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https://github.com/HabitRPG/habitica.git
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Add missing client code
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@@ -13,11 +13,33 @@ habitrpg.controller("InventoryCtrl",
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// Functions from Quests service
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$scope.lockQuest = Quests.lockQuest;
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$scope.buyQuest = Quests.buyQuest;
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$scope.buyQuest = function(questScroll) {
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Quests.buyQuest(questScroll)
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.then(function(quest) {
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$rootScope.selectedQuest = quest;
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$rootScope.openModal('buyQuest', {controller:'InventoryCtrl'});
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});
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};
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$scope.questPopover = Quests.questPopover;
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$scope.showQuest = Quests.showQuest;
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$scope.closeQuest = Quests.closeQuest;
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$scope.questInit = Quests.questInit;
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$scope.showQuest = function(questScroll) {
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Quests.showQuest(questScroll)
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.then(function(quest) {
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$rootScope.selectedQuest = quest;
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$rootScope.openModal('showQuest', {controller:'InventoryCtrl'});
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});
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};
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$scope.questInit = function() {
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var key = $rootScope.selectedQuest.key;
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Quests.initQuest(key).then(function() {
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$rootScope.selectedQuest = undefined;
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$scope.$close();
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});
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};
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// count egg, food, hatchingPotion stack totals
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var countStacks = function(items) { return _.reduce(items,function(m,v){return m+v;},0);}
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@@ -7,7 +7,6 @@ habitrpg.controller("PartyCtrl", ['$rootScope','$scope','Groups','Chat','User','
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$scope.group = $rootScope.party = Groups.party();
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$scope.newGroup = new Groups.Group({type:'party'});
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$scope.inviteOrStartParty = Groups.inviteOrStartParty;
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$scope.questInit = Quests.questInit;
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if ($state.is('options.social.party')) {
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$scope.group.$syncParty(); // Sync party automatically when navigating to party page
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@@ -105,30 +104,52 @@ habitrpg.controller("PartyCtrl", ['$rootScope','$scope','Groups','Chat','User','
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User.set({'invitations.party':{}});
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}
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$scope.questCancel = function(party){
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$scope.questCancel = function(){
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if (!confirm(window.env.t('sureCancel'))) return;
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Groups.questCancel(party);
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Quests.sendAction('questCancel')
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.then(function(quest) {
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$scope.group.quest = quest;
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});
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}
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$scope.questAbort = function(party){
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$scope.questAbort = function(){
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if (!confirm(window.env.t('sureAbort'))) return;
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if (!confirm(window.env.t('doubleSureAbort'))) return;
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Groups.questAbort(party);
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Quests.sendAction('questAbort')
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.then(function(quest) {
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$scope.group.quest = quest;
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});
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}
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$scope.questLeave = function(party){
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$scope.questLeave = function(){
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if (!confirm(window.env.t('sureLeave'))) return;
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delete $scope.group.quest.members[User.user._id];
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Groups.questLeave(party);
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Quests.sendAction('questLeave')
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.then(function(quest) {
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$scope.group.quest = quest;
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});
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}
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$scope.questAccept = function(party){
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Groups.questAccept(party);
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$scope.questAccept = function(){
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Quests.sendAction('questAccept')
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.then(function(quest) {
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$scope.group.quest = quest;
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});
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};
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$scope.questReject = function(party){
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Groups.questReject(party);
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}
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$scope.questReject = function(){
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Quests.sendAction('questReject')
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.then(function(quest) {
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$scope.group.quest = quest;
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});
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};
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$scope.canEditQuest = function(party) {
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var isQuestLeader = party.quest && party.quest.leader === User.user._id;
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return isQuestLeader;
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};
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}
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]);
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