Merge branch 'mounts' into develop

Conflicts:
	views/options/inventory/stable.jade
This commit is contained in:
Tyler Renelle
2013-11-14 13:04:44 -08:00
19 changed files with 420 additions and 247 deletions

View File

@@ -0,0 +1,34 @@
db.users.find({},{backer: 1, items:1}).forEach(function(user){
user.items = {
armor: +user.items.armor || 0,
weapon: +user.items.weapon || 0,
head: +user.items.head || 0,
shield: +user.items.shield || 0,
pets: _.reduce(user.items.pets, function(m,v){ m[v] = 5; return m;}, {}),
currentPet: user.items.currentPet ? user.items.currentPet.str : '',
eggs: _.reduce(user.items.eggs, function(m,v){
if (!m[v.name]) m[v.name] = 0;
m[v.name]++;
return m;
}, {}),
hatchingPotions: _.reduce(user.items.hatchingPotions, function(m,v){
if (!m[v]) m[v] = 0;
m[v]++;
return m;
}, {}),
food: {},
mounts: {},
currentMount: '',
lastDrop: user.items.lastDrop || {date: new Date(), count: 0}
};
if (user.backer && user.backer.tier && user.backer.tier >= 90) {
user.items.mounts['LionCub-Ethereal'] = true;
}
db.users.update({_id:user._id}, {$set:{items:user.items}});
});

View File

@@ -4,7 +4,7 @@
"version": "0.0.0-152",
"main": "./src/server.js",
"dependencies": {
"habitrpg-shared": "git://github.com/HabitRPG/habitrpg-shared#master",
"habitrpg-shared": "git://github.com/HabitRPG/habitrpg-shared#mounts",
"derby-auth": "git://github.com/lefnire/derby-auth#master",
"connect-mongo": "*",
"passport-facebook": "~1.0.0",

View File

@@ -52,23 +52,40 @@ menu.pets div
padding-right:20px
padding-bottom:20px
.Pet_Food_Base, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Veteran, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Base, .Pet_Food_Base, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Base, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Base, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Base, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Base, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Base, .Pet_Food_SugarCube, .Pet_Food_Strawberry, .Pet_Food_Rotten, .Pet_Food_Licorice, .Pet_Food_Golden, .Pet_Food_Cream, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Chocolate, .Pet_Food_Base, .Pet_Food_Zombie, .Pet_Food_White, .Pet_Food_Skeleton, .Pet_Food_Shade, .Pet_Food_Red, .Pet_Food_Golden, .Pet_Food_Desert, .Pet_Food_CottonCandyPink, .Pet_Food_CottonCandyBlue, .Pet_Food_Base
background: url("/bower_components/habitrpg-shared/img/hatching_powder.png") no-repeat
width:34px
height:34px
// we'll remove this and place it into habitrpg-shared when we have art to work with
menu button[class*="Pet_Food_"]
width:48px
height:53px
margin-left: 1.25em
.Pet_Currency_Gem, .Pet_Currency_Gem2x, .Pet_Currency_Gem1x
background: url("/bower_components/habitrpg-shared/img/sprites/Egg_Sprite_Sheet.png") no-repeat
display:block
.food-tray
position:fixed
right:0px
bottom:0px
width:30%
height: 50%
overflow-y: scroll
.Pet_Currency_Gem {background-position: 0px -510px; width: 51px; height: 45px} /* Not an egg or potion so has a different size */
.Pet_Currency_Gem2x {background-position: -55px -513px; width: 34px; height: 30px}
.Pet_Currency_Gem1x {background-position: -63px -542px; width: 19px; height: 17px}
.inventory-list p
.inventory-list
p
//display: none
.inventory-list li
li
clear:both
button.customize-option
position:relative
.stack-count
position:absolute
bottom:-6px
right:-9px
.pets-menu > div
display:inline-block
vertical-align:top
@@ -90,6 +107,17 @@ menu.pets div
width:6em
margin-top:-.5em
// This adds feeding progress bars to pets. If we have any issues with `menu.pets > button`, revisit
menu.pets .customize-menu
button
position: relative
.progress
width: 60%
position: absolute
bottom: -25px
left: 20%
height: 5px
.pet-button
border: none
background: none white
@@ -106,6 +134,7 @@ menu.pets div
.selectableInventory
background-color: lightgreen !important
border-radius: 50%
.sell-inventory
width: 162px

View File

@@ -30,6 +30,7 @@ window.habitrpg = angular.module('habitrpg',
.when('/options/groups', '/options/groups/tavern')
.when('/options/groups/guilds', '/options/groups/guilds/public')
.when('/options/inventory', '/options/inventory/inventory')
.when('/options/inventory/stable', '/options/inventory/stable/pets')
// redirect states that don't match
.otherwise("/tasks");
@@ -134,7 +135,8 @@ window.habitrpg = angular.module('habitrpg',
// Options > Inventory
.state('options.inventory', {
url: '/inventory',
templateUrl: "partials/options.inventory.html"
templateUrl: "partials/options.inventory.html",
controller: 'InventoryCtrl'
})
.state('options.inventory.inventory', {
url: '/inventory',
@@ -144,6 +146,14 @@ window.habitrpg = angular.module('habitrpg',
url: '/stable',
templateUrl: "partials/options.inventory.stable.html"
})
.state('options.inventory.stable.pets', {
url: '/pets',
templateUrl: "partials/options.inventory.stable.pets.html"
})
.state('options.inventory.stable.mounts', {
url: '/mounts',
templateUrl: "partials/options.inventory.stable.mounts.html"
})
// Options > Settings
.state('options.settings', {

