Notifications v2 and Bailey API (#9716)

* Added initial bailey api

* wip

* implement new panel header

* Fixed lint

* add ability to mark notification as seen

* add notification count, remove top badge from user and add ability to mark multiple notifications as seen

* add support dismissall and mark all as read

* do not dismiss actionable notif

* mark as seen when menu is opened instead of closed

* implement ordering, list of actionable notifications

* add groups messages and fix badges count

* add notifications for received cards

* send card received notification to target not sender

* rename notificaion field

* fix integration tests

* mark cards notifications as read and update tests

* add mystery items notifications

* add unallocated stats points notifications

* fix linting

* simplify code

* refactoring and fixes

* fix dropdown opening

* start splitting notifications into their own component

* add notifications for inbox messages

* fix unit tests

* fix default buttons styles

* add initial bailey support

* add title and tests to new stuff notification

* add notification if a group task needs more work

* add tests and fixes for marking a task as needing more work

* make sure user._v is updated

* remove console.log

* notification: hover status and margins

* start styling notifications, add separate files and basic functionalities

* fix tests

* start adding mystery items notification

* wip card notification

* fix cards text

* initial implementation inbox messages

* initial implementation group messages

* disable inbox notifications until mobile is ready

* wip group chat messages

* finish mystery and card notifications

* add bailey notification and fix a lot of stuff

* start adding guilds and parties invitations

* misc invitation fixes

* fix lint issues

* remove old code and add key to notifications

* fix tests

* remove unused code

* add link for public guilds invite

* starts to implement needs work notification design and feature

* fixes to needs work, add group task approved notification

* finish needs work feature

* lots of fixes

* implement quest notification

* bailey fixes and static page

* routing fixes

* fixes #      this.$store.dispatch(guilds:join, {groupId: group.id, type: party});

* read notifications on click

* chat notifications

* fix tests for chat notifications

* fix chat notification test

* fix tests

* fix tests (again)

* try awaiting

* remove only

* more sleep

* add bailey tests

* fix icons alignment

* fix issue with multiple points notifications

* remove merge code

* fix rejecting guild invitation

* make remove area bigger

* fix error with notifications and add migration

* fix migration

* fix typos

* add cleanup migration too

* notifications empty state, new counter color, fix marking messages as seen in guilds

* fixes

* add image and install correct packages

* fix mongoose version

* update bailey

* typo

* make sure chat is marked as read after other requests
This commit is contained in:
Matteo Pagliazzi
2018-01-31 11:55:39 +01:00
committed by GitHub
parent a85282763f
commit 33b249d078
98 changed files with 3003 additions and 1026 deletions

View File

@@ -87,21 +87,21 @@
.debug.float-left(v-if="!IS_PRODUCTION && isUserLoaded")
button.btn.btn-primary(@click="debugMenuShown = !debugMenuShown") Toggle Debug Menu
.debug-group(v-if="debugMenuShown")
a.btn.btn-default(@click="setHealthLow()") Health = 1
a.btn.btn-default(@click="addMissedDay(1)") +1 Missed Day
a.btn.btn-default(@click="addMissedDay(2)") +2 Missed Days
a.btn.btn-default(@click="addMissedDay(8)") +8 Missed Days
a.btn.btn-default(@click="addMissedDay(32)") +32 Missed Days
a.btn.btn-default(@click="addTenGems()") +10 Gems
a.btn.btn-default(@click="addHourglass()") +1 Mystic Hourglass
a.btn.btn-default(@click="addGold()") +500GP
a.btn.btn-default(@click="plusTenHealth()") + 10HP
a.btn.btn-default(@click="addMana()") +MP
a.btn.btn-default(@click="addLevelsAndGold()") +Exp +GP +MP
a.btn.btn-default(@click="addOneLevel()") +1 Level
a.btn.btn-default(@click="addQuestProgress()", tooltip="+1000 to boss quests. 300 items to collection quests") Quest Progress Up
a.btn.btn-default(@click="makeAdmin()") Make Admin
a.btn.btn-default(@click="openModifyInventoryModal()") Modify Inventory
a.btn.btn-secondary(@click="setHealthLow()") Health = 1
a.btn.btn-secondary(@click="addMissedDay(1)") +1 Missed Day
a.btn.btn-secondary(@click="addMissedDay(2)") +2 Missed Days
a.btn.btn-secondary(@click="addMissedDay(8)") +8 Missed Days
a.btn.btn-secondary(@click="addMissedDay(32)") +32 Missed Days
a.btn.btn-secondary(@click="addTenGems()") +10 Gems
a.btn.btn-secondary(@click="addHourglass()") +1 Mystic Hourglass
a.btn.btn-secondary(@click="addGold()") +500GP
a.btn.btn-secondary(@click="plusTenHealth()") + 10HP
a.btn.btn-secondary(@click="addMana()") +MP
a.btn.btn-secondary(@click="addLevelsAndGold()") +Exp +GP +MP
a.btn.btn-secondary(@click="addOneLevel()") +1 Level
a.btn.btn-secondary(@click="addQuestProgress()", tooltip="+1000 to boss quests. 300 items to collection quests") Quest Progress Up
a.btn.btn-secondary(@click="makeAdmin()") Make Admin
a.btn.btn-secondary(@click="openModifyInventoryModal()") Modify Inventory
.col-12.col-md-2.text-center
.logo.svg-icon(v-html='icons.gryphon')
.col-12.col-md-5.text-right