Notifications v2 and Bailey API (#9716)

* Added initial bailey api

* wip

* implement new panel header

* Fixed lint

* add ability to mark notification as seen

* add notification count, remove top badge from user and add ability to mark multiple notifications as seen

* add support dismissall and mark all as read

* do not dismiss actionable notif

* mark as seen when menu is opened instead of closed

* implement ordering, list of actionable notifications

* add groups messages and fix badges count

* add notifications for received cards

* send card received notification to target not sender

* rename notificaion field

* fix integration tests

* mark cards notifications as read and update tests

* add mystery items notifications

* add unallocated stats points notifications

* fix linting

* simplify code

* refactoring and fixes

* fix dropdown opening

* start splitting notifications into their own component

* add notifications for inbox messages

* fix unit tests

* fix default buttons styles

* add initial bailey support

* add title and tests to new stuff notification

* add notification if a group task needs more work

* add tests and fixes for marking a task as needing more work

* make sure user._v is updated

* remove console.log

* notification: hover status and margins

* start styling notifications, add separate files and basic functionalities

* fix tests

* start adding mystery items notification

* wip card notification

* fix cards text

* initial implementation inbox messages

* initial implementation group messages

* disable inbox notifications until mobile is ready

* wip group chat messages

* finish mystery and card notifications

* add bailey notification and fix a lot of stuff

* start adding guilds and parties invitations

* misc invitation fixes

* fix lint issues

* remove old code and add key to notifications

* fix tests

* remove unused code

* add link for public guilds invite

* starts to implement needs work notification design and feature

* fixes to needs work, add group task approved notification

* finish needs work feature

* lots of fixes

* implement quest notification

* bailey fixes and static page

* routing fixes

* fixes #      this.$store.dispatch(guilds:join, {groupId: group.id, type: party});

* read notifications on click

* chat notifications

* fix tests for chat notifications

* fix chat notification test

* fix tests

* fix tests (again)

* try awaiting

* remove only

* more sleep

* add bailey tests

* fix icons alignment

* fix issue with multiple points notifications

* remove merge code

* fix rejecting guild invitation

* make remove area bigger

* fix error with notifications and add migration

* fix migration

* fix typos

* add cleanup migration too

* notifications empty state, new counter color, fix marking messages as seen in guilds

* fixes

* add image and install correct packages

* fix mongoose version

* update bailey

* typo

* make sure chat is marked as read after other requests
This commit is contained in:
Matteo Pagliazzi
2018-01-31 11:55:39 +01:00
committed by GitHub
parent a85282763f
commit 33b249d078
98 changed files with 3003 additions and 1026 deletions

View File

@@ -130,7 +130,6 @@ import moment from 'moment';
import { mapState } from 'client/libs/store';
import groupUtilities from 'client/mixins/groupsUtilities';
import markdown from 'client/directives/markdown';
import findIndex from 'lodash/findIndex';
import gemIcon from 'assets/svg/gem.svg';
import goldGuildBadgeIcon from 'assets/svg/gold-guild-badge-large.svg';
import silverGuildBadgeIcon from 'assets/svg/silver-guild-badge-large.svg';
@@ -171,20 +170,12 @@ export default {
if (this.guild.cancelledPlan && !confirm(window.env.t('aboutToJoinCancelledGroupPlan'))) {
return;
}
await this.$store.dispatch('guilds:join', {guildId: this.guild._id, type: 'myGuilds'});
await this.$store.dispatch('guilds:join', {groupId: this.guild._id, type: 'guild'});
},
async leave () {
// @TODO: ask about challenges when we add challenges
await this.$store.dispatch('guilds:leave', {groupId: this.guild._id, type: 'myGuilds'});
},
async reject (invitationToReject) {
// @TODO: This needs to be in the notifications where users will now accept invites
let index = findIndex(this.user.invitations.guilds, function findInviteIndex (invite) {
return invite.id === invitationToReject.id;
});
this.user.invitations.guilds = this.user.invitations.guilds.splice(0, index);
await this.$store.dispatch('guilds:rejectInvite', {guildId: invitationToReject.id});
},
},
};
</script>