View File

@@ -1,18 +1,31 @@
habitrpg.controller("InventoryCtrl", ['$scope', 'User',
function($scope, User) {
habitrpg.controller("InventoryCtrl", ['$rootScope', '$scope', 'User', 'API_URL', '$http', 'Notification',
function($rootScope, $scope, User, API_URL, $http, Notification) {
var user = User.user;
// convenience vars since these are accessed frequently
$scope.userEggs = User.user.items.eggs;
$scope.userHatchingPotions = User.user.items.hatchingPotions;
$scope.selectedEgg = null; // {index: 1, name: "Tiger", value: 5}
$scope.selectedPotion = null; // {index: 5, name: "Red", value: 3}
$scope.petCount = _.size(User.user.items.pets);
$scope.totalPets = _.size($scope.Items.eggs) * _.size($scope.Items.hatchingPotions);
$scope.chooseEgg = function(egg, $index){
if ($scope.selectedEgg && $scope.selectedEgg.index == $index) {
// count egg, food, hatchingPotion stack totals
var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);}
// count pets, mounts collected totals
var countExists = function(items) { return _.reduce(items,function(m,v){return m+(v ? 1 : 0);},0);}
$scope.$watch('user.items.pets', function(pets){ $scope.petCount = countExists(pets); });
$scope.$watch('user.items.mounts', function(mounts){ $scope.mountCount = countExists(mounts); });
$scope.$watch('user.items.eggs', function(eggs){ $scope.eggCount = countStacks(eggs); });
$scope.$watch('user.items.hatchingPotions', function(pots){ $scope.potCount = countStacks(pots); });
$scope.$watch('user.items.food', function(food){ $scope.foodCount = countStacks(food); });
$scope.chooseEgg = function(egg){
if ($scope.selectedEgg && $scope.selectedEgg.name == egg) {
return $scope.selectedEgg = null; // clicked same egg, unselect
}
var eggData = _.defaults({index:$index}, egg);
var eggData = _.findWhere(window.habitrpgShared.items.items.eggs, {name:egg});
if (!$scope.selectedPotion) {
$scope.selectedEgg = eggData;
} else {
@@ -20,13 +33,12 @@ habitrpg.controller("InventoryCtrl", ['$scope', 'User',
}
}
$scope.choosePotion = function(potion, $index){
if ($scope.selectedPotion && $scope.selectedPotion.index == $index) {
$scope.choosePotion = function(potion){
if ($scope.selectedPotion && $scope.selectedPotion.name == potion) {
return $scope.selectedPotion = null; // clicked same egg, unselect
}
// we really didn't think through the way these things are stored and getting passed around...
var potionData = _.findWhere(window.habitrpgShared.items.items.hatchingPotions, {name:potion});
potionData = _.defaults({index:$index}, potionData);
if (!$scope.selectedEgg) {
$scope.selectedPotion = potionData;
} else {
@@ -34,54 +46,53 @@ habitrpg.controller("InventoryCtrl", ['$scope', 'User',
}
}
$scope.chooseFood = function(food){
if ($scope.selectedFood && $scope.selectedFood.name == food) return $scope.selectedFood = null;
$scope.selectedFood = $scope.Items.food[food];
}
$scope.sellInventory = function() {
// TODO DRY this
if ($scope.selectedEgg) {
$scope.userEggs.splice($scope.selectedEgg.index, 1);
user.items.eggs[$scope.selectedEgg.name]--;
User.setMultiple({
'items.eggs': $scope.userEggs,
'items.eggs': user.items.eggs,
'stats.gp': User.user.stats.gp + $scope.selectedEgg.value
});
$scope.selectedEgg = null;
} else if ($scope.selectedPotion) {
$scope.userHatchingPotions.splice($scope.selectedPotion.index, 1);
user.items.hatchingPotions[$scope.selectedPotion.name]--;
User.setMultiple({
'items.hatchingPotions': $scope.userHatchingPotions,
'items.hatchingPotions': user.items.hatchingPotions,
'stats.gp': User.user.stats.gp + $scope.selectedPotion.value
});
$scope.selectedPotion = null;
} else if ($scope.selectedFood) {
user.items.food[$scope.selectedFood.name]--;
User.setMultiple({
'items.food': user.items.food,
'stats.gp': User.user.stats.gp + $scope.selectedFood.value
});
$scope.selectedFood = null;
}
}
$scope.ownsPet = function(egg, potion){
if (!egg || !potion) return;
var pet = egg.name + '-' + potion;
return User.user.items.pets && ~User.user.items.pets.indexOf(pet)
}
$scope.selectableInventory = function(egg, potion, $index) {
if (!egg || !potion) return;
// FIXME this isn't updating the view for some reason
//if ($scope.selectedEgg && $scope.selectedEgg.index == $index) return 'selectableInventory';
//if ($scope.selectedPotion && $scope.selectedPotion.index == $index) return 'selectableInventory';
if (!$scope.ownsPet(egg, potion)) return 'selectableInventory';
$scope.ownedItems = function(inventory){
return _.pick(inventory, function(v,k){return v>0;});
}
$scope.hatch = function(egg, potion){
if ($scope.ownsPet(egg, potion.name)){
return alert("You already have that pet, hatch a different combo.")
}
var pet = egg.name + '-' + potion.name;
$scope.userEggs.splice(egg.index, 1);
$scope.userHatchingPotions.splice(potion.index, 1);
var pet = egg.name+"-"+potion.name;
if (user.items.pets[pet])
return alert("You already have that pet, hatch a different combo.");
if(!User.user.items.pets) User.user.items.pets = [];
User.user.items.pets.push(pet);
var setObj = {};
setObj['items.pets.' + pet] = 5;
setObj['items.eggs.' + egg.name] = user.items.eggs[egg.name] - 1;
setObj['items.hatchingPotions.' + potion.name] = user.items.hatchingPotions[potion.name] - 1;
User.log([
{ op: 'set', data: {'items.pets': User.user.items.pets} },
{ op: 'set', data: {'items.eggs': $scope.userEggs} },
{ op: 'set', data: {'items.hatchingPotions': $scope.userHatchingPotions} }
]);
User.setMultiple(setObj);
alert("Your egg hatched! Visit your stable to equip your pet.");
@@ -89,4 +100,71 @@ habitrpg.controller("InventoryCtrl", ['$scope', 'User',
$scope.selectedPotion = null;
}
}]);
$scope.buy = function(type, item){
var gems = User.user.balance * 4;
if(gems < item.value) return $rootScope.modals.buyGems = true;
var string = (type == 'hatchingPotion') ? 'hatching potion' : type; // give hatchingPotion a space
var message = "Buy this " + string + " with " + item.value + " of your " + gems + " Gems?"
if(confirm(message)){
$http.post(API_URL + '/api/v1/market/buy?type=' + type, item)
.success(function(data){
User.user.items = data.items;
});
}
}
$scope.choosePet = function(egg, potion){
var pet = egg + '-' + potion;
// Feeding Pet
if ($scope.selectedFood) {
var setObj = {};
var userPets = user.items.pets;
if (user.items.mounts[pet] && (userPets[pet] >= 50 || $scope.selectedFood.name == 'Saddle'))
return Notification.text("You already have that mount");
var evolve = function(){
userPets[pet] = 0;
setObj['items.mounts.' + pet] = true;
if (pet == user.items.currentPet) setObj['items.currentPet'] = '';
Notification.text('You have tamed '+egg+", let's go for a ride!");
}
// Saddling a pet
if ($scope.selectedFood.name == 'Saddle') {
if (!confirm('Saddle ' + pet + '?')) return;
evolve();
} else {
if (!confirm('Feed ' + pet + ' a ' + $scope.selectedFood.name + '?')) return;
if ($scope.selectedFood.target == potion) {
userPets[pet] += 5;
Notification.text(egg+' really likes the '+$scope.selectedFood.name+'!');
} else {
userPets[pet] += 2;
Notification.text(egg+' eats the '+$scope.selectedFood.name+" but doesn't seem to enjoy it.");
}
if (userPets[pet] >= 50 && !user.items.mounts[pet]) evolve();
}
setObj['items.pets.' + pet] = userPets[pet];
setObj['items.food.' + $scope.selectedFood.name] = user.items.food[$scope.selectedFood.name] - 1;
User.setMultiple(setObj);
$scope.selectedFood = null;
// Selecting Pet
} else {
var userCurrentPet = User.user.items.currentPet;
if(userCurrentPet && userCurrentPet == pet){
User.user.items.currentPet = '';
}else{
User.user.items.currentPet = pet;
}
User.set('items.currentPet', User.user.items.currentPet);
}
}
$scope.chooseMount = function(egg, potion) {
var mount = egg + '-' + potion;
User.set('items.currentMount', (user.items.currentMount == mount) ? '' : mount);
}
}
]);

