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and more quest logic things to try
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@@ -61,14 +61,11 @@ function lockQuest (quest, user) {
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if (intersection(quest.prereqQuests, achievedQuestKeys) !== quest.prereqQuests) return true;
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}
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<<<<<<< HEAD
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// OR THIS
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// if (intersection(quest.prereqQuests, keys(user.quest.achievements)) !== quest.prereqQuests) {
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// return true;
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// }
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=======
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>>>>>>> d0e9339d3b19d8c1f323b052d7146979193dddfd
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// then if we've passed all the checks, at the end
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return false;
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