mirror of
https://github.com/HabitRPG/habitica.git
synced 2025-12-17 14:47:53 +01:00
API v3 [WIP] (#6144)
* Fixed more tests * Added tags into user service * Added api-v3 auth urls * v3: fix package.json * v3: fix package.json * Fixed auth tests. Updated Authctrl response * v3: remove newrelic config file in favour of env variables * v3: upgrade some deps * switch from Q to Bluebird * v3 fix tests with deferred * Removed extra consoles.log. Changed data.data to res.data * v3 fix tests and use coroutines instead of regenerator * v3: fix tests * v3: do not await a non promise * v3: q -> bluebird * Changed id param for registration response * Updated party query and create * Ensured login callback happens after user sync * Add challenges to groups. Fixed isMemberOfGuild check * Updated party and group tests * Fixed cron test * return user.id and send analytics event before changing page * fix trailing spaces * disable redirects * Api v3 party tavern fixes (#7191) * Added check if user is in party before query * Cached party query. Prevented party request when user is not in party. Updated Party create with no invites * Update tavern ctrl to use new promise * v3: misc fixes * Api v3 task fixes (#7193) * Update task view to use _id * Added try catch to user service ops calls * v3 client: saving after syncing is complete * Fixed test broken by part sync change (#7195) * v3: fix todo scoring and try to fix production testing problem * revert changes to mongoose config * mongoose: increase keepAlive * test mongoose fix * fix: Only apply captureStackTrace if it exists on the error object * v3: fix reminders with no startDate * mongoose: use options * chore(): rename website/src -> website/server and website/public -> website/client (#7199) * v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203) * [API v3] Fix calls to user.ops and deleting tags (#7204) * v3: fixes calls to user.ops from views and deleting tags * v3: fix tests that use user._statsComputed * Api v3 fixes continued (#7205) * Added timzeone offset back * Added APIToken back to settings page * Fixed fetch recent messages for party * Fixed returning group description * Fixed check if user is member of challenge * Fixed party members appearing in header * Updated get myGroups param to include public groups. Fixed isMemberOf group * Fixed hourglass purchase * Fixed challenge addding tasks on first creating * Updated tests to accomidate new changes * fix: Correct checklist on client Closes #7207 * fix: Pin eslint to 2.9 * minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions * fix: Add missing type param to equip call closes #7212 * rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges * allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227 * fix tests for /members/transfer-gems * fix: Set gems sent notification as translatable string * chore: Remove unusued variable * fix: Remove requirement on message paramter in transfer-gems * add a missing variable declaration * chore: clarify comments on cron code * fix: Correct client request from habitrpg -> tavern * update apidoc URL in package.json Closes #7222 * Fixed start party by invites * Updated spell casting to v3 * Fixed adding and removing tags on tasks * Fixed page reload on settings change * Fixed battle monsters with friends button * Loaded completed todos when done is clicked * chore: Reinstate floating version number for eslint babel-eslint regression fixed * Fixed reload tests * change "an user" to "a user" in comments and text (no code changes) (#7257) * fix: Alert user that drops were recieved * remove userServices.js from karma.conf - it's been moved to website/client/js/services * feat: Create debug update user route * fix: Correct set cron debug function * feat: Add make admin button to debug menu * lint: Add missing semicolons in test * fix: Temporarilly comment out udpate user debug route * v3: fix _tmp for crit and streakBonus * v3: execute all actions when leaving a solo party * v3 client: fix group not found when leaving party * v3 migration: fix challenge prize * v3 cron: only save modified tasks * v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons * v3: fix tasks chart * v3 client: fix ability to leave challenge * v3 client: fix filtering by tag and correctly show tag tooltip * v3 common: fix tags tests * v3 client: support unlinking not found challenges tasks * v3: disable Bluebird warning for missing return, fixes #7269 * feat: Separate out update-user into set-cron and make-admin debug routes * chore: Disable make admin debug route for v3 prod testing * v3: misc fixes * v3: misc fixes * v3: fix adding multiple tasks * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * v3 client: fix casting spells * v3: do not log sensitive data * v3: always save user when casting spell * v3: always save user when casting spell * v3: more fixes for spells * fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282) * v3: add TODO for client side spells * feat: Add modify inventory debug menu * Fixed viewing user progress on challenge * Updated tests * fix: Fix quest progress button * fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion * v3: fix stealth casting * v3: fix tasks saving and selection for rebirth reroll and reset (server-only) * v3: fix auto allocation * v3 client: misc fixes * rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error * Added delete for saved challenge task * Fixed member modal on front page * adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298) * fix bug in Rebirth test, add new tests, adjust apidocs (#7293) * Updated task model to allow setting streak (#7306) * fix: Correct missing * in apidoc comments * Api v3 challenge fixes (#7287) * Fixed join/leave button updates * Queried only user groups to be available when creating challenges * Fixed bulk add tasks to challenge * Synced challenge tasks after leave and join. * Fixed default selected group * Fixed challenge member info. Fixed challenge winner selection * Fixed deleting challenge tasks * Fixed particiapting filter * Fixed viewing user progress on challenge * Updated tests * Added delete for saved challenge task * v3: fix sorting * [API v3] add CRON_SAFE_MODE (#7286) * add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO * create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161 * fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment * fix check for CRON_SAFE_MODE * v3 client: fix typo * adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons * completed To-Dos: return the 30 most recent instead of 30 oldest (#7318) * v3 migration: fix createdAt date * adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321) * v3: fix unlinking multiple tasks * v3 fix releasing pets * v3: fix authenticating with apiUrl * v3: fix typo * v3 fix client tests for unlinking * v3 client: do not show start quest button when quest is active * v3 client: fix ability to send cards * v3 client: fix misc challenge issues * v3: fix notifications * v3 client: more user friendly errors * v3 client: only load completed todos once * v3 client: fix tests * v3: move TAVERN_ID to common code * fix: Provide default type and text for new task creation in score route * fix: Provide default history [] for habit in score route * fix: Add _legacyId prop to tasks to support non-uuid identifiers * chore: Change v3 migration to use _legacyId instead of legacyId * fix: check for _legacyId in tasks if id does not exist * refactor: Extract out finding task by id or _legacyId into a function * Api v3 party quest fixes (#7341) * Fix display of add challenge message when group challenges are empty * Fixed forced quest start to update quest without reload * Fixed needing to reload when accepting party invite * Fix group leave and join reload * Fixed leave current party and join another * Updated party tests * v3 client: remove console.log statement * v3: misc fixes * v3 client: fix predicatbale random * v3: info about API v3 * v3: update footer with links to developer resources * v3: support party invitation from email * v3 client: fix chat flagging * fix: Correct get tasks route to properly get todos (#7349) * move locales strings from api-v3.json to other locales files (#7347) * move locales strings from api-v3.json: authentication strings -> front.json * move locales strings from api-v3.json: authentication strings -> tasks.json * move locales strings from api-v3.json: authentication strings -> groups.json * move locales strings from api-v3.json: authentication strings -> challenge.json * move locales strings from api-v3.json: authentication strings -> groups.json (again) * move locales strings from api-v3.json: authentication strings -> quests.json * move locales strings from api-v3.json: authentication strings -> subscriber.json * move locales strings from api-v3.json: authentication strings -> spells.json * move locales strings from api-v3.json: authentication strings -> character.json * move locales strings from api-v3.json: authentication strings -> groups.json (PMs) * move locales strings from api-v3.json: authentication strings -> npc.json * move locales strings from api-v3.json: authentication strings -> pets.json * move locales strings from api-v3.json: authentication strings -> miscellaneous * move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json * move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup * v3 client: fix sticky header * v3: remove unused code * v3 client: correctly redirect after inviting * Removed v2 calls from views (#7351) * v3: fix tests for challenge export * v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails * Added force cache update when fetching new messages (#7360) * v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data * v3: misc fixes for payments * v3: limit fields of challenge tasks that can be updated * fix(tests): never connect to NODE_DB_URI for tests * Added new route for setting last cron and updated front end * v3: fix iap url * v3: fix build and ios IAP * Changed route to user set custom day start * v3: iap accessible under /api/v3, fixes to spells and groups invitations * v3: correctly use v3 routes in client * remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246 * use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error * Updated ui when user rejects a guild invite (#7368) * feat: complete custom day start route Closes #7363 * fix: Correct spelling of healAll skill fix: Correct sprite name of healAll skill * fix: Change all instances of spookDust -> spookySparkles * add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386) * add plumilla to artists for Tangle Tree in Bailey message * Fixed quest drop modal (#7377) * Fixed quest drop modal * Fixed broken party test * [API v3] Maintenance Mode (#7367) * WIP(maintenance): maintenance * WIP(maintenance): working locale features * fix(maintenance): don't translate info page target * WIP(maintenance): start adding info page * fix(maintenance): linting * feat: Add container to maintenance info page * fix(maintenance): add config.json edits Also DRY variables for main vs info pages * fix(maintenance): linting * refactor(maintenance): further slim down variables * refactor: Remove unnecessary variables * fix: Correct string interpolation in maintenace view * feat: Dynamically add time to maintenance pages * maintenance mode: do not connect to mongodb * fix(maintenance): clean up timezones etc. * fix(maintenance): remove unneeded sprite * Tavern party challenges invites fix (#7394) * Added challenges and invitations to party * Loaded tavern challenges * Updated group and quest services tests * v3: implement automatic syncing if user is not up to date * Removed unnecessary fields when updating groups and challenges (#7395) * v3: do not saved populated user * v3: correctly return user subset * Chained party promises together (#7396) * v3: $w -> splitWhitespace * use bluebird * use babel polyfill * migration: fix items * update links for v3 * Updated shortname validation to support multiple browsers * Docs changes (#7401) * chore: Clarify transfer-gems documentation * chore: Clarify api status route documentation * chore: Mark webhooks as BETA * Added tags update route. Added sort to user service (#7381) * Added tags update route. Added sort to user service * Change update tasks route to reorder tasks * Fixed linting issue * Changed params for reorder tags route * Fixed not found tag and added test * Added password confirmation when deleteing account (#7402) * fix production logging * feat(commit): push * empty commit * feat(maintenance): post-downtime news & awards (#7406) * fix exporting avatar * second attempt at fixing exporting avatar * fix production logging * s3: convert moment to date instance * fix avatar sharing and caching (30 minutes) * fix: Correct missing parameter Closes #7433 * fix: Validate challenge shortname on server * adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
This commit is contained in:
260
common/script/ops/scoreTask.js
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260
common/script/ops/scoreTask.js
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import _ from 'lodash';
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import {
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NotAuthorized,
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} from '../libs/errors';
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import i18n from '../i18n';
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import updateStats from '../fns/updateStats';
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import crit from '../fns/crit';
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const MAX_TASK_VALUE = 21.27;
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const MIN_TASK_VALUE = -47.27;
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const CLOSE_ENOUGH = 0.00001;
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function _getTaskValue (taskValue) {
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if (taskValue < MIN_TASK_VALUE) {
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return MIN_TASK_VALUE;
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} else if (taskValue > MAX_TASK_VALUE) {
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return MAX_TASK_VALUE;
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} else {
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return taskValue;
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}
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}
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// Calculates the next task.value based on direction
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// Uses a capped inverse log y=.95^x, y>= -5
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function _calculateDelta (task, direction, cron) {
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// Min/max on task redness
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let currVal = _getTaskValue(task.value);
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let nextDelta = Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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// Checklists
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if (task.checklist && task.checklist.length > 0) {
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// If the Daily, only dock them a portion based on their checklist completion
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if (direction === 'down' && task.type === 'daily' && cron) {
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nextDelta *= 1 - _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0) / task.checklist.length;
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}
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// If To-Do, point-match the TD per checklist item completed
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if (task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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}
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return nextDelta;
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}
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// Approximates the reverse delta for the task value
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// This is meant to return the task value to its original value when unchecking a task.