View File

@@ -1,37 +0,0 @@
habitrpg.controller("MarketCtrl", ['$rootScope', '$scope', 'User', 'API_URL', '$http',
function($rootScope, $scope, User, API_URL, $http) {
$scope.eggs = window.habitrpgShared.items.items.pets;
$scope.hatchingPotions = window.habitrpgShared.items.items.hatchingPotions;
$scope.userEggs = User.user.items.eggs;
$scope.userHatchingPotions = User.user.items.hatchingPotions;
$scope.buy = function(type, item){
var gems = User.user.balance * 4,
store = type === 'egg' ? $scope.userEggs : $scope.userHatchingPotions,
storePath = type === 'egg' ? 'items.eggs' : 'items.hatchingPotions'
if(gems < item.value){
return $rootScope.modals.buyGems = true;
}
var message = "Buy this " + (type == 'egg' ? 'egg' : 'hatching potion') + " with " + item.value + " of your " + gems + " Gems?"
if(confirm(message)){
$http.post(API_URL + '/api/v1/market/buy?type=' + type, item)
.success(function(data){
// don't know what's going on, but trying to work with the returned data (a) isn't updating the ui, (b) isnt'
// stickign between refreshes until a force-refresh is called (user._v--).
User.user._v--;
User.log({});
//User.user.balance = data.balance;
store.push(type === 'egg' ? item : item.name);
//$scope.items = data.items.eggs; // FIXME this isn't updating the UI
}).error(function(data){
alert(data);
console.error(data);
});
}
}
}]);

View File

@@ -43,8 +43,8 @@ habitrpg.controller('NotificationCtrl',
$rootScope.modals.achievements.ultimateGear = true;
});
$rootScope.$watch('user.items.pets.length', function(after, before){
if(after === before || after < 90) return;
$rootScope.$watch('user.items.pets', function(after, before){
if(_.size(after) === _.size(before) || _.size(after) < 90) return;
User.user.achievements.beastMaster = true;
$rootScope.modals.achievements.beastMaster = true;
})

View File

@@ -1,32 +0,0 @@
habitrpg.controller("PetsCtrl", ['$scope', 'User',
function($scope, User) {
$scope.userPets = User.user.items.pets;
$scope.userCurrentPet = User.user.items.currentPet;
$scope.pets = window.habitrpgShared.items.items.pets;
$scope.hatchingPotions = window.habitrpgShared.items.items.hatchingPotions;
$scope.totalPets = $scope.pets.length * $scope.hatchingPotions.length;
$scope.hasPet = function(name, potion){
if (!$scope.userPets) return false;
return _.contains($scope.userPets, name + '-' + potion) ? true : false;
}
$scope.isCurrentPet = function(name, potion){
if (!$scope.userCurrentPet || !$scope.userPets) return false;
return $scope.userCurrentPet.str === (name + '-' + potion);
}
$scope.choosePet = function(name, potion){
if($scope.userCurrentPet && $scope.userCurrentPet.str === (name + '-' + potion)){
$scope.userCurrentPet = null;
}else{
var pet = _.find($scope.pets, {name: name});
pet.modifier = potion;
pet.str = name + '-' + potion;
$scope.userCurrentPet = pet;
}
User.set('items.currentPet', $scope.userCurrentPet);
}
}]);

