Reformate warrior content file

This commit is contained in:
Blade Barringer
2015-09-27 09:11:40 -05:00
parent 4f0e822f09
commit 40fc03263d

View File

@@ -2,106 +2,44 @@ import {generateGearSet} from '../../helpers';
import events from '../../events'; import events from '../../events';
let armor = { let armor = {
1: { 1: { con: 3, value: 30 },
con: 3, 2: { con: 5, value: 45 },
value: 30 3: { con: 7, value: 65 },
}, 4: { con: 9, value: 90 },
2: { 5: { con: 11, value: 120, last: true },
con: 5,
value: 45
},
3: {
con: 7,
value: 65
},
4: {
con: 9,
value: 90
},
5: {
con: 11,
value: 120,
last: true
}
}; };
let head = { let head = {
1: { 1: { str: 2, value: 15 },
str: 2, 2: { str: 4, value: 25 },
value: 15 3: { str: 6, value: 40 },
}, 4: { str: 9, value: 60 },
2: { 5: { str: 12, value: 80, last: true },
str: 4,
value: 25
},
3: {
str: 6,
value: 40
},
4: {
str: 9,
value: 60
},
5: {
str: 12,
value: 80,
last: true
}
}; };
let shield = { let shield = {
1: { 1: { con: 2, value: 20 },
con: 2, 2: { con: 3, value: 35 },
value: 20 3: { con: 5, value: 50 },
}, 4: { con: 7, value: 70 },
2: { 5: { con: 9, value: 90, last: true },
con: 3,
value: 35
},
3: {
con: 5,
value: 50
},
4: {
con: 7,
value: 70
},
5: {
con: 9,
value: 90,
last: true
}
}; };
let weapon = { let weapon = {
0: { 0: { value: 1 },
value: 1 1: { str: 3, value: 20 },
}, 2: { str: 6, value: 30 },
1: { 3: { str: 9, value: 45 },
str: 3, 4: { str: 12, value: 65 },
value: 20 5: { str: 15, value: 90 },
}, 6: { str: 18, value: 120, last: true },
2: { };
str: 6,
value: 30 let warriorSet = {
}, armor: armor,
3: { head: head,
str: 9, shield: shield,
value: 45 weapon: weapon,
},
4: {
str: 12,
value: 65
},
5: {
str: 15,
value: 90
},
6: {
str: 18,
value: 120,
last: true
}
}; };
generateGearSet(armor, {setName: 'warrior', gearType: 'armor'}); generateGearSet(armor, {setName: 'warrior', gearType: 'armor'});
@@ -109,9 +47,4 @@ generateGearSet(head, {setName: 'warrior', gearType: 'head'});
generateGearSet(shield, {setName: 'warrior', gearType: 'shield'}); generateGearSet(shield, {setName: 'warrior', gearType: 'shield'});
generateGearSet(weapon, {setName: 'warrior', gearType: 'weapon'}); generateGearSet(weapon, {setName: 'warrior', gearType: 'weapon'});
export default { export default warriorSet;
armor: armor,
head: head,
shield: shield,
weapon: weapon,
};