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https://github.com/HabitRPG/habitica.git
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Login Incentives (#8230)
* feat(incentives): login bennies WIP * feat(content): incentive prize content WIP * fix(content): placeholders pass tests * WIP(content): Bard instrument placeholder * feat(content): Incentives build * chore(sprites): compile and fix some strings * WIP(incentives): quests and backgrounds * fix(quests): correct buy/launch handling * [WIP] Incentives rewarding (#8226) * Added login incentive rewards * Updated incentive rewards * Added incentive modal and updated notification structure * Added analytics to sleeping * Added login incentives to user analytics * Fixed unit tests and ensured that prizes are incremented and not replaced * Updated style of daily login incentive modal * Added rewards modal * Added translations * Added loigin incentive ui elements to profile * Updated login incentives structure and abstracted to common.content * Added dynamic display for login incentives on profile * Added purple potion image * Updated daily login modal * Fixed progress calculation * Added bard gear * Updated login incentive rewards * Fixed styles and text * Added multiple read for notifications * Fixed lint issues * Fixed styles and added 50 limit * Updated quest keys * Added login incentives reward page * Fixed tests * Fixed linting and tests * Read named notifications route. Add image for backgrounds * Fixed style issues and added tranlsations to login incentive notification * Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock * Updated awarded message * Fixed text and updated progress counter to display better * Fixed purple potion reward text * Fixed check in backgrouns reward text * fix(quest): pass tests * Added display of multiple rewards * Updated modal styles * Fixed neagtive 50 issue * Remvoed total count from daily login incentives modal * Fixed magic paw display * fix(awards): give bunnies again * WIP(incentives): more progress on BG shop * fix(incentives): actually award backgrounds * fix(incentives): more BG fixy * fix(backgrounds): don't gem-buy checkin bgs * Added dust bunny notification * fix(incentives): don't redisplay bunny award * chore(news): Bailey and different promo sprite
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@@ -17,7 +17,8 @@ angular.module('habitrpg')
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if (quest.lvl && user.stats.lvl < quest.lvl) return true;
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}
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if (user.achievements.quests) return (quest.previous && !user.achievements.quests[quest.previous]);
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return (quest.previous);
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return quest.locked;
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}
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function _preventQuestModal(quest) {
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@@ -34,6 +35,10 @@ angular.module('habitrpg')
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alert(window.env.t('mustLvlQuest', {level: quest.lvl}))
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return 'mustLvlQuest';
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}
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if (quest.unlockCondition && quest.unlockCondition.condition === 'create account') {
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}
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}
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function buyQuest(quest) {
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@@ -51,6 +56,20 @@ angular.module('habitrpg')
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return reject('Invite or start party');
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}
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if (item.unlockCondition && item.unlockCondition.condition === 'create account') {
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alert(window.env.t('createAccountQuest'));
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return reject('Awarded to new accounts');
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}
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if (item.unlockCondition && item.unlockCondition.condition === 'login incentive') {
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if (user.loginIncentives > item.unlockCondition.incentiveThreshold) {
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alert(window.env.t('loginIncentiveQuestObtained', {count: item.unlockCondition.incentiveThreshold}));
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} else {
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alert(window.env.t('loginIncentiveQuest', {count: item.unlockCondition.incentiveThreshold}));
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}
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return reject('Login incentive item');
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}
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resolve(item);
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});
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}
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