View File

@@ -10,6 +10,7 @@ habitrpg.controller("RootCtrl", ['$scope', '$rootScope', '$location', 'User', '$
$rootScope.User = User;
$rootScope.user = User.user;
$rootScope.settings = User.settings;
$rootScope.Items = window.habitrpgShared.items.items;
// Angular UI Router
$rootScope.$state = $state;

View File

@@ -3,8 +3,9 @@ angular.module('habitrpg')
return function (gp) {
return Math.floor(gp);
}
}).filter('silver', function () {
})
.filter('silver', function () {
return function (gp) {
return Math.floor((gp - Math.floor(gp))*100);
}
});
})

View File

@@ -96,13 +96,6 @@ angular.module('guideServices', []).
showPopover('div.rewards', 'Item Store Unlocked', html, 'left');
});
$rootScope.$watch('user.flags.petsEnabled', function(after, before) {
//TODO is this ever used? I think dropsEnabled is the one that's used
if (alreadyShown(before, after)) return;
var html = "You have unlocked Pets! You can now buy pets with Gems (note, you replenish Gems with real-life money - so chose your pets wisely!)";
showPopover('#rewardsTabs', 'Pets Unlocked', html, 'left');
});
$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?";
@@ -111,10 +104,8 @@ angular.module('guideServices', []).
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var drop = Helpers.randomVal(Items.items.pets);
var eggs = User.user.items.eggs || [];
eggs.push(drop); // FIXME put this on server instead
User.set('items.eggs', eggs);
var eggs = User.user.items.eggs || {};
eggs['Wolf'] = 1; // This is also set on the server
$rootScope.modals.dropsEnabled = true;
});

View File

@@ -50,9 +50,7 @@
"js/controllers/filtersCtrl.js",
"js/controllers/userCtrl.js",
"js/controllers/groupsCtrl.js",
"js/controllers/petsCtrl.js",
"js/controllers/inventoryCtrl.js",
"js/controllers/marketCtrl.js",
"js/controllers/footerCtrl.js",
"js/controllers/challengesCtrl.js",
"js/controllers/adminCtrl.js"

View File

@@ -60,9 +60,7 @@ api.updateMember = function(req, res) {
member.balance += (req.body.contributor.level - (member.contributor.level || 0))*.5 // +2 gems per tier
}
_.merge(member, _.pick(req.body, 'contributor'));
if (!member.items.pets) member.items.pets = [];
var i = member.items.pets.indexOf('Dragon-Hydra');
if (!~i && member.contributor.level >= 6) member.items.pets.push('Dragon-Hydra');
if (member.contributor.level >= 6) member.items.pets['Dragon-Hydra'] = 5;
member.save(cb);
}
], function(err, saved){

View File

@@ -22,17 +22,11 @@ api.marketBuy = function(req, res, next){
type = req.query.type,
item = req.body;
if (!_.contains(['hatchingPotion', 'egg'], req.query.type))
return res.json(400, {err: "Type must be in 'hatchingPotion' or 'egg'"});
var item;
if (type == 'egg'){
if (!user.items && !user.items.eggs) user.items.eggs = [];
user.items.eggs.push(item);
} else {
if (!user.items && !user.items.hatchingPotions) user.items.hatchingPotions = [];
user.items.hatchingPotions.push(item.name);
}
user.markModified('items'); // I still don't get when this is necessary and when not..
if (!_.contains(['hatchingPotion', 'egg', 'food'], type))
return res.json(400, {err: "Type must be 'hatchingPotion', 'egg', or 'food'"});
type = (type == 'food' ? type : type + 's'); // I'm stupid, we're passing up 'hatchingPotion' but we need 'hatchingPotions'
if (!user.items[type][item.name]) user.items[type][item.name] = 0;
user.items[type][item.name]++;
user.balance -= (item.value/4);
user.save(function(err, saved){
if (err) return res.json(500, {err:err});
@@ -270,30 +264,21 @@ api.updateUser = function(req, res, next) {
acceptableAttrs = 'tasks. achievements. filters. flags. invitations. items. lastCron party. preferences. profile. stats. tags custom.'.split(' ');
_.each(req.body, function(v, k) {
if ((_.find(acceptableAttrs, function(attr) {
return k.indexOf(attr) === 0;
})) != null) {
if (_.isObject(v)) {
errors.push("Value for " + k + " was an object. Be careful here, you could clobber stuff.");
}
var found = _.find(acceptableAttrs, function(attr) { return k.indexOf(attr) == 0; })
if (found) {
// if (_.isObject(v)) {
// errors.push("Value for " + k + " was an object. Be careful here, you could clobber stuff.");
// }
helpers.dotSet(k, v, user);
} else {
errors.push("path `" + k + "` was not saved, as it's a protected path. Make sure to send `PUT /api/v1/user` request bodies as `{'set.this.path':value}` instead of `{set:{this:{path:value}}}`");
}
return true;
});
return user.save(function(err) {
if (!_.isEmpty(errors)) {
return res.json(500, {
err: errors
});
}
if (err) {
return res.json(500, {
err: err
});
}
return res.json(200, user);
user.save(function(err) {
if (!_.isEmpty(errors)) return res.json(500, {err: errors});
if (err) {return res.json(500, {err: err})}
res.json(200, user);
});
};

