[#1397 #1543 #1540] start adding in unlock notifications (working for some, not for all). Also some tour & header fixes

This commit is contained in:
Tyler Renelle
2013-09-17 14:07:04 -04:00
parent 1c7081495f
commit 36b3a77877
10 changed files with 103 additions and 19 deletions

View File

@@ -81,7 +81,6 @@ module.exports = function(grunt) {
'public/bower_components/bootstrap/docs/assets/js/bootstrap.min.js',
'public/js/static.js',
'public/js/services/memberServices.js',
'public/js/services/userServices.js',
'public/js/controllers/authCtrl.js'
]

View File

@@ -8,7 +8,7 @@
border-bottom: 1px solid rgba(0,0,0,0.2)
// margin-top: -1px
overflow: hidden
position relative
// position relative
/* login/menu buttons
--------------------- */

View File

@@ -18,10 +18,11 @@
width: 54px
height: 30px
position: absolute
bottom: 0px
top: 117px // 147 (header-height) - 30 (bailey height)
right: 50px
cursor: pointer
.static-popover
z-index 0
display block

View File

@@ -3,8 +3,6 @@
habitrpg.controller('NotificationCtrl',
['$scope', '$rootScope', 'User', 'Guide', 'Notification', function ($scope, $rootScope, User, Guide, Notification) {
Guide.initTour();
$rootScope.$watch('user.stats.hp', function(after, before) {
if (after == before) return;
Notification.hp(after - before, 'hp');

View File

@@ -5,9 +5,14 @@
*/
angular.module('guideServices', []).
factory('Guide', ['User', function(User) {
factory('Guide', ['$rootScope', 'User', function($rootScope, User) {
var initTour = function() {
/**
* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
* this because we need to determine whether to show the tour *after* the user has been pulled from the server,
* otherwise it's always start off as true, and then get set to false later
*/
$rootScope.$on('userUpdated', function(){
if (User.user.flags.showTour === false) return;
var tourSteps = [
{
@@ -59,11 +64,87 @@ angular.module('guideServices', []).
});
tour.restart(); // Tour doesn't quite mesh with our handling of flags.showTour, just restart it on page load
//tour.start(true);
})
var alreadyShown = function(before, after) {
return !(!before && after === true);
};
return {
initTour: initTour
var showPopover = function(selector, title, html, placement) {
if (!placement) placement = 'bottom';
$(selector).popover('destroy');
html = "<div><div class='NPC-Justin'></div>" + html + "<a class='btn btn-default' href='#' onClick=\"$('" + selector + "').popover('hide');return false;\">[Close]</a></div>";
$(selector).popover({
title: title,
placement: placement,
trigger: 'manual',
html: true,
content: html
}).popover('show');
};
$rootScope.$watch('user.flags.customizationsNotification', function(after, before) {
if (alreadyShown(before, after)) return
$('.main-herobox').popover('destroy');
showPopover('.main-herobox', 'Customize Your Avatar', "Click your avatar to customize your appearance.", 'bottom');
});
$rootScope.$watch('user.flags.itemsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = "Congratulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information.";
showPopover('div.rewards', 'Item Store Unlocked', html, 'left');
});
$rootScope.$watch('user.flags.petsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = "You have unlocked Pets! You can now buy pets with Gems (note, you replenish Gems with real-life money - so chose your pets wisely!)";
showPopover('#rewardsTabs', 'Pets Unlocked', html, 'left');
});
$rootScope.$watch('user.flags.partyEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var html = "Be social, join a party and play Habit with your friends! You'll be better at your habits with accountability partners. Click User -> Options -> Party, and follow the instructions. LFG anyone?";
showPopover('.user-menu', 'Party System', html, 'bottom');
});
$rootScope.$watch('user.flags.dropsEnabled', function(after, before) {
if (alreadyShown(before, after)) return;
var drop = window.helpers.randomVal(window.items.items.pets);
var eggs = User.user.items.eggs = [];
eggs.push(drop); // FIXME put this on server instead
User.set('items.eggs', eggs);
$rootScope.modals.dropsEnabled = true;
});
$rootScope.$watch('user.items.pets', function(after, before) {
if (User.user.achievements && User.user.achievements.beastMaster) return;
if (before >= 90) {
User.set('achievements.beastMaster', true);
$('#beastmaster-achievement-modal').modal('show'); // FIXME
}
});
$rootScope.$watch('user.items', function(after, before) {
if (User.user.achievements && User.user.achievements.ultimateGear) return;
var items = User.user.items;
if (+items.weapon >= 6 && +items.armor >= 5 && +items.head >= 5 && +items.shield >= 5) {
User.set('achievements.ultimateGear', true); // FIXME
$('#max-gear-achievement-modal').modal('show'); // FIXME
}
});
// FIXME how to handle tasks.*.streak?
// FIXME move to tasksCtrl
/*$rootScope.$watch('user.tasks.*.streak', function(id, after, before) {
if (after > 0) {
if ((after % 21) === 0) {
user.incr('achievements.streak', 1)
return $('#streak-achievement-modal').modal('show');
} else if ((before - after === 1) && (before % 21 === 0)) {
return user.incr('achievements.streak', -1);
}
}
});*/
}
]);

