their "consecutive months" counter. Give perks based on consecutive blocks
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// If they already got perks for those blocks (eg, 6mo subscription, subscription gifts, etc) - then dec the offset until it hits 0
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// TODO use month diff instead of ++ / --? see https://github.com/HabitRPG/habitrpg/issues/4317
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_.defaults(plan.consecutive, {count: 0, offset: 0, trinkets: 0, gemCapExtra: 0});
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plan.consecutive.count++;
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if (plan.consecutive.offset > 1) {
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plan.consecutive.offset--;
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} else if (plan.consecutive.count % 3 === 0) { // every 3 months
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if (plan.consecutive.offset === 1) plan.consecutive.offset--;
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plan.consecutive.trinkets++;
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plan.consecutive.gemCapExtra += 5;
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if (plan.consecutive.gemCapExtra > 25) plan.consecutive.gemCapExtra = 25; // cap it at 50 (hard 25 limit + extra 25)
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}
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}
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}
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function removeTerminatedSubscription (user) {
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// If subscription's termination date has arrived
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let plan = user.purchased.plan;
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if (plan.dateTerminated && moment(plan.dateTerminated).isBefore(new Date())) {
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_.merge(plan, {
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planId: null,
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customerId: null,
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paymentMethod: null,
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});
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_.merge(plan.consecutive, {
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count: 0,
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offset: 0,
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gemCapExtra: 0,
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});
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user.markModified('purchased.plan');
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}
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}
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function performSleepTasks (user, tasksByType, now) {
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user.stats.buffs = _.cloneDeep(CLEAR_BUFFS);
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tasksByType.dailys.forEach((daily) => {
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let completed = daily.completed;
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let thatDay = moment(now).subtract({days: 1});
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if (shouldDo(thatDay.toDate(), daily, user.preferences) || completed) {
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// TODO also untick checklists if the Daily was due on previous missed days, if two or more days were missed at once -- https://github.com/HabitRPG/habitrpg/pull/7218#issuecomment-219256016
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if (daily.checklist) {
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daily.checklist.forEach(box => box.completed = false);
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}
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}
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daily.completed = false;
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});
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}
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// Perform various beginning-of-day reset actions.
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export function cron (options = {}) {
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let {user, tasksByType, analytics, now = new Date(), daysMissed, timezoneOffsetFromUserPrefs} = options;
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// Record pre-cron values of HP and MP to show notifications later
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let beforeCronStats = _.pick(user.stats, ['hp', 'mp']);
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user.preferences.timezoneOffsetAtLastCron = timezoneOffsetFromUserPrefs;
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// User is only allowed a certain number of drops a day. This resets the count.
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if (user.items.lastDrop.count > 0) user.items.lastDrop.count = 0;
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// "Perfect Day" achievement for perfect-days
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let perfect = true;
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if (user.isSubscribed()) {
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grantEndOfTheMonthPerks(user, now);
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if (!CRON_SAFE_MODE) removeTerminatedSubscription(user);
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}
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// User is resting at the inn.
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// On cron, buffs are cleared and all dailies are reset without performing damage
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if (user.preferences.sleep === true) {
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performSleepTasks(user, tasksByType, now);
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return;
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}
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let multiDaysCountAsOneDay = true;
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// If the user does not log in for two or more days, cron (mostly) acts as if it were only one day.
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// When site-wide difficulty settings are introduced, this can be a user preference option.
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// Tally each task
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let todoTally = 0;
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tasksByType.todos.forEach(task => { // make uncompleted To-Dos redder (further incentive to complete them)
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scoreTask({
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task,
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user,
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direction: 'down',
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cron: true,
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times: multiDaysCountAsOneDay ? 1 : daysMissed,
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});
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todoTally += task.value;
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});
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// For incomplete Dailys, add value (further incentive), deduct health, keep records for later decreasing the nightly mana gain
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let dailyChecked = 0; // how many dailies were checked?
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let dailyDueUnchecked = 0; // how many dailies were un-checked?
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if (!user.party.quest.progress.down) user.party.quest.progress.down = 0;
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tasksByType.dailys.forEach((task) => {
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let completed = task.completed;
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// Deduct points for missed Daily tasks
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let EvadeTask = 0;
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let scheduleMisses = daysMissed;
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if (completed) {
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dailyChecked += 1;
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} else {
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// dailys repeat, so need to calculate how many they've missed according to their own schedule
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scheduleMisses = 0;
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for (let i = 0; i < daysMissed; i++) {
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let thatDay = moment(now).subtract({days: i + 1});
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if (shouldDo(thatDay.toDate(), task, user.preferences)) {
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scheduleMisses++;
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if (user.stats.buffs.stealth) {
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user.stats.buffs.stealth--;
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EvadeTask++;
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}
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if (multiDaysCountAsOneDay) break;
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}
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}
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if (scheduleMisses > EvadeTask) {
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// The user did not complete this due Daily (but no penalty if cron is running in safe mode).