View File

@@ -7,6 +7,7 @@
var mongoose = require("mongoose");
var Schema = mongoose.Schema;
var helpers = require('habitrpg-shared/script/helpers');
var items = require('habitrpg-shared/script/items');
var _ = require('lodash');
var TaskSchema = require('./task').schema;
var Challenge = require('./challenge').model;
@@ -14,6 +15,12 @@ var Challenge = require('./challenge').model;
// User Schema
// -----------
var eggPotionMapping = _.transform(items.items.eggs, function(m, egg){
_.defaults(m, _.transform(items.items.hatchingPotions, function(m2, pot){
m2[egg.name + '-' + pot.name] = true;
}));
})
var UserSchema = new Schema({
// ### UUID and API Token
_id: {
@@ -83,7 +90,6 @@ var UserSchema = new Schema({
newStuff: {type: Boolean, 'default': false},
rewrite: {type: Boolean, 'default': true},
partyEnabled: Boolean, // FIXME do we need this?
petsEnabled: {type: Boolean, 'default': false},
rest: {type: Boolean, 'default': false}, // fixme - change to preferences.resting once we're off derby
contributor: Boolean
},
@@ -92,7 +98,7 @@ var UserSchema = new Schema({
todos: Array //[{data: Date, value: Number}] // big peformance issues if these are defined
},
/* FIXME remove?*/
// FIXME remove?
invitations: {
guilds: {type: Array, 'default': []},
party: Schema.Types.Mixed
@@ -103,52 +109,65 @@ var UserSchema = new Schema({
head: Number,
shield: Number,
/*FIXME - tidy this up, not the best way to store current pet*/
// -------------- Animals -------------------
currentPet: {
/*Cactus*/
text: String,
/*Cactus*/
name: String,
/*3*/
value: Number,
/*"Find a hatching potion to pour on this egg, and one day it will hatch into a loyal pet.",*/
notes: String,
/*Skeleton*/
modifier: String,
/*Cactus-Skeleton*/
str: String
},
eggs: [
// Complex bit here. The result looks like:
// pets: {
// 'Wolf-Desert': 0, // 0 means does not own
// 'PandaCub-Red': 10, // Number represents "Growth Points"
// etc...
// }
pets:
_.defaults(
// First transform to a 1D eggs/potions mapping
_.transform(eggPotionMapping, function(m,v,k){ m[k] = Number; }),
// Then add additional pets (backer, contributor)
{
// example: You've found a Wolf Egg! Find a hatching potion to pour on this egg, and one day it will hatch into a loyal pet
dialog: String,
// example: Wolf
name: String,
// example: Find a hatching potion to pour on this egg, and one day it will hatch into a loyal pet.
notes: String,
// example: Wolf
text: String,
/* type: String, //Egg // this is forcing mongoose to return object as "[object Object]", but I don't think this is needed anyway? */
// example: 3
value: Number
'Wolf-Veteran': Number,
'Wolf-Cerberus': Number,
'Dragon-Hydra': Number
}
],
hatchingPotions: Array, // ["Base", "Skeleton",...]
),
currentPet: String, // Cactus-Desert
// eggs: {
// 'PandaCub': 0, // 0 indicates "doesn't own"
// 'Wolf': 5 // Number indicates "stacking"
// }
eggs: _.transform(items.items.eggs, function(m,v,k){ m[k] = Number; }),
// hatchingPotions: {
// 'Desert': 0, // 0 indicates "doesn't own"
// 'CottonCandyBlue': 5 // Number indicates "stacking"
// }
hatchingPotions: _.transform(items.items.hatchingPotions, function(m,v,k){ m[k] = Number; }),
// Food: {
// 'Watermelon': 0, // 0 indicates "doesn't own"
// 'RottenMeat': 5 // Number indicates "stacking"
// }
food: _.transform(items.items.food, function(m,v,k){ m[k] = Number; }),
// mounts: {
// 'Wolf-Desert': true,
// 'PandaCub-Red': false,
// etc...
// }
mounts: _.defaults(
// First transform to a 1D eggs/potions mapping
_.transform(eggPotionMapping, function(m,v,k){ m[k] = Boolean; }),
// Then add additional pets (backer, contributor)
{
'LionCub-Ethereal': Boolean,
'BearCub-Polar': Boolean
}
),
currentMount: String,
lastDrop: {
date: {type: Date, 'default': Date.now},
count: {type: Number, 'default': 0}
},
// ["BearCub-Base", "Cactus-Base", ...]
pets: Array
}
},
lastCron: {

