L10N boss num (#13178)

* Uses browser JS `toLocaleString` to convert numbers to appropriately "marked" numbers
* Add filter for localizeNumber (suggestion from benkelaar)

Co-authored-by: Bart Enkelaar <benkelaar@gmail.com>

Co-authored-by: Bart Enkelaar <benkelaar@gmail.com>
This commit is contained in:
Helcostr
2021-04-28 14:15:40 -07:00
committed by GitHub
parent 056f4926f5
commit 4dc718fbff
3 changed files with 30 additions and 4 deletions

View File

@@ -149,7 +149,13 @@
<div class="row boss-details">
<div class="col-6">
<span class="float-left">
{{ Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100 }} / {{ parseFloat(questData.boss.hp).toFixed(2) }} <!-- eslint-disable-line max-len -->
{{
(Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100)
| localizeNumber(user.preferences.language, { toFixed:2 })
}} / {{
parseFloat(questData.boss.hp)
| localizeNumber(user.preferences.language, { toFixed:2 })
}}
<!-- current boss hp uses ceil so
you don't underestimate damage needed to end quest-->
</span>
@@ -160,9 +166,13 @@
>
<!-- @TODO: Why do we not sync quest
progress on the group doc? Each user could have different progress.-->
<span
class="float-right"
>{{ (user.party.quest.progress.up || 0) | floor(10) }} {{ $t('pendingDamageLabel') }}</span> <!-- eslint-disable-line max-len -->
<span class="float-right">
{{
(user.party.quest.progress.up || 0)
| floor(10)
| localizeNumber(user.preferences.language, { toFixed:1 })
}} {{ $t('pendingDamageLabel') }}
</span>
<!-- player's pending damage uses floor so you
don't overestimate damage you've already done-->
</div>