WIP(death): Draft with decal
2
common/dist/sprites/habitrpg-shared.css
vendored
BIN
common/dist/sprites/spritesmith0.png
vendored
|
Before Width: | Height: | Size: 221 KiB After Width: | Height: | Size: 221 KiB |
BIN
common/dist/sprites/spritesmith2.png
vendored
|
Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 109 KiB |
816
common/dist/sprites/spritesmith3.css
vendored
BIN
common/dist/sprites/spritesmith3.png
vendored
|
Before Width: | Height: | Size: 88 KiB After Width: | Height: | Size: 88 KiB |
492
common/dist/sprites/spritesmith4.css
vendored
BIN
common/dist/sprites/spritesmith4.png
vendored
|
Before Width: | Height: | Size: 554 KiB After Width: | Height: | Size: 554 KiB |
BIN
common/img/sprites/spritesmith/misc/knockout.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"lostAllHealth": "You lost all your Health!",
|
||||
"lostAllHealth": "You ran out of Health!",
|
||||
"dontDespair": "Don't despair!",
|
||||
"deathPenaltyDetails": "You lost a Level, your Gold, and a piece of Equipment, but you can get them all back with hard work! Good luck--you'll do great.",
|
||||
"refillHealthTryAgain": "Refill Health & Try Again",
|
||||
|
||||
@@ -31,10 +31,10 @@ script(type='text/ng-template', id='modals/death.html')
|
||||
span(class='hair_flower_{{profile.preferences.hair.flower}}')
|
||||
+costumeSetting('shield')
|
||||
+costumeSetting('weapon')
|
||||
span(class='zzz')
|
||||
span(class='knockout')
|
||||
.col-md-6
|
||||
h4=env.t('dontDespair')
|
||||
p(style='margin-top:3em')=env.t('deathPenaltyDetails')
|
||||
h4(style='margin-top:1.5em')=env.t('dontDespair')
|
||||
p(style='margin-top:1.5em')=env.t('deathPenaltyDetails')
|
||||
.modal-footer
|
||||
a.btn.btn-danger.btn-lg.flex-column(ng-click='user.ops.revive({}); $close()')=env.t('refillHealthTryAgain')
|
||||
h4.text-center!=env.t('dyingOftenTips')
|
||||