View File

@@ -1,25 +1,38 @@
script(type='text/ng-template', id='partials/options.inventory.inventory.html')
.row-fluid(ng-controller='InventoryCtrl')
.row-fluid
.span6.border-right
h2 Inventory
p.well Click an egg to see usable potions highlighted in green and then click one of the highlighted potions to hatch your pet. If no potions are highlighted, click that egg again to deselect it, and instead click a potion first to have the usable eggs highlighted. You can also sell unwanted drops to Alexander the Merchant.
menu.inventory-list(type='list')
li.customize-menu
menu.pets-menu(label='Eggs ({{userEggs.length}})')
p(ng-show='userEggs.length < 1') You don't have any eggs yet.
div(ng-repeat='egg in userEggs track by $index')
button.customize-option(tooltip='{{egg.text}}', ng-click='chooseEgg(egg, $index)', class='Pet_Egg_{{egg.name}}', ng-class='selectableInventory(egg, selectedPotion.name, $index)')
p {{egg.text}}
menu.pets-menu(label='Eggs ({{eggCount}})')
p(ng-show='user.items.eggs.length < 1') You don't have any eggs yet.
div(ng-repeat='(egg,points) in ownedItems(user.items.eggs)')
//TODO move positioning this styling to css
button.customize-option(popover='{{Items.eggs[egg].notes}}', popover-title='{{Items.eggs[egg].text}} Egg', popover-trigger='mouseenter', popover-placement='right', ng-click='chooseEgg(egg)', class='Pet_Egg_{{egg}}', ng-class='{selectableInventory: selectedPotion && !user.items.pets[egg+"-"+selectedPotion.name]}')
.badge.badge-info.stack-count {{points}}
//-p {{Items.eggs[egg].text}}
li.customize-menu
menu.hatchingPotion-menu(label='Hatching Potions ({{userHatchingPotions.length}})')
p(ng-show='userHatchingPotions.length < 1') You don't have any hatching potions yet.
div(ng-repeat='hatchingPotion in userHatchingPotions track by $index')
button.customize-option(tooltip='{{hatchingPotion}}', ng-click='choosePotion(hatchingPotion, $index)', class='Pet_HatchingPotion_{{hatchingPotion}}', ng-class='selectableInventory(selectedEgg, hatchingPotion, $index)')
p {{hatchingPotion}}
menu.hatchingPotion-menu(label='Hatching Potions ({{potCount}})')
p(ng-show='potCount < 1') You don't have any hatching potions yet.
div(ng-repeat='(pot,points) in ownedItems(user.items.hatchingPotions)')
button.customize-option(popover='{{Items.hatchingPotions[pot].notes}}', popover-title='{{Items.hatchingPotions[pot].text}} Potion', popover-trigger='mouseenter', popover-placement='right', ng-click='choosePotion(pot)', class='Pet_HatchingPotion_{{pot}}', ng-class='{selectableInventory: selectedEgg && !user.items.pets[selectedEgg.name+"-"+pot]}')
.badge.badge-info.stack-count {{points}}
//-p {{pot}}
//-li.customize-menu
menu.pets-menu(label='Food ({{foodCount}})')
p(ng-show='foodCount < 1') You don't have any food yet.
div(ng-repeat='(food,points) in ownedItems(user.items.food)')
button.customize-option(popover='{{Items.food[food].notes}}', popover-title='{{Items.food[food].text}}', popover-trigger='mouseenter', popover-placement='right', ng-click='chooseFood(food)', class='Pet_Food_{{food}}')
.badge.badge-info.stack-count {{points}}
//-p {{food}}
.span6
h2 Market
.row-fluid(ng-controller='MarketCtrl')
.row-fluid
table.NPC-Alex-container
tr
td
@@ -37,19 +50,33 @@ script(type='text/ng-template', id='partials/options.inventory.inventory.html')
| Sell {{selectedEgg.name}} for {{selectedEgg.value}} GP
button.btn.btn-primary(ng-show='selectedPotion', ng-click='sellInventory()')
| Sell {{selectedPotion.name}} for {{selectedPotion.value}} GP
button.btn.btn-primary(ng-show='selectedFood', ng-click='sellInventory()')
| Sell {{selectedFood.name}} for {{selectedFood.value}} GP
menu.inventory-list(type='list')
li.customize-menu
menu.pets-menu(label='Eggs')
div(ng-repeat='egg in eggs track by $index')
button.customize-option(tooltip='{{egg.text}} - {{egg.value}} Gem(s)', ng-click='buy("egg", egg)', class='Pet_Egg_{{egg.name}}')
p {{egg.text}}
div(ng-repeat='egg in Items.eggs')
button.customize-option(popover='{{egg.notes}}', popover-title='{{egg.text}} Egg', popover-trigger='mouseenter', popover-placement='left', ng-click='buy("egg", egg)', class='Pet_Egg_{{egg.name}}')
p
| {{egg.value}}
span.Pet_Currency_Gem1x.inline-gems
li.customize-menu
menu.pets-menu(label='Hatching Potions')
div(ng-repeat='hatchingPotion in hatchingPotions track by $index')
button.customize-option(tooltip='{{hatchingPotion.text}} - {{hatchingPotion.value}} Gem(s)', ng-click='buy("hatchingPotion", hatchingPotion)', class='Pet_HatchingPotion_{{hatchingPotion.name}}')
p {{hatchingPotion.text}}
div(ng-repeat='pot in Items.hatchingPotions')
button.customize-option(popover='{{pot.notes}}', popover-title='{{pot.text}} Potion', popover-trigger='mouseenter', popover-placement='left', ng-click='buy("hatchingPotion", pot)', class='Pet_HatchingPotion_{{pot.name}}')
p
| {{pot.value}}
span.Pet_Currency_Gem1x.inline-gems
//-li.customize-menu
menu.pets-menu(label='Food')
div(ng-repeat='food in Items.food')
button.customize-option(popover='{{food.notes}}', popover-title='{{food.text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='buy("food", food)', class='Pet_Food_{{food.name}}')
p
| {{food.value}}
span.Pet_Currency_Gem1x.inline-gems