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// First, calculate the value using the normal way for our first guess although
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// it will be a bit off
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function _calculateReverseDelta (task, direction) {
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let currVal = _getTaskValue(task.value);
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let testVal = currVal + Math.pow(0.9747, currVal) * (direction === 'down' ? -1 : 1);
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// Now keep moving closer to the original value until we get "close enough"
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// Check how close we are to the original value by computing the delta off our guess
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// and looking at the difference between that and our current value.
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while (true) { // eslint-disable-line no-constant-condition
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let calc = testVal + Math.pow(0.9747, testVal);
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let diff = currVal - calc;
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if (Math.abs(diff) < CLOSE_ENOUGH) break;
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if (diff > 0) {
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testVal -= diff;
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} else {
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testVal += diff;
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}
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}
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// When we get close enough, return the difference between our approximated value
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// and the current value. This will be the delta calculated from the original value
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// before the task was checked.
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let nextDelta = testVal - currVal;
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// Checklists - If To-Do, point-match the TD per checklist item completed
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if (task.checklist && task.checklist.length > 0 && task.type === 'todo') {
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nextDelta *= 1 + _.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 0);
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}
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return nextDelta;
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}
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function _gainMP (user, val) {
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val *= user._tmp.crit || 1;
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user.stats.mp += val;
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if (user.stats.mp >= user._statsComputed.maxMP) user.stats.mp = user._statsComputed.maxMP;
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if (user.stats.mp < 0) {
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user.stats.mp = 0;
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}
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}
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// HP modifier
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// ===== CONSTITUTION =====
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// TODO Decreases HP loss from bad habits / missed dailies by 0.5% per point.
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function _subtractPoints (user, task, stats, delta) {
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let conBonus = 1 - user._statsComputed.con / 250;
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if (conBonus < 0.1) conBonus = 0.1;
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let hpMod = delta * conBonus * task.priority * 2; // constant 2 multiplier for better results
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stats.hp += Math.round(hpMod * 10) / 10; // round to 1dp
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return stats.hp;
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}
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function _addPoints (user, task, stats, direction, delta) {
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// ===== CRITICAL HITS =====
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// allow critical hit only when checking off a task, not when unchecking it:
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let _crit = delta > 0 ? crit(user) : 1;
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// if there was a crit, alert the user via notification
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if (_crit > 1) user._tmp.crit = _crit;
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// Exp Modifier
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// ===== Intelligence =====
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// TODO Increases Experience gain by .2% per point.
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let intBonus = 1 + user._statsComputed.int * 0.025;
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stats.exp += Math.round(delta * intBonus * task.priority * _crit * 6);
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// GP modifier
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// ===== PERCEPTION =====
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// TODO Increases Gold gained from tasks by .3% per point.
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let perBonus = 1 + user._statsComputed.per * 0.02;
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let gpMod = delta * task.priority * _crit * perBonus;
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if (task.streak) {
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let currStreak = direction === 'down' ? task.streak - 1 : task.streak;
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let streakBonus = currStreak / 100 + 1; // eg, 1-day streak is 1.01, 2-day is 1.02, etc
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let afterStreak = gpMod * streakBonus;
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if (currStreak > 0 && gpMod > 0) {
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user._tmp.streakBonus = afterStreak - gpMod; // keep this on-hand for later, so we can notify streak-bonus
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}
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stats.gp += afterStreak;
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} else {
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stats.gp += gpMod;
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}
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}
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function _changeTaskValue (user, task, direction, times, cron) {
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let addToDelta = 0;
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// If multiple days have passed, multiply times days missed
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_.times(times, () => {
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// Each iteration calculate the nextDelta, which is then accumulated in the total delta.
