mirror of
https://github.com/HabitRPG/habitica.git
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Notifications v2 and Bailey API (#9716)
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
This commit is contained in:
@@ -427,14 +427,9 @@ export default {
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},
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},
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mounted () {
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if (this.isParty) this.searchId = 'party';
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if (!this.searchId) this.searchId = this.groupId;
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this.load();
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if (this.user.newMessages[this.searchId]) {
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this.$store.dispatch('chat:markChatSeen', {groupId: this.searchId});
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this.$delete(this.user.newMessages, this.searchId);
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}
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},
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beforeRouteUpdate (to, from, next) {
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this.$set(this, 'searchId', to.params.groupId);
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@@ -462,12 +457,6 @@ export default {
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},
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methods: {
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load () {
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if (this.isParty) {
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this.searchId = 'party';
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// @TODO: Set up from old client. Decide what we need and what we don't
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// Check Desktop notifs
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// Load invites
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}
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this.fetchGuild();
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this.$root.$on('updatedGroup', group => {
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@@ -550,6 +539,22 @@ export default {
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const group = await this.$store.dispatch('guilds:getGroup', {groupId: this.searchId});
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this.$set(this, 'group', group);
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}
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const groupId = this.searchId === 'party' ? this.user.party._id : this.searchId;
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if (this.hasUnreadMessages(groupId)) {
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// Delay by 1sec to make sure it returns after other requests that don't have the notification marked as read
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setTimeout(() => {
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this.$store.dispatch('chat:markChatSeen', {groupId});
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this.$delete(this.user.newMessages, groupId);
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}, 1000);
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}
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},
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hasUnreadMessages (groupId) {
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if (this.user.newMessages[groupId]) return true;
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return this.user.notifications.some(n => {
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return n.type === 'NEW_CHAT_MESSAGE' && n.data.group.id === groupId;
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});
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},
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deleteAllMessages () {
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if (confirm(this.$t('confirmDeleteAllMessages'))) {
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@@ -575,8 +580,7 @@ export default {
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if (this.group.cancelledPlan && !confirm(this.$t('aboutToJoinCancelledGroupPlan'))) {
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return;
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}
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await this.$store.dispatch('guilds:join', {guildId: this.group._id, type: 'myGuilds'});
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this.user.guilds.push(this.group._id);
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await this.$store.dispatch('guilds:join', {groupId: this.group._id, type: 'guild'});
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},
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clickLeave () {
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Analytics.track({
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@@ -616,20 +620,6 @@ export default {
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this.$store.state.upgradingGroup = this.group;
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this.$router.push('/group-plans');
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},
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// @TODO: Move to notificatin component
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async leaveOldPartyAndJoinNewParty () {
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let newPartyName = 'where does this come from';
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if (!confirm(`Are you sure you want to delete your party and join${newPartyName}?`)) return;
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let keepChallenges = 'remain-in-challenges';
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await this.$store.dispatch('guilds:leave', {
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groupId: this.group._id,
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keep: false,
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keepChallenges,
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});
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await this.$store.dispatch('guilds:join', {groupId: this.group._id});
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},
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clickStartQuest () {
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Analytics.track({
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hitType: 'event',
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