View File

@@ -1,33 +1,84 @@
script(type='text/ng-template', id='partials/options.inventory.stable.html')
.stable(ng-controller='PetsCtrl')
div(ui-view)
//-
ul.nav.nav-tabs
li(ng-class="{ active: $state.includes('options.inventory.stable.pets') }")
a(ui-sref='options.inventory.stable.pets')
| Pets
li(ng-class="{ active: $state.includes('options.inventory.stable.mounts') }")
a(ui-sref='options.inventory.stable.mounts')
| Mounts
.tab-content
.tab-pane.active
div(ui-view)
script(type='text/ng-template', id='partials/options.inventory.stable.mounts.html')
.stable
.NPC-Matt
.popover.static-popover.fade.right.in(style='max-width: 550px; margin-left: 10px;')
.arrow
h3.popover-title
a(target='_blank', href='http://www.kickstarter.com/profile/mattboch') Matt Boch
.popover-content
p
| Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. They aren't much help yet, but I forsee a time when they're able to
a(href='https://trello.com/card/mounts/50e5d3684fe3a7266b0036d6/221') grow into powerful steeds
| ! Until that day,
a(target='_blank', href='https://f.cloud.github.com/assets/2374703/164631/3ed5fa6c-78cd-11e2-8743-f65ac477b55e.png') have a look-see
| at all the pets you can collect.
h4 {{userPets.length}} / {{totalPets}} Pets Found
p.
Shall I bring you your steed, {{user.profile.name}}? Click a mount to saddle up.
h4 {{mountCount}} / {{totalPets}} Mounts Tamed
menu.pets(type='list')
li.customize-menu(ng-repeat='egg in Items.eggs')
menu
div(ng-repeat='potion in Items.hatchingPotions', popover-trigger='mouseenter', popover='{{potion.text}} {{egg.mountText}}', ng-init='mount = egg.name+"-"+potion.name')
button(class="pet-button Mount_Head_{{mount}}", ng-show='user.items.mounts[mount]', ng-class='{active: user.items.currentMount == mount}', ng-click='chooseMount(egg.name, potion.name)')
//div(class='Mount_Head_{{mount}}')
button(class="pet-button pet-not-owned", ng-hide='user.items.mounts[mount]')
img(src='/bower_components/habitrpg-shared/img/PixelPaw.png')
h4 Rare Mounts
menu
div
button(ng-if='user.items.mounts["BearCub-Polar"]', class="pet-button Mount_Head_BearCub-Polar", ng-class='{active: user.items.currentMount == "BearCub-Polar"}', ng-click='chooseMount("BearCub", "Polar")', tooltip='Polar Bear')
//.Mount_Head_BearCub-Polar
button(ng-if='user.items.mounts["LionCub-Ethereal"]', class="pet-button Mount_Head_LionCub-Ethereal", ng-class='{active: user.items.currentMount == "LionCub-Ethereal"}', ng-click='chooseMount("LionCub", "Ethereal")', tooltip='Ethereal Lion')
//.Mount_Head_LionCub-Ethereal
script(type='text/ng-template', id='partials/options.inventory.stable.pets.html')
.stable
.NPC-Matt
.popover.static-popover.fade.right.in(style='max-width: 550px; margin-left: 10px;')
.arrow
h3.popover-title
a(target='_blank', href='http://www.kickstarter.com/profile/mattboch') Matt Boch
.popover-content
p.
Welcome to the Stable! I'm Matt, the beast master. Choose a pet here to venture at your side. <a target='_blank' href='https://f.cloud.github.com/assets/2374703/164631/3ed5fa6c-78cd-11e2-8743-f65ac477b55e.png'>Have a look-see</a> at all the pets you can collect.
h4 {{petCount}} / {{totalPets}} Pets Found
menu.pets(type='list')
li.customize-menu(ng-repeat='pet in pets')
li.customize-menu(ng-repeat='egg in Items.eggs')
menu
div(ng-repeat='potion in hatchingPotions', tooltip='{{potion.name}} {{pet.name}}')
button(class="pet-button Pet-{{pet.name}}-{{potion.name}}", ng-show='hasPet(pet.name, potion.name)', ng-class="{active: isCurrentPet(pet.name, potion.name)}", ng-click='choosePet(pet.name, potion.name)')
button(class="pet-button pet-not-owned", ng-hide='hasPet(pet.name, potion.name)')
div(ng-repeat='potion in Items.hatchingPotions', popover-trigger='mouseenter', popover='{{potion.text}} {{egg.text}}', ng-init='pet = egg.name+"-"+potion.name')
button(class="pet-button Pet-{{pet}}", ng-if='user.items.pets[pet]>0', ng-class='{active: user.items.currentPet == pet, selectableInventory: selectedFood}', ng-click='choosePet(egg.name, potion.name)')
//-.progress(ng-class='{"progress-success": user.items.pets[pet]<50}')
.bar(style="width: {{user.items.pets[pet]/.5}}%;")
button(class="pet-button pet-not-owned", ng-if='!user.items.pets[pet]')
img(src='/bower_components/habitrpg-shared/img/PixelPaw.png')
h4 Rare Pets
menu
div
button(ng-if='hasPet("Wolf", "Veteran")', class="pet-button Pet-Wolf-Veteran", ng-class='{active: isCurrentPet("Wolf", "Veteran")}', ng-click='choosePet("Wolf", "Veteran")', tooltip='Veteran Wolf')
button(ng-if='hasPet("Wolf", "Cerberus")', class="pet-button Pet-Wolf-Cerberus", ng-class='{active: isCurrentPet("Wolf", "Cerberus")}', ng-click='choosePet("Wolf", "Cerberus")', tooltip='Cerberus Pup')
button(ng-if='hasPet("Dragon", "Hydra")', class="pet-button Pet-Dragon-Hydra", ng-class='{active: isCurrentPet("Dragon", "Hydra")}', ng-click='choosePet("Dragon", "Hydra")', tooltip='Hydra Pet')
button(ng-if='user.items.pets["Wolf-Veteran"]', class="pet-button Pet-Wolf-Veteran", ng-class='{active: user.items.currentPet == "Wolf-Veteran"}', ng-click='choosePet("Wolf", "Veteran")', tooltip='Veteran Wolf')
button(ng-if='user.items.pets["Wolf-Cerberus"]', class="pet-button Pet-Wolf-Cerberus", ng-class='{active: user.items.currentPet == "Wolf-Cerberus"}', ng-click='choosePet("Wolf", "Cerberus")', tooltip='Cerberus Pup')
button(ng-if='user.items.pets["Dragon-Hydra"]', class="pet-button Pet-Dragon-Hydra", ng-class='{active: user.items.currentPet == "Dragon-Hydra"}', ng-click='choosePet("Dragon", "Hydra")', tooltip='Hydra Pet')
a(target='_blank', href='http://habitrpg.wikia.com/wiki/Contributing_to_HabitRPG')
button(ng-if='!hasPet("Dragon", "Hydra")', class="pet-button pet-not-owned", popover-trigger='mouseenter', popover-placement='right', popover="Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!", popover-title='How to Get this Pet!')
button(ng-if='!user.items.pets["Dragon-Hydra"]', class="pet-button pet-not-owned", popover-trigger='mouseenter', popover-placement='right', popover="Click the gold paw to learn more about how you can obtain this rare pet through contributing to HabitRPG!", popover-title='How to Get this Pet!')
img(src='/bower_components/habitrpg-shared/img/PixelPaw-Gold.png')
//-.well.food-tray
p(ng-show='foodCount < 1') You don't have any food yet.
menu.inventory-list(type='list', ng-if='foodCount > 0')
li.customize-menu
menu.pets-menu(label='Food')
div(ng-repeat='(food,points) in ownedItems(user.items.food)')
button.customize-option(popover-append-to-body='true', popover='{{Items.food[food].notes}}', popover-title='{{Items.food[food].text}}', popover-trigger='mouseenter', popover-placement='left', ng-click='chooseFood(food)', class='Pet_Food_{{food}}')
.badge.badge-info.stack-count {{points}}
// Remove this once we have images in
p {{Items.food[food].text}}