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if (CRON_SAFE_MODE) {
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dailyChecked += 1; // allows full allotment of mp to be gained
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} else {
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perfect = false;
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if (task.checklist && task.checklist.length > 0) { // Partially completed checklists dock fewer mana points
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let fractionChecked = _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
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dailyDueUnchecked += 1 - fractionChecked;
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dailyChecked += fractionChecked;
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} else {
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dailyDueUnchecked += 1;
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}
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let delta = scoreTask({
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user,
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task,
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direction: 'down',
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times: multiDaysCountAsOneDay ? 1 : scheduleMisses - EvadeTask,
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cron: true,
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});
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if (!CRON_SEMI_SAFE_MODE) {
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// Apply damage from a boss, less damage for Trivial priority (difficulty)
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user.party.quest.progress.down += delta * (task.priority < 1 ? task.priority : 1);
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// NB: Medium and Hard priorities do not increase damage from boss. This was by accident
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// initially, and when we realised, we could not fix it because users are used to
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// their Medium and Hard Dailies doing an Easy amount of damage from boss.
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// Easy is task.priority = 1. Anything < 1 will be Trivial (0.1) or any future
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// setting between Trivial and Easy.
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}
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}
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}
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}
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task.history.push({
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date: Number(new Date()),
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value: task.value,
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});
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task.completed = false;
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if (completed || scheduleMisses > 0) {
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if (task.checklist) {
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task.checklist.forEach(i => i.completed = false);
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}
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}
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});
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// move singleton Habits towards yellow.
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tasksByType.habits.forEach((task) => { // slowly reset 'onlies' value to 0
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if (task.up === false || task.down === false) {
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task.value = Math.abs(task.value) < 0.1 ? 0 : task.value = task.value / 2;
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}
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});
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// Finished tallying
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user.history.todos.push({date: now, value: todoTally});
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// tally experience
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let expTally = user.stats.exp;
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let lvl = 0; // iterator
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while (lvl < user.stats.lvl - 1) {
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lvl++;
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expTally += common.tnl(lvl);
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}
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user.history.exp.push({date: now, value: expTally});
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// preen user history so that it doesn't become a performance problem
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// also for subscribed users but differently
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// TODO also do while resting in the inn. Note that later we'll be allowing the value/color of tasks to change while sleeping (https://github.com/HabitRPG/habitrpg/issues/5232), so the code in performSleepTasks() might be best merged back into here for that. Perhaps wait until then to do preen history for sleeping users.
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preenUserHistory(user, tasksByType, user.preferences.timezoneOffset);
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if (perfect) {
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user.achievements.perfect++;
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let lvlDiv2 = Math.ceil(common.capByLevel(user.stats.lvl) / 2);
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user.stats.buffs = {
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str: lvlDiv2,
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int: lvlDiv2,
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per: lvlDiv2,
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con: lvlDiv2,
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stealth: 0,
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streaks: false,
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};
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} else {
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user.stats.buffs = _.cloneDeep(CLEAR_BUFFS);
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}
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// Add 10 MP, or 10% of max MP if that'd be more. Perform this after Perfect Day for maximum benefit
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// Adjust for fraction of dailies completed
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if (dailyDueUnchecked === 0 && dailyChecked === 0) dailyChecked = 1;
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user.stats.mp += _.max([10, 0.1 * user._statsComputed.maxMP]) * dailyChecked / (dailyDueUnchecked + dailyChecked);
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if (user.stats.mp > user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
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// After all is said and done, progress up user's effect on quest, return those values & reset the user's
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let progress = user.party.quest.progress;
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let _progress = _.cloneDeep(progress);
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_.merge(progress, {down: 0, up: 0, collectedItems: 0});
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// Send notification for changes in HP and MP
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// First remove a possible previous cron notification
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// we don't want to flood the users with many cron notifications at once
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let oldCronNotif = user.notifications.toObject().find((notif, index) => {
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if (notif.type === 'CRON') {
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user.notifications.splice(index, 1);
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return true;
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} else {
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return false;
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}
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});
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user.addNotification('CRON', {
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hp: user.stats.hp - beforeCronStats.hp - (oldCronNotif ? oldCronNotif.data.hp : 0),
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mp: user.stats.mp - beforeCronStats.mp - (oldCronNotif ? oldCronNotif.data.mp : 0),
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});
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// TODO: Clean PMs - keep 200 for subscribers and 50 for free users. Should also be done while resting in the inn
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// let numberOfPMs = Object.keys(user.inbox.messages).length;
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// if (numberOfPMs > maxPMs) {
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// _(user.inbox.messages)
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// .sortBy('timestamp')
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// .takeRight(numberOfPMs - maxPMs)
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// .each(pm => {
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// delete user.inbox.messages[pm.id];
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// }).value();
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//
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// user.markModified('inbox.messages');
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// }
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// Analytics
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user.flags.cronCount++;
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analytics.track('Cron', { // TODO also do while resting in the inn. https://github.com/HabitRPG/habitrpg/issues/7161#issuecomment-218214191
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category: 'behavior',
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gaLabel: 'Cron Count',
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gaValue: user.flags.cronCount,
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uuid: user._id,
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user,
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resting: user.preferences.sleep,
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cronCount: user.flags.cronCount,
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progressUp: _.min([_progress.up, 900]),
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progressDown: _progress.down,
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});
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return _progress;
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}
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