Login Incentives (#8230)

* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
This commit is contained in:
Sabe Jones
2016-11-23 19:34:09 -06:00
committed by GitHub
parent dcc06931cc
commit 25b0ff38c4
180 changed files with 34773 additions and 32923 deletions

View File

@@ -23,6 +23,7 @@ import appearances from './appearance';
import backgrounds from './appearance/backgrounds.js'
import spells from './spells';
import faq from './faq';
import loginIncentives from './loginIncentives';
api.mystery = mysterySets;
@@ -2653,6 +2654,113 @@ api.quests = {
unlock: t('questFerretUnlockText'),
},
},
dustbunnies: {
text: t('questDustBunniesText'),
notes: t('questDustBunniesNotes'),
completion: t('questDustBunniesCompletion'),
value: 4,
category: 'unlockable',
unlockCondition: {
condition: 'create account',
text: t('createAccountReward')
},
boss: {
name: t('questDustBunniesBoss'),
hp: 100,
str: 0.5
},
drop: {
gp: 8,
exp: 42
}
},
moon1: {
text: t('questMoon1Text'),
notes: t('questMoon1Notes'),
completion: t('questMoon1Completion'),
value: 4,
category: 'unlockable',
unlockCondition: {
condition: 'login incentive',
incentiveThreshold: 7,
text: t('loginReward', {count: 7})
},
collect: {
shard: {
text: t('questMoon1CollectShards'),
count: 20
},
},
drop: {
items: [
{
type: 'gear',
key: "head_special_lunarWarriorHelm",
text: t('questMoon1DropHeadgear')
},
],
gp: 7,
exp: 50
}
},
moon2: {
text: t('questMoon2Text'),
notes: t('questMoon2Notes'),
completion: t('questMoon2Completion'),
previous: 'moon1',
value: 4,
category: 'unlockable',
unlockCondition: {
condition: 'login incentive',
incentiveThreshold: 22,
text: t('loginReward', {count: 22})
},
boss: {
name: t('questMoon2Boss'),
hp: 100,
str: 1.5
},
drop: {
items: [
{
type: 'gear',
key: "armor_special_lunarWarriorArmor",
text: t('questMoon2DropArmor')
}
],
gp: 37,
exp: 275
}
},
moon3: {
text: t('questMoon3Text'),
notes: t('questMoon3Notes'),
completion: t('questMoon3Completion'),
previous: 'moon2',
value: 4,
category: 'unlockable',
unlockCondition: {
condition: 'login incentive',
incentiveThreshold: 40,
text: t('loginReward', {count: 40})
},
boss: {
name: t('questMoon3Boss'),
hp: 1000,
str: 2
},
drop: {
items: [
{
type: 'gear',
key: "weapon_special_lunarScythe",
text: t('questMoon3DropWeapon')
},
],
gp: 67,
exp: 650
}
},
};
_.each(api.quests, function(v, key) {
@@ -2777,3 +2885,5 @@ api.userDefaults = {
};
api.faq = faq;
api.loginIncentives = loginIncentives(api);