View File

@@ -1,6 +1,14 @@
figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.pet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")
//- FIXME the commented-out figure.herobox used to have a functioning popover, but angular-ui-bootstrap doesn't support
html in popovers. Figure out what to do here. Also, {isUser:..} class seems to bring the user too far down with mounts.
Removing it will remove the user's name, but will allow more room for mounts & helms. IMO this is the lesser of two evils, revisit
//-figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: profile.id==user.id, hasPet: profile.items.currentPet}', data-level='{{profile.stats.lvl}}', data-uid='{{profile.id}}', rel='popover', data-placement='bottom', data-trigger='hover', data-html='true', data-content="<div ng-hide='profile.id == user.id'> <div class='progress progress-danger' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.hp, 50)}}%;'></div> </div> <div class='progress progress-warning' style='height:5px;'> <div class='bar' style='height: 5px; width: {{percent(profile.stats.exp, tnl(profile.stats.lvl))}}%;'></div> </div> <div>Level: {{profile.stats.lvl}}</div> <div>GP: {{profile.stats.gp | number:0}}</div> <div>{{count(profile.items.pets)}} / 90 Pets Found</div> </div>")
figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile.name}}', ng-class='{isUser: user._id==profile._id && !(user.items.currentMount && user.items.currentPet), hasPet: profile.items.currentPet && profile.items.currentMount}')
.character-sprites
span(ng-class='{zzz:profile.flags.rest}')
// Mount Body
span(ng-if='profile.items.currentMount', class='Mount_Body_{{profile.items.currentMount}}')
// Avatar
span(class='{{profile.preferences.gender}}_skin_{{profile.preferences.skin}}')
span(class='{{profile.preferences.gender}}_hair_{{profile.preferences.hair}}')
span(class='{{equipped("armor", profile.items.armor, profile.preferences, profile.backer, profile.contributor)}}')
@@ -8,6 +16,14 @@ figure.herobox(ng-click='clickMember(profile._id)', data-name='{{profile.profile
span(class='{{equipped("head", profile.items.head, profile.preferences, profile.backer, profile.contributor)}}', ng-show='profile.preferences.showHelm')
span(class='{{equipped("shield",profile.items.shield,profile.preferences, profile.backer, profile.contributor)}}')
span(class='{{equipped("weapon",profile.items.weapon,profile.preferences, profile.backer, profile.contributor)}}')
// Mount Head
span(ng-if='profile.items.currentMount', class='Mount_Head_{{profile.items.currentMount}}')
// Resting
span(ng-class='{zzz:profile.flags.rest}')
// Pet
// FIXME handle @minimal, this might have to be a directive
span.current-pet(class='Pet-{{profile.items.currentPet.name}}-{{profile.items.currentPet.modifier}}', ng-show='profile.items.currentPet && !minimal')
span.current-pet(class='Pet-{{profile.items.currentPet}}', ng-show='profile.items.currentPet && !minimal')
.avatar-level Lvl {{profile.stats.lvl}}

View File

@@ -2,11 +2,15 @@ div(modal='modals.dropsEnabled')
.modal-header
h3 Drops Enabled!
.modal-body
p
//-p // TODO how to handle random first drop?
span.item-drop-icon(class='Pet_Egg_{{user.items.eggs.0.name}}', style='margin-left: 0px')
| You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a
strong {{user.items.eggs.0.text}} Egg
| ! {{user.items.eggs.0.notes}}.
p
span.item-drop-icon(class='Pet_Egg_Wolf', style='margin-left: 0px')
span.
You've unlocked the Drop System! Now when you complete tasks, you have a small chance of finding an item. You just found a <strong>{{Items.eggs.Wolf.text}}</strong> Egg! {{Items.eggs.Wolf.notes}}
br
p.
<span class='Pet_Currency_Gem item-drop-icon'></span> If you've got your eye on a pet, but can't wait any longer for it to drop, use Gems in <strong>Options > Inventory</strong> to buy one!