Login Incentives (#8230)

* feat(incentives): login bennies WIP

* feat(content): incentive prize content WIP

* fix(content): placeholders pass tests

* WIP(content): Bard instrument placeholder

* feat(content): Incentives build

* chore(sprites): compile
and fix some strings

* WIP(incentives): quests and backgrounds

* fix(quests): correct buy/launch handling

* [WIP] Incentives rewarding (#8226)

* Added login incentive rewards

* Updated incentive rewards

* Added incentive modal and updated notification structure

* Added analytics to sleeping

* Added login incentives to user analytics

* Fixed unit tests and ensured that prizes are incremented and not replaced

* Updated style of daily login incentive modal

* Added rewards modal

* Added translations

* Added loigin incentive ui elements to profile

* Updated login incentives structure and abstracted to common.content

* Added dynamic display for login incentives on profile

* Added purple potion image

* Updated daily login modal

* Fixed progress calculation

* Added bard gear

* Updated login incentive rewards

* Fixed styles and text

* Added multiple read for notifications

* Fixed lint issues

* Fixed styles and added 50 limit

* Updated quest keys

* Added login incentives reward page

* Fixed tests

* Fixed linting and tests

* Read named notifications route. Add image for backgrounds

* Fixed style issues and added tranlsations to login incentive notification

* Hided abiltiy to purchase incentive backgrounds and added message to detail how to unlock

* Updated awarded message

* Fixed text and updated progress counter to display better

* Fixed purple potion reward text

* Fixed check in backgrouns reward text

* fix(quest): pass tests

* Added display of multiple rewards

* Updated modal styles

* Fixed neagtive 50 issue

* Remvoed total count from daily login incentives modal

* Fixed magic paw display

* fix(awards): give bunnies again

* WIP(incentives): more progress on BG shop

* fix(incentives): actually award backgrounds

* fix(incentives): more BG fixy

* fix(backgrounds): don't gem-buy checkin bgs

* Added dust bunny notification

* fix(incentives): don't redisplay bunny award

* chore(news): Bailey
and different promo sprite
This commit is contained in:
Sabe Jones
2016-11-23 19:34:09 -06:00
committed by GitHub
parent dcc06931cc
commit 25b0ff38c4
180 changed files with 34773 additions and 32923 deletions

View File

@@ -1,8 +1,8 @@
'use strict';
habitrpg.controller('NotificationCtrl',
['$scope', '$rootScope', 'Shared', 'Content', 'User', 'Guide', 'Notification', 'Analytics', 'Achievement',
function ($scope, $rootScope, Shared, Content, User, Guide, Notification, Analytics, Achievement) {
['$scope', '$rootScope', 'Shared', 'Content', 'User', 'Guide', 'Notification', 'Analytics', 'Achievement', 'Social',
function ($scope, $rootScope, Shared, Content, User, Guide, Notification, Analytics, Achievement, Social) {
$rootScope.$watch('user.stats.hp', function (after, before) {
if (after <= 0){
@@ -86,6 +86,7 @@ habitrpg.controller('NotificationCtrl',
function handleUserNotifications (after) {
if (!after || after.length === 0) return;
var notificationsToRead = [];
after.forEach(function (notification) {
if (lastShownNotifications.indexOf(notification.id) !== -1) {
return;
@@ -140,14 +141,18 @@ habitrpg.controller('NotificationCtrl',
trasnferGroupNotification(notification);
markAsRead = false;
break;
case 'LOGIN_INCENTIVE':
Notification.showLoginIncentive(User.user, notification.data, Social.loadWidgets);
break;
default:
markAsRead = false; // If the notification is not implemented, skip it
break;
}
if (markAsRead) User.readNotification(notification.id);
if (markAsRead) notificationsToRead.push(notification.id);
});
User.readNotifications(notificationsToRead);
User.user.notifications = []; // reset the notifications
}