Notifications v2 and Bailey API (#9716)

* Added initial bailey api

* wip

* implement new panel header

* Fixed lint

* add ability to mark notification as seen

* add notification count, remove top badge from user and add ability to mark multiple notifications as seen

* add support dismissall and mark all as read

* do not dismiss actionable notif

* mark as seen when menu is opened instead of closed

* implement ordering, list of actionable notifications

* add groups messages and fix badges count

* add notifications for received cards

* send card received notification to target not sender

* rename notificaion field

* fix integration tests

* mark cards notifications as read and update tests

* add mystery items notifications

* add unallocated stats points notifications

* fix linting

* simplify code

* refactoring and fixes

* fix dropdown opening

* start splitting notifications into their own component

* add notifications for inbox messages

* fix unit tests

* fix default buttons styles

* add initial bailey support

* add title and tests to new stuff notification

* add notification if a group task needs more work

* add tests and fixes for marking a task as needing more work

* make sure user._v is updated

* remove console.log

* notification: hover status and margins

* start styling notifications, add separate files and basic functionalities

* fix tests

* start adding mystery items notification

* wip card notification

* fix cards text

* initial implementation inbox messages

* initial implementation group messages

* disable inbox notifications until mobile is ready

* wip group chat messages

* finish mystery and card notifications

* add bailey notification and fix a lot of stuff

* start adding guilds and parties invitations

* misc invitation fixes

* fix lint issues

* remove old code and add key to notifications

* fix tests

* remove unused code

* add link for public guilds invite

* starts to implement needs work notification design and feature

* fixes to needs work, add group task approved notification

* finish needs work feature

* lots of fixes

* implement quest notification

* bailey fixes and static page

* routing fixes

* fixes #      this.$store.dispatch(guilds:join, {groupId: group.id, type: party});

* read notifications on click

* chat notifications

* fix tests for chat notifications

* fix chat notification test

* fix tests

* fix tests (again)

* try awaiting

* remove only

* more sleep

* add bailey tests

* fix icons alignment

* fix issue with multiple points notifications

* remove merge code

* fix rejecting guild invitation

* make remove area bigger

* fix error with notifications and add migration

* fix migration

* fix typos

* add cleanup migration too

* notifications empty state, new counter color, fix marking messages as seen in guilds

* fixes

* add image and install correct packages

* fix mongoose version

* update bailey

* typo

* make sure chat is marked as read after other requests
This commit is contained in:
Matteo Pagliazzi
2018-01-31 11:55:39 +01:00
committed by GitHub
parent a85282763f
commit 33b249d078
98 changed files with 3003 additions and 1026 deletions

View File

@@ -31,6 +31,7 @@ import {
} from './subscriptionPlan';
import amazonPayments from '../libs/amazonPayments';
import stripePayments from '../libs/stripePayments';
import { model as UserNotification } from './userNotification';
const questScrolls = shared.content.quests;
const Schema = mongoose.Schema;
@@ -493,10 +494,8 @@ schema.methods.sendChat = function sendChat (message, user, metaData) {
}
// Kick off chat notifications in the background.
let lastSeenUpdate = {$set: {
[`newMessages.${this._id}`]: {name: this.name, value: true},
}};
let query = {};
const query = {};
if (this.type === 'party') {
query['party._id'] = this._id;
@@ -506,7 +505,29 @@ schema.methods.sendChat = function sendChat (message, user, metaData) {
query._id = { $ne: user ? user._id : ''};
User.update(query, lastSeenUpdate, {multi: true}).exec();
// First remove the old notification (if it exists)
const lastSeenUpdateRemoveOld = {
$pull: {
notifications: { type: 'NEW_CHAT_MESSAGE', 'data.group.id': this._id },
},
};
// Then add the new notification
const lastSeenUpdateAddNew = {
$set: { // old notification, supported until mobile is updated and we release api v4
[`newMessages.${this._id}`]: {name: this.name, value: true},
},
$push: {
notifications: new UserNotification({
type: 'NEW_CHAT_MESSAGE',
data: { group: { id: this._id, name: this.name } },
}).toObject(),
},
};
User.update(query, lastSeenUpdateRemoveOld, {multi: true}).exec().then(() => {
User.update(query, lastSeenUpdateAddNew, {multi: true}).exec();
});
// If the message being sent is a system message (not gone through the api.postChat controller)
// then notify Pusher about it (only parties for now)