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https://github.com/HabitRPG/habitica.git
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Notifications v2 and Bailey API (#9716)
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
This commit is contained in:
@@ -87,21 +87,21 @@
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.debug.float-left(v-if="!IS_PRODUCTION && isUserLoaded")
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button.btn.btn-primary(@click="debugMenuShown = !debugMenuShown") Toggle Debug Menu
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.debug-group(v-if="debugMenuShown")
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a.btn.btn-default(@click="setHealthLow()") Health = 1
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a.btn.btn-default(@click="addMissedDay(1)") +1 Missed Day
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a.btn.btn-default(@click="addMissedDay(2)") +2 Missed Days
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a.btn.btn-default(@click="addMissedDay(8)") +8 Missed Days
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a.btn.btn-default(@click="addMissedDay(32)") +32 Missed Days
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a.btn.btn-default(@click="addTenGems()") +10 Gems
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a.btn.btn-default(@click="addHourglass()") +1 Mystic Hourglass
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a.btn.btn-default(@click="addGold()") +500GP
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a.btn.btn-default(@click="plusTenHealth()") + 10HP
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a.btn.btn-default(@click="addMana()") +MP
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a.btn.btn-default(@click="addLevelsAndGold()") +Exp +GP +MP
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a.btn.btn-default(@click="addOneLevel()") +1 Level
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a.btn.btn-default(@click="addQuestProgress()", tooltip="+1000 to boss quests. 300 items to collection quests") Quest Progress Up
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a.btn.btn-default(@click="makeAdmin()") Make Admin
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a.btn.btn-default(@click="openModifyInventoryModal()") Modify Inventory
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a.btn.btn-secondary(@click="setHealthLow()") Health = 1
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a.btn.btn-secondary(@click="addMissedDay(1)") +1 Missed Day
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a.btn.btn-secondary(@click="addMissedDay(2)") +2 Missed Days
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a.btn.btn-secondary(@click="addMissedDay(8)") +8 Missed Days
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a.btn.btn-secondary(@click="addMissedDay(32)") +32 Missed Days
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a.btn.btn-secondary(@click="addTenGems()") +10 Gems
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a.btn.btn-secondary(@click="addHourglass()") +1 Mystic Hourglass
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a.btn.btn-secondary(@click="addGold()") +500GP
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a.btn.btn-secondary(@click="plusTenHealth()") + 10HP
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a.btn.btn-secondary(@click="addMana()") +MP
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a.btn.btn-secondary(@click="addLevelsAndGold()") +Exp +GP +MP
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a.btn.btn-secondary(@click="addOneLevel()") +1 Level
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a.btn.btn-secondary(@click="addQuestProgress()", tooltip="+1000 to boss quests. 300 items to collection quests") Quest Progress Up
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a.btn.btn-secondary(@click="makeAdmin()") Make Admin
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a.btn.btn-secondary(@click="openModifyInventoryModal()") Modify Inventory
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.col-12.col-md-2.text-center
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.logo.svg-icon(v-html='icons.gryphon')
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.col-12.col-md-5.text-right
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