Login Incentives (#8230)

* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
This commit is contained in:
Sabe Jones
2016-11-23 19:34:09 -06:00
committed by GitHub
parent dcc06931cc
commit 25b0ff38c4
180 changed files with 34773 additions and 32923 deletions

View File

@@ -17,7 +17,8 @@ angular.module('habitrpg')
if (quest.lvl && user.stats.lvl < quest.lvl) return true;
}
if (user.achievements.quests) return (quest.previous && !user.achievements.quests[quest.previous]);
return (quest.previous);
return quest.locked;
}
function _preventQuestModal(quest) {
@@ -34,6 +35,10 @@ angular.module('habitrpg')
alert(window.env.t('mustLvlQuest', {level: quest.lvl}))
return 'mustLvlQuest';
}
if (quest.unlockCondition && quest.unlockCondition.condition === 'create account') {
}
}
function buyQuest(quest) {
@@ -51,6 +56,20 @@ angular.module('habitrpg')
return reject('Invite or start party');
}
if (item.unlockCondition && item.unlockCondition.condition === 'create account') {
alert(window.env.t('createAccountQuest'));
return reject('Awarded to new accounts');
}
if (item.unlockCondition && item.unlockCondition.condition === 'login incentive') {
if (user.loginIncentives > item.unlockCondition.incentiveThreshold) {
alert(window.env.t('loginIncentiveQuestObtained', {count: item.unlockCondition.incentiveThreshold}));
} else {
alert(window.env.t('loginIncentiveQuest', {count: item.unlockCondition.incentiveThreshold}));
}
return reject('Login incentive item');
}
resolve(item);
});
}