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@@ -5,11 +5,11 @@
*/
angular.module('memberServices', ['ngResource']).
factory('Members', ['API_URL', '$resource',
function(API_URL, $resource) {
factory('Members', ['$rootScope', 'API_URL', '$resource',
function($rootScope, API_URL, $resource) {
var members = {};
var Member = $resource(API_URL + '/api/v1/members/:uid', {uid:'@_id'});
return {
var memberServices = {
members: members,
@@ -69,5 +69,11 @@ angular.module('memberServices', ['ngResource']).
}
}
}
$rootScope.$on('userUpdated', function(event, user){
memberServices.populate(user);
})
return memberServices;
}
]);

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@@ -5,8 +5,8 @@
*/
angular.module('userServices', []).
factory('User', ['$http', '$location', 'API_URL', 'STORAGE_USER_ID', 'STORAGE_SETTINGS_ID', 'Members',
function($http, $location, API_URL, STORAGE_USER_ID, STORAGE_SETTINGS_ID, Members) {
factory('User', ['$rootScope', '$http', '$location', 'API_URL', 'STORAGE_USER_ID', 'STORAGE_SETTINGS_ID',
function($rootScope, $http, $location, API_URL, STORAGE_USER_ID, STORAGE_SETTINGS_ID) {
var authenticated = false,
defaultSettings = {
auth: { apiId: '', apiToken: ''},
@@ -67,9 +67,9 @@ angular.module('userServices', []).
if(data.wasModified) {
delete data.wasModified;
_.extend(user, data);
$rootScope.$emit('userUpdated', user);
}
user._v = data._v;
Members.populate(user);
// FIXME handle this somewhere else, we don't need to check every single time
var offset = moment().zone(); // eg, 240 - this will be converted on server as -(offset/60)

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@@ -1,6 +1,6 @@
"use strict";
window.habitrpg = angular.module('habitrpg', ['userServices', 'memberServices'])
window.habitrpg = angular.module('habitrpg', ['userServices'])
.constant("API_URL", "")
.constant("STORAGE_USER_ID", 'habitrpg-user')
.constant("STORAGE_SETTINGS_ID", 'habit-mobile-settings')

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@@ -32,7 +32,6 @@ html
script(type='text/javascript', src='/bower_components/bootstrap/docs/assets/js/bootstrap.min.js')
script(type='text/javascript', src='/js/static.js')
script(type='text/javascript', src='/js/services/memberServices.js')
script(type='text/javascript', src='/js/services/userServices.js')
script(type='text/javascript', src='/js/controllers/authCtrl.js')
-}