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https://github.com/HabitRPG/habitica.git
synced 2025-12-18 23:27:26 +01:00
Added param to filter challenges by guild when a challenge is first clicked from guild
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@@ -148,6 +148,7 @@ window.habitrpg = angular.module('habitrpg',
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// Options > Social > Challenges
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.state('options.social.challenges', {
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url: "/challenges",
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params: { groupIdFilter: null },
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controller: 'ChallengesCtrl',
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templateUrl: "partials/options.social.challenges.html"
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})
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@@ -156,7 +157,6 @@ window.habitrpg = angular.module('habitrpg',
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templateUrl: 'partials/options.social.challenges.detail.html',
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controller: ['$scope', 'Challenges', '$stateParams',
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function($scope, Challenges, $stateParams){
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$scope.obj = $scope.challenge = Challenges.Challenge.get({cid:$stateParams.cid}, function(){
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$scope.challenge._locked = true;
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});
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@@ -5,6 +5,8 @@ habitrpg.controller("ChallengesCtrl", ['$rootScope','$scope', 'Shared', 'User',
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// challenge
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$scope.cid = $state.params.cid;
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$scope.groupIdFilter = $stateParams.groupIdFilter;
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_getChallenges();
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// FIXME $scope.challenges needs to be resolved first (see app.js)
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@@ -381,6 +383,11 @@ habitrpg.controller("ChallengesCtrl", ['$rootScope','$scope', 'Shared', 'User',
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_isMember: "either",
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_isOwner: "either"
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};
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//If we game from a group, then override the filter to that group
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if ($scope.groupIdFilter) {
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$scope.search.group = {};
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$scope.search.group[$scope.groupIdFilter] = true ;
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}
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});
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}
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};
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@@ -10,7 +10,7 @@
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table.table.table-striped
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tr(ng-repeat='challenge in group.challenges')
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td
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a(ui-sref='options.social.challenges.detail({cid:challenge._id})') {{challenge.name}}
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a(ui-sref='options.social.challenges.detail({cid:challenge._id, groupIdFilter: group._id})') {{challenge.name}}
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div(ng-if='group.challenges.length == 0')
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p
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