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let nextDelta = !cron && direction === 'down' ? _calculateReverseDelta(task, direction) : _calculateDelta(task, direction, cron);
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if (task.type !== 'reward') {
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if (user.preferences.automaticAllocation === true && user.preferences.allocationMode === 'taskbased' && !(task.type === 'todo' && direction === 'down')) {
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user.stats.training[task.attribute] += nextDelta;
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}
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if (direction === 'up') { // Make progress on quest based on STR
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user.party.quest.progress.up = user.party.quest.progress.up || 0;
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if (task.type === 'todo' || task.type === 'daily') {
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user.party.quest.progress.up += nextDelta * (1 + user._statsComputed.str / 200);
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} else if (task.type === 'habit') {
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user.party.quest.progress.up += nextDelta * (0.5 + user._statsComputed.str / 400);
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}
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}
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task.value += nextDelta;
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}
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addToDelta += nextDelta;
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});
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return addToDelta;
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}
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module.exports = function scoreTask (options = {}, req = {}) {
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let {user, task, direction, times = 1, cron = false} = options;
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let delta = 0;
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let stats = {
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gp: user.stats.gp,
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hp: user.stats.hp,
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exp: user.stats.exp,
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};
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// This is for setting one-time temporary flags, such as streakBonus or itemDropped. Useful for notifying
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// the API consumer, then cleared afterwards
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user._tmp = {};
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// If they're trying to purchase a too-expensive reward, don't allow them to do that.
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if (task.value > user.stats.gp && task.type === 'reward') throw new NotAuthorized(i18n.t('messageNotEnoughGold', req.language));
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if (task.type === 'habit') {
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delta += _changeTaskValue(user, task, direction, times, cron);
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// Add habit value to habit-history (if different)
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if (delta > 0) {
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_addPoints(user, task, stats, direction, delta);
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} else {
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_subtractPoints(user, task, stats, delta);
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}
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_gainMP(user, _.max([0.25, 0.0025 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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task.history = task.history || [];
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// Add history entry, even more than 1 per day
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task.history.push({
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date: Number(new Date()),
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value: task.value,
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});
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} else if (task.type === 'daily') {
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if (cron) {
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delta += _changeTaskValue(user, task, direction, times, cron);
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_subtractPoints(user, task, stats, delta);
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if (!user.stats.buffs.streaks) task.streak = 0;
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} else {
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delta += _changeTaskValue(user, task, direction, times, cron);
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if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
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_addPoints(user, task, stats, direction, delta); // obviously for delta>0, but also a trick to undo accidental checkboxes
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_gainMP(user, _.max([1, 0.01 * user._statsComputed.maxMP]) * (direction === 'down' ? -1 : 1));
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if (direction === 'up') {
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task.streak += 1;
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// Give a streak achievement when the streak is a multiple of 21
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if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak + 1 : 1;
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task.completed = true;
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} else if (direction === 'down') {
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// Remove a streak achievement if streak was a multiple of 21 and the daily was undone
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if (task.streak % 21 === 0) user.achievements.streak = user.achievements.streak ? user.achievements.streak - 1 : 0;
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task.streak -= 1;
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task.completed = false;
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}
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}
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} else if (task.type === 'todo') {
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if (cron) { // don't touch stats on cron
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delta += _changeTaskValue(user, task, direction, times, cron);
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} else {
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if (direction === 'up') {
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task.dateCompleted = new Date();
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task.completed = true;
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} else if (direction === 'down') {
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task.completed = false;
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task.dateCompleted = undefined;
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}
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delta += _changeTaskValue(user, task, direction, times, cron);
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if (direction === 'down') delta = _calculateDelta(task, direction, cron); // recalculate delta for unchecking so the gp and exp come out correctly
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_addPoints(user, task, stats, direction, delta);
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// MP++ per checklist item in ToDo, bonus per CLI
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let multiplier = _.max([_.reduce(task.checklist, (m, i) => m + (i.completed ? 1 : 0), 1), 1]);
|
||||
_gainMP(user, _.max([multiplier, 0.01 * user._statsComputed.maxMP * multiplier]) * (direction === 'down' ? -1 : 1));
|
||||
}
|
||||
} else if (task.type === 'reward') {
|
||||
// Don't adjust values for rewards
|
||||
delta += _changeTaskValue(user, task, direction, times, cron);
|
||||
// purchase item
|
||||
stats.gp -= Math.abs(task.value);
|
||||
// hp - gp difference
|
||||
if (stats.gp < 0) {
|
||||
stats.hp += stats.gp;
|
||||
stats.gp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
updateStats(user, stats, req);
|
||||
return [delta];
|
||||
};
|
||||
Reference in New Issue
Block a user