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https://github.com/HabitRPG/habitica.git
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Notifications v2 and Bailey API (#9716)
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
This commit is contained in:
@@ -98,6 +98,7 @@ describe('POST /members/send-private-message', () => {
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it('sends a private message to a user', async () => {
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let receiver = await generateUser();
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// const initialNotifications = receiver.notifications.length;
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await userToSendMessage.post('/members/send-private-message', {
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message: messageToSend,
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@@ -115,10 +116,44 @@ describe('POST /members/send-private-message', () => {
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return message.uuid === receiver._id && message.text === messageToSend;
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});
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// @TODO waiting for mobile support
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// expect(updatedReceiver.notifications.length).to.equal(initialNotifications + 1);
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// const notification = updatedReceiver.notifications[updatedReceiver.notifications.length - 1];
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// expect(notification.type).to.equal('NEW_INBOX_MESSAGE');
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// expect(notification.data.messageId).to.equal(sendersMessageInReceiversInbox.id);
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// expect(notification.data.excerpt).to.equal(messageToSend);
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// expect(notification.data.sender.id).to.equal(updatedSender._id);
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// expect(notification.data.sender.name).to.equal(updatedSender.profile.name);
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expect(sendersMessageInReceiversInbox).to.exist;
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expect(sendersMessageInSendersInbox).to.exist;
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});
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// @TODO waiting for mobile support
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xit('creates a notification with an excerpt if the message is too long', async () => {
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let receiver = await generateUser();
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let longerMessageToSend = 'A very long message, that for sure exceeds the limit of 100 chars for the excerpt that we set to 100 chars';
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let messageExcerpt = `${longerMessageToSend.substring(0, 100)}...`;
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await userToSendMessage.post('/members/send-private-message', {
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message: longerMessageToSend,
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toUserId: receiver._id,
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});
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let updatedReceiver = await receiver.get('/user');
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let sendersMessageInReceiversInbox = _.find(updatedReceiver.inbox.messages, (message) => {
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return message.uuid === userToSendMessage._id && message.text === longerMessageToSend;
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});
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const notification = updatedReceiver.notifications[updatedReceiver.notifications.length - 1];
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expect(notification.type).to.equal('NEW_INBOX_MESSAGE');
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expect(notification.data.messageId).to.equal(sendersMessageInReceiversInbox.id);
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expect(notification.data.excerpt).to.equal(messageExcerpt);
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});
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it('allows admin to send when sender has blocked the admin', async () => {
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userToSendMessage = await generateUser({
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'contributor.admin': 1,
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